MaterialsForWar: always switch to the transportship (required to be defined and avail now), if it is unavailable it will goto the agent in teh current ship and behave as it does now

IF the transportship is avail it will then look for the required ore in the itemhangar and ammohangar and bring the transportship to the storyline agent with the ore (thus no need to buy it off the market)
If the ore is unavailable it will travel to the storyline agents station and attempt to buy the ore off the market there as it does now.
Merge branch 'BleedingEdge' of github.com:ISeeDEDPpl/Questor into BleedingEdge