Use automatic property synthesis.
Use NSTrackingArea to receive mouseMoved events.
Added an EventHandler.h include to the DromeCore header.
Added code from my CocoaOpenGL project.
Modified the OS X DromeDemo to use DromeMath::Matrix4.
Modified the OS X DromeDemo application to use DromeGL::ShaderProgram.
Modified the OS X DromeDemo application to use DromeGL::Texture.