semi-colon and bracket fixing
fixed list population

was referencing entry instead of the correct statList[entry]
fix equipment and weapon type
removed all cost functions

changed the cost function to just arrays, those that needed a function
for dynamic cost have correct getCost() functions instead.

this is partly for anticipated future simplicity with new features and
an attempt to further keep content separate from mechanics (at least in
the code)
change cost properties to arrays

this does little at the moment, it is mostly in anticipation of future
content when things can possible be obtained with different combinations
of items, e.g. a trading post feature or something
Room.Craftables, .TradeGoods removed / Content code replace them
World.Weapons removed / replaced with Content equivalent

**This along with the Room replacements may cause a lot of bugs with
calls to .cost properties. Those need checked over later for sure.
fix combat to refer to Combat.mobList instead of scene properties

also a little fix to make the compass show in the buy menu
update index.html to include new content files - branch now testable

with this it should now be possible to run this version of the game and
begin proper testing of changes