Made it so that performing an action that requieres the player to be
adjacent to an object automatically moves the player there.
(hopefully) More robust methods for managing what is contained in
what
Day 2 of 7drl is over. Didn't get as much done as
I would have liked to, but things are moving along
anyway. I'm getting to the point where I think I can
start focusing a little more on game logic rather
than backend helper functions, although there are still
plenty of helper things that need doing.

Added a few bits of game logic regarding heating
liquids, boiling, dissolving