Testing out a second idea for january. Not liking the isometric one, it's proving a little too challenging already.
Fixing some of the gamerules functions which assume isometric maps and coordinates.
Added jan2 logic
Tweaks to support plain ortho rendering.
Added luabit library; since it wasn't in a github repo. Additional tweaks to gameplay.
Adjusting the health bar
Handle what happens when a bullet hits a wall.
Testing out bump and bump2.0; I see bullets missing every once in a while even though they're not moving very fast... Argh.
Adjusting size of the health bar again. Trying to get collisions working, but results are inconsistent at best.
Touch maps
Updated assets to be more compact. Fixed collision stuff. Removed unused lib. You can now hit enemies and they can perish.
Tweaking damage and hits. Added target animation
Added critters to run around the map instead of the arrow. Still need to replace the player.
Misc player art.
Additional cleanup.
Merged jan2 branch with master.
Merge branch 'j2merge'