Disasm LoadMovePPs (a predef)
disasm GetCurrentMove
Disasm a large part of the in-battle menu routines.
TrainerBattleVictory disasmed
disasm MoveSelectionMenu
Add generate_sys.py.
Merge https://bitbucket.org/Sanky/pokered
Add SRAM-related routines, disassembled by Sawakita.
in-battle enemy move selection routines
formatted attack effects and use more EQUs
automatically extracted and included a bunch of assembly
* added verification (equality test) for blue version build
* changed analyze_incbins to recognize generated label addresses
* fixed bank 1D assembly to make blue version build correctly
* added EQU constants for mon header RAM area
* analyzed and commented sprite loading routines
* experience calculation routine
* couple more small routines and data structures
* analyzed assembly related to handling sprites
* added assembly that was wrongly classified as music before
* all jumps and calls now point to a proper label
* removed all incbins in home bank
* some more small assembly analysis and comments
* all Bankswitch command's destination addresses are labels now
* add known hard-coded memory locations are labels now
* all global labels now have a comment indicating their ROM address
* all references to tile buffer locations are using the FuncCoords marco now
* added some comments and assembly analysis
Make the pic bank calculations more readable.
Remove some incbins.
Merge https://bitbucket.org/sanky/pokered

Conflicts:
	main.asm