Style fix.
Adjust moon angle.
More texture loading support. Fix position handling in the shader, and make the normals point the right way.
Use texture coords and normals. Load from pre-generated opengl lists.
Let the Level object handle level meshes, textures, and rendering of itself.
Update for Level changes. Render targets and player one unit above ground.
Add generated files for the cube object.
Update heightmap.
Add level mesh definition file.