+ ALL COLLISIONS now work for WORLDMAP.

* Ported ROOM and WORLDMAP to the main game.

* Support for COLLISIONS.
load and bind collision data.

* COLLISIONS are LOADED (and have a default otherwise)
* Static loads/creates shared collision data.
* Rooms position shared data to match layout

* ENTITIES may collide with WORLDMAP.

* Test NORMAL COLLISIONS.
* w/ different rooms

* Test SLOPE COLLISIONS.
~ Generated correct shared collision data.
~ Fixed entity/room hiccups

* Test
* 1-tile
* 2-tile (h)
* Test 'cut' slope collisions.
* Fix Fault with rects
~ ratio changed to float