Implement zcomploc on OpenGL4.2+
Core: Remove an unused var
NetPlay: Allow building a server without a game

This isn't hooked up in the UI yet, but it will allow us to
basically start the server and chat system without choosing
a game.
NetPlay: Sync across whether to save memcards or not

There's no reason this shouldn't be synced other than laziness.
implement emulate efb format changes on ogl backend
OGL/SamplerCache: Treat lod_bias as a signed integer.
fix a small uid awsome bug
FrameTools: Use the correct window handle for resizing the window

We want to resize the OpenGL window, not the frame window.
Fix L and R triggers with tas input.

Partially copied from revision 1be844406c02, but allows < fully pressed, and without the typo.
Forgot this from the last commit.
Adds Support for multiple GameCube Controllers

Conflicts:

	Source/Core/DolphinWX/Src/Frame.cpp
Clean up code for multiple GameCube Controllers

Conflicts:

	Source/Core/DolphinWX/Src/Frame.cpp
	Source/Core/DolphinWX/Src/FrameTools.cpp
Tas input works with bongos too.
Merge branch 'multi-tas-input'
Add in the Mali driver bug so we can call glFlush every flush. It seemingly is quicker calling flush every time instead of every n times.
Fix Mali-T604 shader compilation
Fix an issue where TextureConverter.cpp was creating a renderbuffer with the wrong format. Also a few minor shader issues where they were using integers in place of floats.
[Android] Use equals to compare GL version string instead of contains. This should really be some sort of sscanf check so we can check if version > 3.0 but we'll worry about that when OpenGL ES 4.0 is released.
Revert "[Android] Use equals to compare GL version string instead of contains. This should really be some sort of sscanf check so we can check if version > 3.0 but we'll worry about that when OpenGL ES 4.0 is released."

This reverts commit bc58e7f42fe0039aff4317bf58a1b62900a16833.
Clear patches on shutdown.

Fixes issue 6434.