made enemies be spawned by scripts, made enemies dissappear after 20
seconds
first attempt at debugging
Added Readme
collision system added, fire rate adjusted
made player appear at the bottom of the screen
made explosions on collision with alpha fading
added label system, health and score examples
renamed HubRenderSystem
press scape to exit
new folder system for assets, image packing
added maptiles
added board and player controls to click positions in it
respected hexmap generator
fixed MapRenderSystem to allow boards with even widths
added new maptools, improved board generator
returned to initial values for hex generation
added Path to player, click animation, initial path creation, changed
PLAYER name in Groups
added player movement with path list of previous moves
revamped scree, game, input and world control to allow multiscreen
fixed HUD camera problem, all systems share the same spritebatch but the
cameraprojection changes when needed