change base resolution in config file!
change names back for ease of merging
Merge branch 'resolution_experiments' into opengl
OpenGL output, borrowed from bsnes project

slight modifications to make it work with SDL and OXC
shader files changed from XML to YAML
more shaders!

from https://gitorious.org/bsnes/xml-shaders
add OpenGL files to VS2010 project
Merge pull request #312 from zpmorgan/compile

Fixing g++ compilation; MAX_INT wasn't defined
stop aliens abducting player's turn.
fixes for chryssalids.

they should no longer crash your game, and should now spawn enemies with
the correct armor and weapon.
large unit loftemps

let there be arrays!
- diagonal los distance fix
- 2x2 unit targeting fix (you can target any part)
that's per tile, not per unit.
better loftemp set for large units

this way they won't be seen through walls.
set default shader to my new favorite: CRT-interlaced
fix "restore defaults" button by facilitating transition between OpenGL and non-OpenGL video modes
working screenshots in OpenGL mode!
fix mon_thousands_sep to be a space when the system returns 160 (unicode non-breaking space? e.g., Russian, Hungarian locales on Windows) or any other non-punctuation character
thanks, autocomplete! you're a pal.
Fixed: HWP ammo was deployed to the ground on Base-defense mission.
vsync setting for OpenGL

probably won't override driver settings, of course but I had to try

Conflicts:
	src/Engine/Options.cpp