Fix to init of AI with new spawnLocation set up instead of EnumCreature.
Added beginnings of skeletal animation system.  Bulbasaur is the first to receive the make-over
fix to new skeleton system and added some forgotten files
More Animation Stuff
added missing files
Fully updated Bulbasaur to be pieced properly and fully working with the new animation system
added new skeletons
Did camerupt
added body as a key part of all models
re-pieced eevee
fix to crash on level up while battling.
Fixed counters and persistance in attacks
Some tweaks to the battle cam
fixed issue with battleVariables
started piecing growlithe
Merge remote-tracking branch 'remotes/origin/master'
re-pieced growlithe
removed EntityCamera.  Instead now manipulate view target from within GuiBattle
linked to new version of database.  Updated version numbers to 1.9.5
fix to crash from yawn
Full Re-work of battle system with generalised number of participants and more work offloaded to the participant code.  This should allow easy extension to 3 or 4-way battles.  Double battles will still pose a bit of an issue

Also added lots of bug catching to all the attack code to stop crashes people are getting in game
Added support for exp share
added config options allowRiding and allowPlanting