first commit
bigger screen
bigger player
Robustified player movement.
Cleanup
Bullet one at a time.
Why is line 28 needed??
Figured out line 28. good workaround.
var bullet is now an array
Super Lazer
getting ready to merge
standardized time blocks.
master clock added
started ship object
up to date ?
some groundwork for enemies
beginings of enemy movement
trouble with 255, (wait < clock) in enemy logic
fixed wait command in enemy logic
allow for multiple enemies