Version 1.5.2
Version 1.6 Development 1 (1.6-D1)

Import Ballistic knife animations from CoD black ops for use with the
"Assassins Blade".
Add kill icon for the Assassin's Blade.
Check whether a player is in third person or not in killcam, and reset
thirdperson on spawn.
Change Assassin's weapon from bulletweapon to projectile weapon for
possible implementation of ballistic knives.
Version 1.6 Development 2 (1.6-D2)

Remove unused "Dive to Prone" animations.
Version 1.6 Development 3 (1.6-D3)

Major code cleanup to player permission checks.

Update version to 1.6-D2. Rename functions and admin kill all players
message. Add missing permission check for kill all players.
Version 1.6 Development 4 (1.6-D4)

Fix duplicate knife in viewmodel.
Version 1.6 Development 5 (1.6-D5)

Changed version text color.
Fix incompatible anim files (No JIRA issue key, affects version 1.5.2).
Assassin’s Blade has been nerfed (Melee lunge time change from 0.3 to
0.4 seconds).
Added bounce and flesh hit sounds from black ops for throwing knives.
Fixed hud_icon_assassinblade material not location correct image. (No
JIRA issue key, affects 1.6 dev builds only)
Version 1.6 Development 6 (1.6-D6)

Implement admin set rank ability.

Remove unused "popup_pleasewait.menu" menu file. Bound setrank to
developers menu for further testing. Add TODO file. Update version to
1.4-D4. Add menu to mod.csv. Add check to determine if the player is
being autoranked.
Version 1.6 Development 7 (1.6-D7)

Bugfixes/changes to Setrank System
Version 1.6 Development 8 (1.6-D8)

_menu.gsc file cleanup.
Version 1.6 Development 9 (1.6-D9)

Optimisations, Bugfixes, Add status timers. 1.6-D5

Align mod version text correctly, Added HUD status timers, Updated TODO.txt. Adding a thread to each knife entity to watch for disconnects is probably not a good idea.
Version 1.6 Development 10 (1.6-D10)

Re-localised text into mash.str
Deleted unused _events.gsc and _weaponobjects.gsc files.
Used vertAlign and horzAlign methods to align knife pickup text.
Inital Commenting of code.
Refine timer/label code into 1 setup function.
Version 1.6 Development 11 (1.6-D11)

Restore Stock Code, Comment Changes made to Stock files
Version 1.6 Development 12 (1.6-D12)

Add missing images/weapons from IWD.
Version 1.6 Development 13 (1.6-D13)

Code Cleanup. Implement M*A*S*H Rcon menu.

Fixes MASH-39. Improves MASH-46.
Fix RCON menu/client command sender (Thanks INSANE), migrate permissions API to arrays, migrate unlock threads into 1 main unlock thread. Re-localise unlock script.
Version 1.6 Beta 1 (1.6-B1)
Version 1.6 Development 14 (1.6-D14)

Migrate ExecClientCommand to mashutil.gsc. Code Cleanup.
Version 1.6 Beta 2 (1.6-B2)

Admin and M*A*S*H Permission checks are now down with existing level variables. This should improve variable usage. Added Mod Init thread.
Version 1.6

Deleted unused code.
Version 1.7 Development 1

Implement Stackable Killstreaks

Knife pickup improvements.
"Action Slots" that show what buttons to press for the mod menu, etc.
Stackable Killstreaks
Version 1.7-D2

Improves HUD elements.
Improves Stackable Killstreaks.
Adds killstreak notify upon player spawn.