i965: Initialize schedule_node::delay.

Fixes "Uninitialized scalar field" defect reported by Coverity.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
radeonsi: add support for Hawaii asics (v2)

Update additional register fields.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
radeonsi: add Hawaii pci ids

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
mesa: Fix derived vertex state not being updated in glCallList()

AEcontext::NewState is not always set when the vertex array state
is changed.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71492
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
trace: Dump user_buffer members.
tools/trace: Several bugfixes/improvements to dump_state.py

- Don't crash with user memory pointers.

- Support old bind_*_sampler_* methods.  Useful when comparing dumps
  from old branches.

- Misc.
main: Fix MaxUniformComponents for geometry shaders.

For both vertex and fragment shaders we default MaxUniformComponents
to 4 * MAX_UNIFORMS.  It makes sense to do this for geometry shaders
too; if back-ends have different limits they can override them as
necessary.

Fixes piglit test:
spec/glsl-1.50/built-in constants/gl_MaxGeometryUniformComponents

Cc: "10.0" <mesa-stable@lists.freedesktop.org>

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
i965: Fix vertical alignment for multisampled buffers.

From the Sandy Bridge PRM, Vol 1 Part 1 7.18.3.4 (Alignment Unit
Size):

    j [vertical alignment] = 4 for any render target surface is
    multisampled (4x)

From the Ivy Bridge PRM, Vol 4 Part 1 2.12.2.1 (SURFACE_STATE for most
messages), under the "Surface Vertical Alignment" heading:

    This field is intended to be set to VALIGN_4 if the surface was
    rendered as a depth buffer, for a multisampled (4x) render target,
    or for a multisampled (8x) render target, since these surfaces
    support only alignment of 4.

Back in 2012 when we added multisampling support to the i965 driver,
we forgot to update the logic for computing the vertical alignment, so
we were often using a vertical alignment of 2 for multisampled
buffers, leading to subtle rendering errors.

Note that the specs also require a vertical alignment of 4 for all
Y-tiled render target surfaces; I plan to address that in a separate
patch.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=53077
Cc: mesa-stable@lists.freedesktop.org

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
glsl: Rework interface block linking.

Previously, when doing intrastage and interstage interface block
linking, we only checked the interface type; this prevented us from
catching some link errors.

We now check the following additional constraints:

- For intrastage linking, the presence/absence of interface names must
  match.

- For shader ins/outs, the interface names themselves must match when
  doing intrastage linking (note: it's not clear from the spec whether
  this is necessary, but Mesa's implementation currently relies on
  it).

- Array vs. nonarray must be consistent, taking into account the
  special rules for vertex-geometry linkage.

- Array sizes must be consistent (exception: during intrastage
  linking, an unsized array matches a sized array).

Note: validate_interstage_interface_blocks currently handles both
uniforms and in/out variables.  As a result, if all three shader types
are present (VS, GS, and FS), and a uniform interface block is
mentioned in the VS and FS but not the GS, it won't be validated.  I
plan to address this in later patches.

Fixes the following piglit tests in spec/glsl-1.50/linker:
- interface-blocks-vs-fs-array-size-mismatch
- interface-vs-array-to-fs-unnamed
- interface-vs-unnamed-to-fs-array
- intrastage-interface-unnamed-array

v2: Simplify logic in intrastage_match() for handling array sizes.
Make extra_array_level const.  Use an unnamed temporary
interface_block_definition in validate_interstage_interface_blocks()'s
first call to definitions->store().

Cc: "10.0" <mesa-stable@lists.freedesktop.org>

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
clover: Support multiple devices in clCreateContextFromType() v2

v2:
  - Use clGetDeviceIDs to query devices.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>

CC: "10.0" <mesa-stable@lists.freedesktop.org>
radeon/llvm: fix spelling error

Reviewed-by: Tom Stellard <thomas.stellard@amd.com>

CC: "10.0" <mesa-stable@lists.freedesktop.org>
radeon/llvm: Free libelf resources

v2: Fix indentation

Reviewed-by: Tom Stellard <thomas.stellard@amd.com>

CC: "10.0" <mesa-stable@lists.freedesktop.org>
radeon/llvm: Free created llvm memory buffer

v2: Fix indentation

Reviewed-by: Tom Stellard <thomas.stellard@amd.com>

CC: "10.0" <mesa-stable@lists.freedesktop.org>
radeonsi/compute: Free program and program.kernels on shutdown

v2: Fix indentation

Reviewed-by: Tom Stellard <thomas.stellard@amd.com>

CC: "10.0" <mesa-stable@lists.freedesktop.org>
radeonsi/compute: Dispose of LLVM module after compiling kernels

v2: Fix indentation

Reviewed-by: Tom Stellard <thomas.stellard@amd.com>

CC: "10.0" <mesa-stable@lists.freedesktop.org>
gallium/pipe_loader: un-reference udev resources when we're done with them.

Reviewed-by: Tom Stellard <thomas.stellard@amd.com>

CC: "10.0" <mesa-stable@lists.freedesktop.org>
mesa: remove duplicated prototypes in varray.h
indices: add comments, assertions in u_indices.c file

Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
svga: do primitive trimming in translate_indices()

The index translation code expects the number of indexes to be
consistent with the primitive type (ex: a multiple of 3 for
PIPE_PRIM_TRIANGLES).  If it's not, we can write out of bounds
in the destination buffer.

Fixes failed assertions in the pipebuffer debug code found with
Piglit primitive-restart-draw-mode test.

Cc: "10.0" <mesa-stable@lists.freedesktop.org>

Reviewed-by: José Fonseca <jfonseca@vmware.com>
svga: mark dest image as defined in svga_surface_copy()

After we blit/copy to a dest texture image we need to mark it as
being defined.  This fixes broken mipmap generation for quite a
few texture formats.  Mipgen involves making texture views and
svga_texture_view_surface() skips texture images that are undefined.

Cc: "10.0" <mesa-stable@lists.freedesktop.org>

Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>