Few comments and touchups while getting back up to speed on network code
	modified:   EngineLoader.js
	modified:   NetworkBase.js
Moved client/server specific stuff to their own files from the new network
base.
	modified:   ../bin/ObfuscationResults.txt
	modified:   private/scripts/CodeCompressor.js
	new file:   private/scripts/NetworkServer.js
	modified:   public/scripts/EngineLoader.js
	modified:   public/scripts/GameSettings.js
	modified:   public/scripts/NetworkBase.js
	new file:   public/scripts/NetworkClient.js
New network spawn and despawn working
	modified:   bin/ObfuscationResults.txt
	modified:   engine/private/scripts/NetworkServer.js
	modified:   engine/public/scripts/Game2DWorld.js
	modified:   engine/public/scripts/GameEntity.js
	modified:   engine/public/scripts/GameEntityComponent_Input.js
	modified:   engine/public/scripts/GameEvent.js
	modified:   engine/public/scripts/GameObject.js
	modified:   engine/public/scripts/GameObjectRef.js
	modified:   engine/public/scripts/GameSettings.js
	modified:   engine/public/scripts/NetworkBase.js
	modified:   engine/public/scripts/NetworkClient.js
	modified:   engine_test_game/public/scripts/GameRules.js