dug9 - FREEWRL_STEREO_RENDERING added for ./configure --enable-stereo on linux as per Paulo coaching
dug9 - harmoinzing win32 and linux test fixture/playback naming:
fixture/1_wrl.001.bmp or .rgb with .0001 being the incremental snapshot number
dug9 - touchup on snapshot reprocessing condition .rgb -> .png
dug9 -linux  back to converting to .png for testing
fixed typo related to OSC code
dug9 - testing > added header line to .fwplay file passively indicating window width x height used during recording, for checking on replay on other systems.
added a check in configure for spidermonkey-17
dug9 - win32 window widthxheight - need to add 8 in width and 34 in height when creating window (for border, title) to get the nice round numbers 800x600 or 600x400 in opengl.
added a check in configure for spidermonkey-17 (fixed)
dug9 - build for stereo rendering capabilities by default, as per Ian's suggestion
added a check in configure for spidermonkey-17 (fixed again)
dug9 testing > rounding of dtime to %.6f so -R -F can be done at the same time and get the same dtime as -P playback later.
dug9 for the testing fwl_keyPress0, I've reworked the linux code to be like win32, with a raw2,keypress1,raw3 keystroke combination.
dug9 testing > fwl_do_keyPressX call from linux XEvent
dug9 KeySensor and StringSensor event tinkering for linux, goal:
(untranslated char),2,(translated char, no modifier keys),1,(untranslated char),3,
dug9 - handle_XEvent > fwl_do_keypress call touchup to elliminate modifier and function keys from KEYPRESS while allowing them for KEYDOWN and KEYUP
dug9 handle_XEvents > convert ksraw to upper, to match whats printed on the keyboard as with win32.
dug9 - testing and KeySensor node: moved the platform2web3d translation earlier -before writing the testing file- so the .fwplay file has cross-platform actionKeys for --playback on any platform. Keys are now written in integers to .fwplay file.
Also inserted DEL=127 into the KeyString translated character stream (still available for UP/DOWN action in KeySensor)
dug9 platform2web3dActionKey() -> added LINUX and WIN32 varients, for better platform-specific action especially for ALT and DEL keys, and to get the platform specific constants from platform headers, so they match (what we were using #defined in Component_KeySensor.c for linux didn't match my ubuntu key values for some special keys).
dug9  touchups for linux keyboard lookups, now left and right shift,ctrl,alt are mapped to single  web3d actionKeys.