Make SDL title bar use the right version string.
npc.cpp i18n
iexamine.cpp i18n
event.cpp i18n
add some gettext i missed in monmove.cpp
some more game.cpp gettext
Wrap the last wrappable query_yn() calls with gettext goodness.
disease.cpp i18n for sound effects
Code clean up. Replace sprintf with string_format.
Translate body part names for main display.
Fix errors for lang/json/json_names.py and lang/json/json_snippets.py.
update the .pot file
Advanced inventory: display item autopickup status, toggle with "p"
Use \003 instead of $ to cut string in string_format.
Updated cross-compile instructions to fix missing libintl.h
Fixed realign fence construction
Update veh_interact.cpp

Check cpart for validity before calling can_unmount() with it.
Thanks Rorundo for finding the problem.
Ranged targeting targets last target as last_target no longer
decrements for every monster per turn, due to cleanup_dead cleanup.

So there.
The closest newly spotted monster becomes default 'f' target, unless there's already a target.
Make makeshift welder usable