Make outlines customizable in their symmetry.
Order renderlist by drawable lacking other distinctions.
Added a console command to regulate the FPS limit.
Reformed the tileset format.
Added a terrain-tile tiler.
Turned asymmetric outlines around.
Merge branch 'core' of sh.seatribe.se:/srv/git/client into core
Added material name for cel-shading.
Added standard meshbuf layer for constructing per-vertex colors.
Publicize tileset arguments.
Added sqrt to GLSL Cons.
Merge branch 'core' of sh.seatribe.se:/srv/git/client into core
Added simplex noise code.
WIP: Terrain-tile blending.
Probably working tile blending.
Recognize material-texture flag for turning of alpha-clipping.
Tuned terrain tiles a bit.
Tuned terrain tiles a bit further.
Tuned terrain tiles a bit further.
Blend terrain tiles further.