Shadow mapping can be disabled properly per light source now
update glMatrix and rename it to gl-matrix
LightSource optimization: don't render or shadow map objects beyond light's range
Merge branch 'update-glmatrix' into 2-0-stable
Merge branch 'update-glmatrix' into 2-0-stable
Merge branch 'update-glmatrix' into 2-0-stable
Fix breakages introduced by updating gl-matrix
(very) minor optimizations for Jax.Camera
Test and bugfix for Jax.Camera#unproject
updated changelog for v2.0.5
bump version to 2.0.5
Jax.Framebuffer#getTexture() returns first bound texture by default

This closes #30.
Update changelog for issue #30
Jax.Framebuffer improvements
Jax.Texture data type can be specified
Node helper made browser-safe
Plugin files are now required prior to Jax app files.

This closes #43.
Jax.RouteSet now underscores CamelCased routes

This closes #38.
whoops - restored an accidentally-deleted test...
Jax.World#addLightSource now returns the light source