Create a simple class that manages the commands for launching game processes
Add class that can make a bitmap font that waves in a sin function motion
Keep the commands private to abstract launching
Add a star field generator
Add fonts
Commit the full scene with menu and runner
Add sample games.json
Don't be a dingus and use Scene2D UI for the menu rendering
Make larger sample to show scrollbar functionality
Crimp the sin function of Wavefont to 10 characters

It didn't look quite right with a long message, there'd be barely any
swaying