Explored methods to add more responsive effects.
Updated references to files/libs needed for building VS project.
Made first approach to stream Ogre's output to GStreamer window.
Added Globant's logo and floor plane to Ogre's scene.
Disabled circles, lines and zoom effects from previous versions of the plugin.
Plugin has now access to Ogre's light particle through glb_goom::<>::service_thread_func(...).