changed: removed ratingsystem
changed: completely refactored folderstructure
added: option disableTIEquipment for uav's
test fixing up git
git fixed
removed dead code from ui.h
fixed: hud disabled when killed
improved revive system
renamed hg_fnc_setPlayerDir
improved revivesystem
changed hg_disableTIEquipment to disable all vehicles
improved revivesystem
added: food & water at spawn to show how it looks like
worked on revive system
added: localization for actions
refactored stringtable.xml
added new localization strings
fixed possible bug
added: new hud
got permission for sleep.paa
fixed: no special boxes were spawning
fixed: some items could not spawn
added: own post-process-damagesystem
README.txt separated in multiple files
USAGE.md updated
changed all .txt to .md