Remove hardcoded sound fx references from MenuManager and
open/close sound effects are defined in menu/menus.txt.

Part of #357
Remove menu close sound effect responsibility from closeLeft/Rigth/All()
and play the correct menu close sound effect at spot.
Add playback of close sound effect for powers menu.
Move hardcoded sound reference of coins and loot sound effects
into engine/loot.txt.

Added a LootManager::playCurrencySound() to be used by core for
currency sound which replaces the old ItemManager::playCoinSound()

Part of isse #357
Added game_prefix in engine/misc.txt for ability to segregate saved games
and stash for different games/mods.

Removed duplicated code for stash loading.
Merge pull request #363 from hean01/master

Remove of hardcoded sound effect references in MenuManager
Merge pull request #366 from hean01/game_prefix

Added game_prefix in engine/misc.txt for ability to segregate saved games
Merge remote-tracking branch 'upstream/master'
Updated mods and build instructions to match new mod savefile management
Fix broken MenuConfirm instances in GameState menus

Changes reflect recent modificatons to menus/menus.txt formatting.
Merge pull request #370 from dorkster/bugfixes

Fix broken MenuConfirm instances in GameState menus
Merge remote-tracking branch 'upstream/master'
Modified menu file to match new implementation