moves recreate_after_load() 

Moves recreate_after_load() to prevent crashing while writing to ERROR.SAV with uninitialized variables. I tested it with saving a new game and being able to load it with no problems. I also verified that it loads and crashes on the old SAV file that was causing issues in the old pull request (https://github.com/the3dfxdude/7kaa/pull/18) while in DEBUG. It loads both new and old SAV files fine without DEBUG.