Lots of genetic classes
Some more job stuff
Make the seed path not be required to be in the same dir as the output
path
FIx main class name.  Increase default split size.
GeneticJob is working!
Use genetic main-class for AWS too.
Ensure only one reduce task
genetic mapper use garbage at rate of 1 garbage per 2 lines
Increase mutation rate
Change garbage to 1 line every 10 cleared, so that the game more
emphasizes long duration.
Add --resume= option
Make jobs nameable
Make permutations hug closer to their origin.
Update for eviline-core-1.2.0-SNAPSHOT
Evaluate EvilineFitness instead of LandingFitness.
More work
One map record for each permutation
Play up to 750 lines per game, not 250.
Set max score to 1500 instead of 750
Add some counters
Some logging and some system out