Fix and adjust basic move-debug output.

1. Let the basic move info be printed first, extended info gets printed
exra. This allows better printf-debugging, because the move info comes
first in any case :).
2. Show "correct" potion-effect strength.
Fix aspects with jump potion-effects.

1. Set the correct effect strength in data.
2. Adjust workarounds to catch jump effect II on fences and similar.
[Might need more specialized checking for performance reasons.]