initial and unfinished push for version 2 of river seeding
second push with better seeding, next step is to tie in the river system
rivers are running again with "natural" sources based on rainfall... todo: when rivers are next to each other, merge them
small fixes but looks good
we have a bug fix on rogue seeds, time to look at the erosion problem
refactored code, added two more libraries for gui and render in order to get ready for exporting and importing
small removal/fix/update
first run export testing of hdf5
safe export and import
bugfixes: import data from pytables now works, mountainpeaks are now seen
begin refactoring erosion
refactoring erosion, rivers work again...
we have beginning of lakes
basic valley creation
initial working example of pyside

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branch : pyside
slowly adding in view fuctions and added heatmap

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branch : pyside
adding additional view functions and updating render

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branch : pyside
reworked gui and refactored temp to be 3 times as fast

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branch : pyside
rename : library/gui.py => library/menu.py
added more functions and cleaned up code

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branch : pyside
rename : library/riversAndLakes.py => library/rivers.py
rename : library/windAndRain.py => library/weather.py
deleted old files, refactored code, created an abstracted heightmap object that can deal with different backends, and 3 different backend options... 3rd is spherical WIP

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branch : pyside