Added game title to MenuState. Created basic Player class. Created PlayBar class which animates but does not yet respond to input. Created a single PlayBar in PlayState as a test.
Initial prototype work by Jason
broken bars updating
Merge branch 'jasonBranch' into create_playbar

Conflicts:
	ItFeelsIncredible.as
	PlayBar.as
	PlayState.as
Ummm... merged stuff?
PlayBars are controllable. Sweet spots partially move according to parent.
Implemented layout. Sweet spots follow parents at a rate of 70%. Pretty colors.
Layout Modifications. The game is laid out in colored rectangles!
Merged jasonLayout. Included Pointers. Removed SweetSpot. Fixed bits here and there
gSpot moves at velocity 0.8 and bounces back and forth within the sweetSpot.
excitement bar is displayed.
excitement score increments when playerSpot is within gSpot. Shrunk playerSpot.
Did work, pointers move with key strokes and linked to playBars
excitement frame grows when threshold crossed.
Altered excitement system to go slower (and use Number instead of uint)
merged Jason's pointers with the excitement code
player1 hand works. also increases levels of excitement ;-)
new players are added when the excitementThreshold is hit.
made addPlayer simpler
capped players at 5. made excitement increment slower the more players there are.