Implement InWeaponRange trigger (with TODOs)
Also restore the fullscreennes of the video mode.
Note that the Movie decoder still ignores the fullscreen setting.
Fixed see mechanism.
Implement NUMTIMESTALKEDTO trigger
Remove commented code
Implemented (not really) Dialog action
Reworked Attack action so that we don't need to WalkTo before.
Fix copy/paste error.
Reorganize code in RunAwayFrom
Added DLGResource (empty)
Improve Dialog action
Forgot this
Added ResourceManager::GetDLG(). Add Actor::InitiateDialogWith()
Dialog action: call Actor::InitiateDialogWith