Remade Andrew's fixes on my fork/clone
another compile fix from Andrew. Namespace prefix
fix for missing typing
fixed PointsPrimitive GLSL shader preview that was causing maya to crash when
selecting it in the viewport!
forgot to commit source code in my last commit:
"fixed PointsPrimitive GLSL shader preview that was causing maya to crash"
still suffering with git... :(
Added more tag testing in IECore LinkedSceneTest which shows a bug in readTags/hasTag.
Reverting changes made on pull request #9. The approach needs some rethinking as it competes resources from the GL buffers and the gains are not necessarily coming from the cache, but from the fact we stopped using the TriangulateOp and stop duplicating the Mesh.
Fixed AssociatedLegendreTest for GCC 4.7.3 on Ubuntu.
Merge pull request #10 from bentoogood/buildFixesGCC473Ubuntu

Build fixes for ubuntu 13.04 - gcc 4.7.3
Adding a new constructor for InternedString that takes a 64bit signed integer and convert it to string.

The implementation uses a static map from numbers to the InternedStrings for quick instantiation.
Also it results on the same InternedString created if passing the corresponding numeric string.
Using it in SceneCache for quickly finding the sample entry names.
Fixed LinkedScene write bug, added test case

LinkedScene was erroring on write if you wrote a link, then wrote some transform samples into the link whose first time didn't coincide with the link's first bound time.
Making sure the g_numbers map is initialized before any static numeric InternedString is instantiated.
added InternedStringData/InternedStringVectorData to DespatchedTypedData
Storing the sampleTimesIndex as a IndexedIO::Directory as opposed to a double entry to force preloading that info once at open time.
Building full scene paths in a better way with no double /
Merge pull request #43 from valeriebernard/sceneShapeFullPathNames

Building full scene paths in a better way with no double /
Scene shape components can now be framed, in a similar way as the proceduralHolder. Reading component bound and transform directly from the scene interface.
Bug fix: SceneShapeInterface::componentBound returns a Box3d
Using fullPathName when querying the component bounds.
Merge pull request #42 from ldmoser/numericInternedString

Adding a new constructor for InternedString that takes a 64bit signed integer and convert it to string.