Set template-haskell version for travis more strictly
Name constants in the frontend code
Ensure no frame is effectively skipped
Name the 'Esc plus no modifier' keypress
Get rid of the bot; screensaver will be used for tests instead
Invoke screensaver tests via makefile
Add the noAnim option that skips all animations

(Fade-in and fade-out is still shown, though, in multiplayer games.)
Override saved client debug mode with commandline options
Add savePrefix option but don't use it yet
Save games according to the option savePrefix
Rename smodeCli to sdebugCli
Specify next game mode on the commandline
Compile-in the std frontend in addition to the chosen one
Prepare the std frontend in addition to the chosen one
Use the chosen or the std frontend depending on commandline
Add screensaver test to travis
Improve comments to do with multiplayer
Let AI climb stairs and escape the dungeon
Ensure dice are in range
Fix clients thinking descending/ascending actors share a tile