blender lights export
Corrected bl_info for 2.65 exporter as well [1][2], replaced != and == by "is not" and "is" if comparing with None.

[1] https://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=3086

[2] https://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=4078
Update Matrix3.html

Update mat3 docs to clarify value orientation
Update Matrix4.html

Update mat4 docs to indicate value orientation
Merge branch 'dev-blender-lights' of https://github.com/fscz/three.js into dev
Blender exporter: Tabs indents in export.
Code clean up.
Yet more code clean up.
SceneLoader: Implemented @WestLangley's light target position code as per #3596.
Fixed typo.
Updated builds.
SceneLoader: Rescued lost DirectionalLight handler.
Updated builds.
Merge branch 'dev' of https://github.com/CoDEmanX/three.js into dev
Replaced Blender exporter 2.65 with Blender exporter 2.66. See #4066.
Sprite/SpriteMAterial: Removed useScreenCoordinates, sizeAttenuation and alignment.
Update WebGLRenderer.html
Updated builds.
Changed ParallaxBarrier to use rows as it seems to be more common. Fixes #4077.
WebGL Effects examples clean up.