if NO_STANDING_ANIM_ADJUSTMENT_IN_COMBAT is true, in turnbased combat, mercs do not automatically change animation from 'running' to 'standing' after arriving at target lcoation (same for walking etc.). This saves AP if we decide to immediately continue moving to another location.

git-svn-id: https://ja2svn.dyndns.org/source/ja2/trunk/GameSource/ja2_v1.13@5763 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- external feeding checks for invalid gridno
- reordered xmls
- new feature: class specific gun and item choices allows finetuning of a soldier's equipment

WARNING! This exe needs GameDir revision >= 1584, as xmls have been reordered!
More info under http://www.bears-pit.com/board/ubbthreads.php/topics/313782/Re_New_feature_Class_specific_.html#Post313782

git-svn-id: https://ja2svn.dyndns.org/source/ja2/trunk/GameSource/ja2_v1.13@5764 3b4a5df2-a311-0410-b5c6-a8a6f20db521
added missing icon for alternate weapon holding (by Sandro)

git-svn-id: https://ja2svn.dyndns.org/source/ja2/trunk/GameSource/ja2_v1.13@5765 3b4a5df2-a311-0410-b5c6-a8a6f20db521