Added Love2D source

0.9.0 update
Added LuaJIT to sources
More file/folder organisation, I'll leave it now

Each scene is in its own folder within the game folder, there is also a
"assets_shared" folder, to be used as a second(and last) resort of the
file system, currently the only one. This one is much much cleaner
looking.
Planned: on scene load, load all assets and put them into the scene
store instead of the resource, which is shared.
Got rid of love2d.lua

I thought it was pointless having the core.lua being a few lines, and
also starting with love2d.lua not core.lua IN THE CORE FOLDER. main.lua
is still one line :D

the downside: requires in the core are placed in a function; but who
cares, you're not supposed to touch it anyway.
Added a "debug level"

Function: Very little; just used in the logger
Planned: Turn off on release mode and an addition to the already
available debug and the console to come
Made a logger module/library

Although unfinished, the current use is to see if the message should log
with the logging level
Planned: write to file
Resource loader

Currently only loads scenes and fonts(which is why drag_racer was
commented out).
Fonts need to be split into their own, and this needs to be more of
shared assets rather than font/sound/image loading
Recovered file

Ended up being trashed by the syncing of the great github for windows.