fixed sprite/image object offsets and corrected the avatar's parent to tie it to the environment, fixing the scrolling bugs
fixed draw order so the avatar properly renders behind other characters
cleaned up some of the dialogs
fixed a bug when changing zones where the components and _characters list were not empty
fixed bugs regarding the draworder. i wonder how this even worked before. did the switch to nuclex somehow invert my y-axis?
fixed a bug where entering a zone from a northern door would leave the camera hanging over the edge. no clue how i missed this one for so long.