experimental cmake setup for including Qt5, needs the environment variable QT5_ROOT to be set to the root of Qt5 libs, headers, ...
example app for Qt5 and Qt3D
finding the Qt libraries works with a little hack
included missing include of the corresponding moc file (i don't really understand the technique Qt uses)
removed Go_Gui linking because i temporarily made Go_Gui an executable for testing purpose
require QT_PLUGIN_PATH in the GUI's CMakesList
Refs #3 - Added method to save the game state as sgf file. Also some tests.
Refs #3 - Added comments to SgGameWriter::WriteGame call.
added comment for hiding boost variables
added GUI, AugmentedView and VirtualView.cpp
created an example_board and stone
refactored structure
renamed files, added to cmakeLists
added add_fuego_to_target(Go_GUI) to CMakeLists (Gui -> Backend -> fuego doesn't work otherwise)
fixed some filenames
refs #19 - fixed cmake file and GoBackend reference for GoGUI
Merge pull request #22 from augmented-go/#3_sgf_save

Refs #3 - Added method to save the game state as sgf file. Also some tests.
refs #2 - tests for backend board getter interface, used as documentation for getting information off the board for now
refs #2 - fixed the test for getting the number of captured stones/prisoners
refs #2 - extended the getter interface test for the board to demonstrate a capturing move
updated Gui.ui. now has buttons and correct textures
added GUI-functionality. Menu, Settings, Pass, New Game etc.