- GPU: !!Fixed missing polygons in most games!! (it seems that PRIM moves the vertex pointer when no indexes specified)
    - Tales of Eternia world map now works fine. Vallhala Knights now shows all the polygons (still have problems with morphing/skinning, I have to check it out)
- HLE: Fixed ABI parameter reading with the function had more than 8 GPR paramaeters (it was reading from GPR instead of from stack)
- GUI: Improved accessibility of the game list. Now you can move Up/Down while in the filter box and press enter to select a game
- Lot of work on AdhocMatching. Still not fully working. Using UDP broadcasting for communication.
- Enabling wlan by default
- Some more work on sceSasCore
- Small changes
- Hugely improved PRIM performance in 3d games (I will have to rewrite the plugins so they set states instead of checking the whole state each time there is a prim)
- Small changes