Stations now get 'enabled' when you try to enter them in shipmap
Fixed two includes outside of header guard
Improved the HudHelpText

With Mitchell Ensink
Merge branch 'Developer' into SwitchStation
Merge remote-tracking branch 'origin/Developer' into SwitchStation
UML scene added to wiki as well and Engine UML Scheme is separated - Together with Matti Groot
Fix bug for powerStation crash when change scrollBar
Updated Defence station with correct StationStats

- Worked together with Rik Ruiten
- Renamed energy to power for consistency
- Small refactoring: instead of using bool, using the methods that return the boolean
PowerStation now shows UI again when enabling
Added 6 methods for easy increasing and decreasing StationStats like power, health and shield.
Changelog:

- Can detect if a connected player changed station.
- To join a server you have to give in the port used by the server. This is so the game can be multiplayer tested on one machine. Server port is always 1234.

Problems:

- The network packets do not hold the proper ip adress of the sender, so it is impossible as of now to detect WHICH player has changed station.
Merge remote-tracking branch 'origin/Developer' into ProjectileCollision

Conflicts:
	build/Stella Incognita.suo
	lib/EngineDebug/engine.lib
	source/Game/Stations/Station.cpp
Merge branch 'ProjectileCollision' of github.com:gametechnology/psi-2013 into ProjectileCollision