Added some more requests to the API Requests-bugs file.
WardBehavior:
Moved several ward utility changing checks so they are no longer executed when no ward spot is selected. This should reduce the amount of useless Execute calls.

LibWarding:
Renamed GetBestWardSpot to GetBestWardSpots.
Moved getting ward spots with priorities to a new function called GetAllWardSpots to make the GetBestWardSpot function shorter (improves code readability).
Ward spots are now filtered based on team aggression rather then gain increased priority. This should make balancing ward priorities much easier and improve performance.
Added AntiAggressive ward type that activates when the enemy team is being aggressive. When the enemy team is being aggressive they're usually between the base and the rune, so wards closer to base should be placed instead.
Added a function called GetExistingWardLocations to retrieve all existing ward locations in one GetUnitsInRadius call, rather then several for each ward we want to place.
Added a GadgetToWardSpot function for translating existing wards into WardSpots.
Fixed placing LN20 and LN10 at the same time (IsLocationWarded will now check 800 units around the ward spot near a point of interest, rather then the full 1600).
Reduced ward spot RNG range from 0-5 to 0-3 to mess with priorities less often.
Implemented simple version of JungleGanking ward type. Once Ganking ward type has been implemented this will need to be extended.
Now rounding distance priority gain for debug readability. It shouldn't affect the selected wards at all.
Increased decay of priority gain from distance from lane to make further wards less popular.
Increased LD10 default priority from 60 to 69 to better compete with LD25 (70). This should allow for LD10 to be placed if we're in the top lane.
Increased LN05 default priority from 50 to 52 and reduced LN50 from 62 to 56. This should allow for LN05 to be placed instead of LN50 if we're in the top lane.
Reduced LN15 default priorty from 30 to 25 so LN10 is always preferred.
Fixed LA25: it is an Aggressive ward not a Neutral ward.

PathLogic fix:
Cleaned the creep wave location code up.
Changed behaviorLib.nPathMyLaneMul so it is no longer subtracted from the multiplier but instead added. This requires the value of nPathMyLaneMul to be below 0 to be effective. This was done so it matches the way all other multipliers behave.
GlaciusSupportBot:
Increased nPathTowerMul from 5 to 7 to further attempt to limit the bot's suicidal behavior.
I think I fixed warning spam: "Invalid String" caused by the courier upgrading behavior when the courier died.
Added some new kill/death messages and reduced their posting chance to reduce spam.
Added bug fixes file to the bot so it can also be used by people with unmodified behaviorLib files.