Added a method to create a matrix from euler angles
Added first version of quaterinions
renamed fields of the quaternion
More things for matrices
Proper rotation matrix for quaternions
Rotating vector by quaternion
Added matrix multiplication
Added mutliplications of vectors by matrices
Added rotator file
Some api for the rotator
More quaternion transformations
Transforms are now updated
Changes to renderer that were forced by transformations etc.
Now it renders the triangle again
Checking now what's broken in translations
Fixing order of multiplication
Fixing order of scale and translation (and fixing scaling)
After some thinking previous order was better