Restore continuous update option for UIHSlider, UIColorPicker
Fixed new material system not setting ambient color properly, made Materials broadcast resource reload event on shader reload
Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor
Shader programs are now referenced by paths not names, will be loaded if not a current resource when loading shader, changed the default material files to reflect the new changes
Added Lua to polybuild linking.
Implemented script compilation in polybuild via compileScripts command-line arg.
Cleaned up some formatting issues.
Added some error checking.
Added compile scripts option to IDE export project window.
Removed duplicate include.
Added clipboard support on linux using X11.

We're still using SDL1.2, but now some functions use X11, so if we every fully switch to X11, we can keep at least some of the code.

Courtesy of http://www.libsdl.org/projects/scrap/, which was gratefully released into the public domain.
Implemented cmake build for IDE.

Only on windows and linux so far, not yet tested on windows.

It also adds a new CMake/PolycodeDependencies.cmake that does most of the work of finding and linking polycode's dependencies for you. New cmake projects can just use this, and if something changes about polycode dependencies, we need only update one file.
Fixed Windows scrollwheel events
Fixed line endings when pasting into the IDE on Windows
Added scrolling in UITextInput with scrollwheel
Fixed a bug in the IDE cmake file.

Used copy instead of copy_directory to copy the Standalone/ dir.
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
Merge pull request #327 from christopherreed/compile-scripts

Compile Lua scripts to byte-code.
Merge pull request #331 from CIB/master

Clipboard support on linux!
Merge pull request #324 from mcclure/continuous

Restore continuous update option for UIHSlider, UIColorPicker
Default continuous updates in UIColorBox and UIHSlider to false
Fixed crash when opening a file that's not part of the project