Made some logs into CCLOGINFO to make it faster on device
Somehow healthBar-front.png was deleted. Adding it back
Initial swipe pattern implementation. Swipe pattern implemented on IceStorm with 2 nodes.
Add tint + node color to swipe pattern.
Fix segfault when PathSwipePattern fails.
Added ability to disable tutorial.
Modified WaterFall to Waterfall class names so it can look for the right texture filenames.
Added arrows in between swipe nodes. Doesn't handle scaling yet.
Implement scaling in arrows.
Specify points in individual PlayerSkill classes instead of plist.
Path swipe pattern exits when touch is let go. Implemented basic swipe pattern- #66
Use CCMoveTo to move player in WorldMap. Fixes #22
Show bubble menu before the battle node is reached.
Upgrade to cocos2D v2.1 to get some bug fixes.
Particularly this one: http://code.google.com/p/cocos2d-iphone/issues/detail?id=1398#makechanges
Close #68
Close #69 - Enable path blocking.
Close #72 - Implement connectors/paths between world map nodes.
Made bubble menu show up on top of player.
Have player walk to battle node when bubble node is tapped "Yes".
Maintain player's current vertex after battle.
Extracted bubble node functionality to WorldSceneTouchDelegate. Can't move player yet.
Enter a battle node by tapping on it twice (once to show the bubble, another to enter)