integrated phong_normalmap shader, not working yet
Exception thrown when wrong vertexarray is bound, new Shpere draw code
explicit casts
include with quotes
parallax shader
work on samples
solved a strange bug in gl interface definitions
some rather nasty compatibilty issues fixed with std::owner_less, made it fallback to std::less in pre c++11
GLES2 shader freshup, removed incompatible GL_REPEAT statement
lazy state change in Material, component to tweakbar in GLFWApp
apply_materials now free procedure in KinskiGL
refactoring
refactoring
utf8 decoding for Fonts in place