* libbfd needs -lz.
* Fixed crash in release mode.
A quick fix to avoid rechecking the reassigned target_world variable on the first check, thus autoclearing all conditions in a row. :/
- BSoD
modified:   dat/missions/runaway/runaway_search.lua
Giving mission computers in Soromid space access to the generic cargo and rush cargo missions. phew
- BSoD
Added option to pause game instead of disabling autonav when damage is taken
* Comments.
BUGFIX: race2 mission didn't handle the new core systems properly.
On hard mode, the race mission is failed if any outfits are installed.  This included core systems.  It now
requires that only the manufacturer standard core outfits are installed.
Additionally, the AI racers created by addRaw() had two sets of core systems: the base ones and the slightly
better ones added for most craft.  That will need to be fixed as well, but for this mission, I just removed
all systems and installed only the basic core systems.
BUGFIX: Dvaered Goddard had a price of 700,000 instead of 7,000,000
BUGFIX: text boxes were overflowing into each other in the shipyard menu.
BUGFIX: In the info screen, the slots could overlap the quit button and the special abilities could get cut off for some ships, e.g. the Peacemaker
Merge branch 'master' of https://github.com/rkulhanek/naev
Merge branch 'BSoDmissionfix_genericmissionswereunavailableinsoromidspace' of https://github.com/BSoD-naev/naev
Merge branch 'BSoDmissionfix_searchforcynthia' of https://github.com/BSoD-naev/naev
* If chain should be else if to avoid clearing all conditions in a row.
merge malloc+memset to calloc v2

Signed-off-by: Nicolas Kaiser <nikai@nikai.net>
remove duplicated check for no planets in player_land()

This check was already done a few lines above.

Signed-off-by: Nicolas Kaiser <nikai@nikai.net>
stop afterburn when autonav is braking for hyperjump

When trying to use a hyperjump point with autonav and afterburn,
I always miss the jump point and start moving in small circles.

Signed-off-by: Nicolas Kaiser <nikai@nikai.net>
add autonav button to mission screen

Having accepted a computer mission, I find myself frequently
opening the map just to enable autonav before taking off.

Signed-off-by: Nicolas Kaiser <nikai@nikai.net>
fix some typos in opengl comments

Signed-off-by: Nicolas Kaiser <nikai@nikai.net>
remove redundant include

All the opengl headers get included with opengl.h

Signed-off-by: Nicolas Kaiser <nikai@nikai.net>