Experimental hierarchical rasterizer
Variable depth pitch
More setup tweaks
Transpose4x3, some loop tweaks
Directly interpolate Z
Small tweak: compute tileEndX/Y - 1 once.
Binner fix: Don't bin entirely clipped tris
Hierarchical early Z test
Kill early Z (no win), remove some early-outs that hurt
Remove unused values
Unify edge offset setup
Simplify tri alignment
Remove block transpose setup
Back to much simpler setup
Post-merge fixes