[core] some endian fix try
[core/common] cpu/gpu threading
[core] projects files
[core] fix some endian bugs
[core/common] add NO_UNICODE (needed for 360)
[Xbox] update projects files
[core/MediaEndigne] endian fix for video
[core/common] update projects files
[sceIo] 360 thread fixes
[jit] save fpr, less crashes ?
[jit] round fpu
[jit] try to implement fpu round
[all] update projects files
[dx9] use drawvertices instead of drawprimitive
[dx9] use saferelease
[Jit] add more instruction
[Jit] implement Comp_Vi2f
[Jit] don't recompile with slow memory
[dx9] don't do alpha test in pixel shader, use state mapping
[Core] scekernel endian fixes