shadow test
TimeToDie Changed - events are ignored, instead hp values are polled,
currently three different algorithms on calculating TimeToDie:
InitialMidpoints, LeastSquared, WeightedLeastSquares
with default to WeightedLeastSquares - can be changed by
setting 'jps.timeToDieFunction = "WeightedLeastSquares"'.
All algorithms based on TimeToDie Addon: http://www.curse.com/addons/wow/timetodie
fixed #246 jpconfig error
Merge branch 'beta'
Merge pull request #245 from kirk24788/master

TimeToDie Refactoring
changes jps.Fishing / loot functions (less memory usage)
Merge branch 'master' of https://github.com/jp-ganis/JPS
moved/renamed jps.timeToDieFunction -> jps.timeToDieFunction
bugfix timeToDie
set LeastSquared as default TimeToDie Algorithm

It doesn't jumps so much as WeightedLeastSquares does and is more
precise at the last seconds before a kill
updated JPS version / revision