Correct TOUCH_DOWN behaviour in TouchHandler

if a TOUCH_DOWN event triggers a open scene, then the TOUCH_UP will be missed by the touch handler instance. This will cause the next TOUCH_DOWN to call an old touchProps[e.idx]. TOUCH_DOWN should never need to call a touchProps[e.idx]
Merge pull request #59 from halfnelson/master

Fixes a small bug in Flower.TouchHandler
#57 Hanappe test project
Merge branch 'master' into dev
The change can be set to the default size of the window.
#60 Memory leak corresponding scene controller.
Merge branch 'fix_same' into dev
Add a sample of BitmapFont
Merge pull request #61 from makotok/dev

The merged into master branch from the development branch
#64 RPGMap Example for flower.
Merge branch 'master' of github.com:makotok/Hanappe
#65 Add support for Tiled's rotate and flip functions.
#65 Add support for Tiled's rotate and flip functions
#65 Add a search function.
#65 Add support for Tiled's rotate and flip functions
Fix widget.
#65 Add support for Tiled's rotate and flip functions
#67 It can be automatically set the size of the Label
#67 It can be automatically set the size of the Label
#67 It can be automatically set the size of the Label