working on it
Camera tracking working.  Updated out-of-bounds death conditions.
In process of writing wrappers for OpenAL as components.  Finished AudioListener, still doing implementation of AudioSource.  After this coms making a CameraComponent and then attaching all three to any Entity that needs them.
Added new texture and created relevant materials
Finished OpenAL wrappers.  Put in audio init.  Put in new texture.  Compiles, works.
Commit before merge
Merge branch 'ben' into peter
Audio working.  Need to add more sounds in.  Would also like to make a Camera component that has the listener instead of the player.  Compiles and runs with no issue.  Officer Friendly thinks it looks neat.
Merge peter->master
SFX are in and working.  Made CameraComponent for gameplay, kept Camera for use in editor (I assume that's its use).  Compliles and runs.  Ready to merge into master.
Merge branch 'peter'
New bullets
New texture
merged peter -> ben