Don't let incapacitated actors block
Handle the case when a client sees a tile alteration, but not searching
Tweak and refactor death messages
Let AI search for hidden doors
Let AI test potions by using them (not by throwing)
Let AI cheat when inspecting item to decide whether to throw it

TODO: Rewrite it all and remove the cheat.
Don't report projectiles picking their constituent items up
Eliminate the hacking use of SearchTile

at the cost of a hacky command MsgAllA.
Let AI try to find hidden doors only if no foe in sight
Don't notice searching unless you can see the searcher
Don't let blind AI actors search the same walls all over again
Depend on binary 7.*
Simplify projectile initial time

At least in some cases, monster projectiles now behave correctly:
start flying the next turn and move all the require distance this turn.