FULLPIPE: Add gameobj.h from the German version
FULLPIPE: Add engine to the build system
FULLPIPE: Initial engine skeleton with detection
FULLPIPE: Implemented NMI archive parser
FULLPIPE: Added constants for object names and partial translation
FULLPIPE: translated rest of the object names
FULLPIPE: Initial stub for all classes in loadGam()
FULLPIPE: Add loader for GameProject
FULLPIPE: Refactored pascal style string reader
FULLPIPE: Read SceneTags from fullpipe.gam
FULLPIPE: Moved global variables to fullpipe.cpp
FULLPIPE: Load inventory from fullpipe.gam
FULLPIPE: Add utils.h which was overlooked
FULLPIPE: CFile -> MfcArchive
FULLPIPE: Start of Interaction loading
FULLPIPE: Turn all MfcArchive loading functions into virtual methods
FULLPIPE: Started work on CObList loader
FULLPIPE: Start of reading CInteraction
FULLPIPE: Continue parsing CInteraction
FULLPIPE: Continued loading CInteraction