Changes for ModEngine

- Added label for F1 functionality
- Moved Screen.lockCursor handling to ModEngine
- Removed KeyCode.Escape handling as it is a native Unity functionality that appears unchangeable.

Signed-off-by: Steven Downer <grinch@outlook.com>
Detect world via Tags when switching meshing types.  update for changes in PluginAPI.

Signed-off-by: Nick Minkler <sleaker@gmail.com>
Merge pull request #6 from Grinch/master

Changes for ModEngine
Fixed a case where a npe would generate from clicking on non-world items
Add Hotbar

Signed-off-by: Steven Downer <grinch@outlook.com>
Merge pull request #7 from Grinch/master

Add Hotbar
Make hotbar more functional

- Allows hotbar to pickup items first
- Shows texture of picked-up item
- Shows stack count of all items in hotbar if stack is has more than 1
  item

Signed-off-by: Steven Downer <grinch@outlook.com>
Merge pull request #8 from Grinch/master

Make hotbar more functional
Add some changes not saved in the last PR

Was my bad, Visual Studio didn't save the changes and I thought it did.

Signed-off-by: Steven Downer <grinch@outlook.com>
Merge pull request #9 from Grinch/master

Add some changes not saved in the last PR
Fix icon and label rendering with the hotbar

Signed-off-by: Steven Downer <grinch@outlook.com>
Merge pull request #10 from Grinch/master

Fix icon and label rendering with the hotbar
Merge branch 'master' of github.com:thesilverlining32/BlockPlugin

Signed-off-by: Garrett Giordano <iamthesilverlining@gmail.com>

Conflicts:
	BlockPlugin/Player/PlayerController.cs
rebase