The CSProj files that change every time anyone makes a commit.
Imported in the standard particle library included with Unity.
Added NetworkUtil, which contains an Instantiate function that will automatically fall back to GameObject.Instantiate if there are no active connections.
Added a check to make sure a rigidbody exists before accessing it.
Disabled a noisy debug.Log.
Added a script for handling "one shot" particle effects.
This script allows the particle system to emit once, and then destroys it after a period of time.
This allows for fire and forget explosions.
Added "NetworkGroup" enum. This should be used to help prevent collisions on group IDs for networked objects.
Added explosion and smoke effects to grenades.
OnCollisionEnter checks if the grenade has been "triggered" yet, which fixes some timing bugs with grenades.
Grenades are now attached to players by removing their rigidbody and parenting their transform.
Grenades no longer collide with the player that spawned them on spawn.
An explosion effect is created when a grenade explodes.
Changed it so grenades are always pushed forward, and have their facing set to face the direction thrown.
Collision is ignored between the launching player and the grenade.
Adjusted some material settings on the Smoke4 material.
The usual block of files that always change every time you open Unity