Fixed overlapping of '...' and 'E' buttons on mac for asset refs in EC Editor
Moved the whole context menu handling from AssetTreeWidget to a new class 'AssetItemMenuHandler' to handle context menus of assets and asset storages outside of AssetTreeWidget i.e. SceneTreeWidget. #399
Load startup scripts by the order specified in config XML. Closes #567
Fixed a bug where upon deselecting item(s) with holding Ctrl + click, and then if space is pressed to check/uncheck the remaining selected items, the last deselected item was selected again. #565
Added 'Display skeleton' attribute in EC_AnimationController to draw the skeleton. Closes #221
Fixed a typo in LogError message (ECBroser > ECBrowser)
Ogre: Fix blue tinted shadows on windows when using the default rex/shadowcaster. Make Ogre render window startup parameters actually work, they need to be assigned as std::string not as int/bool (will produce empty string). If --antialias and --vsync not defined on startup check config value. Make more settings definable via config for OgreWorld::SetupShadows(). Add shadow texture FSAA setting.
ECEditor: Fix float types min/max limits so we can input bigger numbers via the UI than 999. Use QLocale::system().toFloat() to fix parsing errors on >999 number formatting. Fixes the bug in Transform, float, float2/3/4 and Quat.
Merge remote-tracking branch 'rex/tundra2' into admino_bugfixes

Conflicts:
	src/Core/ECEditorModule/AssetTreeWidget.cpp
Fixed pre-TundraCore includes
EC_AnimationController: 'Draw skeleton' > 'Draw debug'
Syncmanager: inactivate interpolation also for non-rigidbody entities
EC_AnimationController: Changed drawSkeleton identifier to drawDebug
Merge remote-tracking branch 'remotes/adminotundra/admino_bugfixes' into tundra2
Define MATH_OGRE_INTEROP after stableheaders.
Resiliency against component version mismatches in wire protocol.
Added new virtual function SupportsDynamicAttributes() to IComponent, to make it clear whether extra data is to be interpreted as static or dynamic attributes. Currently true only for EC_DynamicComponent.