Switching to using attributes and uniforms. GLSLProgram et al. and the Flash target no longer compile; I'll fix that.
Modified GLSL2AGAL classes to expose and accept Int-based locations instead of strings. In hindsight I'm not sure if GLSL2AGAL was a significant bottleneck.
Forcing matrix transposition behavior in different targets. Fixed resizing, but interactive readback updates aren't triggering when they ought to be.
Fixing some problems in the Flash target, but seemingly at the WebGL target's expense.
I put my act together and figured out some stuff about testing the WebGL target in Safari. Isolated the mouse problem to an interaction between PrettyMethod and MouseMethod.
Fixed the issue PrettyMethod caused with MouseMethod. Simplified the glsl2agal API.