revamp of most icons #85 th and #83 th issues

New chicken icons added to the select screen.
Absolute revamp of the icons for the hud. Not integrated, just the files
in the Resuources folder
#85 Reordering of the Resource's path

With the previous order must have changes to the code.
#155 Sprite Button created, and ChangeLevelAction done.

With this action it's possible to end te game pressing the pause button
#85 Reordering again
#135 Updated all items on HUD

Ready for Test. (The images must be resized)
First attempt on #156 th and #162 th issues

Table with info on win conditions and scores for killings, etc added to
resources folder
Also I included new versions of hudVida and hudPuntos (bigger ones)
#85 th #198 th and 1#63 th issues

New pause button, win/ lose images and resized frames for hud
#90 added weapon name text and damage information

waiting for the 3d weapon images to continue
#206 Hotkey and visibility added

It's possible to add a Hotkey to activate any button, and you can set
the visibility of the Sprite and the SpriteButton.
#135 LifeBar background solved

Now the items must view correctly.
patch for #135 bug
#90 ready to be tested

I've cleaned a little bit the code of weapon info so it will be easy to
understand. Also I've started with the second priority issue.
#213 Is almost done

Still not ready for test, the logic about creating the player and the
enemies based on the Team and model choice is done. But group A and
group B animations and actions are incompatible, so for the moment you
can only be robot chicken and enemys Philologian Chickens
#213 Ready to be tested

Testing and integration instructions and ezplanations at the issue
description
#200 Done and ready to be tested
#202 done and ready to be tested
#135 "Solved"

File PauseMenu was in wrong version, for the moment it's doesn't used.
merge bug fix #135
#163 th and #230 th issues

Messages to show when the game ends are done. Also minor modifications
to the select screen and the win conditions table.
#202 Changed to press any key to resume