Add SDL2 support. SDL 1.2 fallback supported with USE_SDL_1_2 macro.
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SDL2: Respect fullscreen setting
SDl2: Change Windows SetAppIcon logic. Icon wasn't set when game started in fullscreen
Remove debug_flag and window_flag setting when NDEBUG is not set
Use SDL_MAJOR_VERSION to detect SDL version
Fix ambiguous parentheses warning
Fix constructor members order warning
Fix uneeded semicolon after closing brackets pedantic warning
Merge pull request #176 from fdelapena/master

Clear warnings
Several fixes to the commands, now the structure should run
 on most of games. The stack calls works and also the break.
Fixed the teleport to store location.
Fix: When an event had the structure "[Call Event] [Show Message]" and the event called via "Call event" displayed a message the message directly after the "Call event" call was not displayed.
Merge pull request #3 from Ghabry/events

Layered common events misbehave
Merge branch 'sdl2' of https://github.com/Ghabry/easyrpg-player into sdl2
Silence strict warnings
Check for SDL2 with fallback to SDL1.2
Backport SDL2 debian packages for Travis CI
Use SDL2 with CMake
Add SDL2 support. SDL 1.2 fallback supported with USE_SDL_1_2 macro.
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