Trying to get particles to just show up.

Stripped most things not having to do with rendering particles. Not sure
why they aren't rendering
added unrolling of the gParticleSys into positions, colors, normals. Particles still not displaying!

Kept normals just to match the vNormal in vshader.glsl
lulz glPointSize(10.) rofl rofl rofl it works!

particles render but do not move
removed reference fshader.glsl and replaced with fPassThrough.glsl

Since fshader is a pass through fragment shader and we now have a file
named this. I updated the file string in init where gRenderProgram is
initially compiled.
added mount_shader function to encapsulate setting a shader program to current
not sure whatup with blackline w/ eye = {0., 0., 2.}
more correcter, particles still not moving
cleaned up a few artifacts to do with particles
fixing shader versions etc so that I can see particles, woo
played with particle colors
progress
Particles move but incorrectly
stripped out all nonessentials-ish
printing out transform feedback data. blows up on third display loop
added binding of transform feedback objects in update particles loop
stuff
tfbos bound correctly but not capturing
stuff for austin
interleaved pos_vel work
Merge branch 'particle-shenanigans' of https://github.com/sharpau/CS550-Particle-Sim into particle-shenanigans