Added readme of smoke.jeash.com.
tink_macro is not needed to run smoke.jeash.com tests.
Minor formatting of smoke.jeash.com/readme.md
Allow running with neko v1
Restore the 'getAsset' function for compatibility
Pass verbose flag on to haxe too
Fixed embedded sound when targeting C++
Merge branch 'master' of github.com:haxenme/NME
Added ColorMatrixFilter on native
Added registerFont/enumerateFonts
Trying to make progress on loading fonts from bytes
Allow fonts that are in memory, instead of only allowing files
Added ability to instantiate custom Stage classes using Lib.create
Cache extents of containers
Merge branch 'master' of https://code.google.com/p/nekonme
Combine dirtyUp and DirtyCache.  Validate the cache even when it is 0x0
Implement floodFill in C++, probably better performance
Merge branch 'master' of https://code.google.com/p/nekonme
Fixed the mouse event behavior for non-interactive DisplayObjects, such as Bitmaps

Previously, an object like a Bitmap would always be the target of mouse events, but now, when an object is not interactive, it reports its parent as the hit target, and DisplayObjectContainers will look for a "better" match before returning itself as the hit result. In my tests, this is working as before, but is allowing deeper hit matches similar to Flash when appropriate
Fix hit test for transparent fills

(I know this causes the elements to be rendered. Since draw calls are cached, I couldn't switch based on whether we are hit testing. Is there some way to flag the element as "mIsEmpty" and skip rendering later?)

This fix is important for certain games