- Added constructor function to represent tokens as objects
- Removal of individual tokens working
- Added efficient remove() function for removing the selected token
  and the ones above it
- Commented code
- Code cleanup
- Added all variable declarations, remove() function, and Token()
  constructor function under startGame() function to enscapsulate data
  and preserve memory allocation until game is initiated
- Randomized number of columns and number of tokens in each column
- Tokens now arranged uniformly/evenly in play-area
- Renamed some variables and functions
- Moved comments to the right side of code
- Added README
- Added computer's turn with simple random token selection
- Switched to using addEventListener instead of onclick property to
  register both removeTokens() and delayCompTurn listeners for
  each Token object
- Using click() method of computer's randomly selected token to
  call removeTokens() function
- Rewrote removeTokens() to use indices of token as parameters to
  make calling the function throughout the code simpler/more efficient
- Renamed Token object properties col & tok to column & token
- Renamed removeTokens() parameters column & token to col & tok
- Cleaned up comments
- Added CHANGES file
- Updated README with current version