camere movement now scales with time, fixed shader bug which caused main to crash
Shader now adds textureUnit-info to all sampler types
Textures should work but don't. Meh :(
Debugged texturing without success
project bugfix
KoRE: improved debug output, further bugfixing
Small bugfixes
VAO fix added
fix
debugging on texture binding
Fixed missing textures
added qtgui sln, project and files
started integrating KoRE to qtGui
created glcontext in gui
koregui first steps
TextureBind now uses ShaderInputs and works without an additional TextureUnitBind-Operation
Merge branch 'hax' of github.com:KoRE0/KoRE into hax
shaderfix (crash because v_normal is not used
Merge branch 'hax' of https://github.com/KoRE0/KoRE into hax
Fixed several openGL-warnings and included GLdebug-Messages