documentation fix: Game.LoadGame doesn't return anything
implement Game.EndGame()
add Game.SaveGame()
Guard against the case where mpResults is NULL somehow. Possibly due to a poorly timed cancellation of the job request.
Fix an itsy bitsy boo boo.
The old code generated a point on the sphere for the colour which was based on x and y values which started at 1 instead of 0 which was incorrect. Now I generate it straight from the stored position so colour will always match the position.
Change it back to my initial fix of subtracting 1 from the x and y loops variables.
The previous change would have broken the normal generation.
Also moved the abort checks to somewhere more sensible.
Merge remote-tracking branch 'fluffyfreak/Fix2282'
Merge remote-tracking branch 'fluffyfreak/Fix2295'
merge 'threaded terrain' changelog items
Disable the GUI rendering on a key combination press, ctrl-Tab
Still hilariously hacky.
Displays as much of the system path as it has the info for.
fix for #2267
fix for #1850
scroller for ship equipments
Rearranged it so that toggling the labels progresses through disabling the labels, then drawing the GUI at all, then drawing labels and the GUI again.
Currently all on the default key `TAB`.
total wage / owed
small improvements for 800x600 res.
Merge remote-tracking branch 'radius75/scroller-mission-list'
Merge remote-tracking branch 'radius75/fix-for-#2267'
Remove TimeStepUpdate from TerrainBody.
Add a static UpdateAllGeoSpheres() method to the GeoSphere class.
Call aforementioned from Pi::MainLoop().
Fixes bug #2301