Added mob class
Put in Derek's new maps and sprites.
Merge branch 'feature/mobs' into develop
Increased transition speed and offset of transition map and player position post transition.
Removed some quirks from changing tile size
changed player into Mob and adjusted existing functions accordingly.
Added mob that looks like player to each map.
Made Mob a parent class and all mobs will extend it.  Virtual methods added for behavior from states.  (A sort of) FSM implemented with states Wander and Aggressive.  Mob controls the FSM and each mob that extends parent Mob class will control how it acts based on state through overriding virtual methods.
Wandering mob complete with collision detection.
Moved FSM from Map to FSM_Manager
Implemented WithinRangeOfPlayer()
Implemented rest of behaviors except for attackPlayer() (saving for combat feature).  Still need to handle changing direction when aggressive and facing a collision on way to player.
Fixed mob not choosing alternative direction if collision occurred while moving towards player.
Refactored some of the files into folders and added box list in Map for Enemy Spawns.
created tile set exports from derek's zip (thanks bro).  All maps will need to be redone, however.
GREAT MAP TO ROOM REFACTOR OF 2013.  Also started redoing the maps (finished with 1).
Added room2.  Player and Mobs now spawn on their room spawn boxes.  Added new wall sprites for difference in North/South walls and East/West walls.
Merge branch 'feature/mobs' into develop
Added HP property to Mobs.  Moved Player into it's own class (still extends Mob).
Have a really really really messy attack for mobs and player.  (it's uggo)