Add missing Neko "bin" files
little memory leak on mac

pool need to be released [pool release];
Merge pull request #84 from codeservice/patch-1

little memory leak on mac
Fix bitmap alpha fragment shader
Remove print statements
Fix version detection in run script
Add updated run.n
Add 64 bit suffix for Mac.  Use c-style switches, instead of haxe style ones.  Use nme.vector for flash.vector
Treat flat curves as lines
Update script for rebuilding the tools. Copy NDLLs to the tools directory
Add onJoyMotion
Merge branch 'master' of https://nekonme.googlecode.com/git
Compatibility fix for URLRequest bytes
Added nme_bitmap_data_unmultiply_alpha, to handle textures that have premultiplied alpha that must be removed
Adding MultiSample support (pieces of code from Joshua), as well as CADisplayLink syncing, adding depth buffer and stencil buffer support from flags as well.
Adding extra device hardware query file for iOS
Adding files for iOS UIDevice code
Adding more OpenAL code, tested and works on Mac/iPhone with ogg/wav. Requires Stream loading (right now only samples/full memory loadis in). Should work on any platform with OpenAL.
Adding audio files
Fixing windows variable arguments and other compiler specific errors