Updated the LevelSelector.cs class and LevelSelectSceneGUITest.unity to use a much less hard coded style. Will now be able to handle any amount of levels we have, so long as they are in the build settings. Scrolls up and down only using three buttons, rather than one for each level.

Joint effort between Karl and I.

Signed-off-by: Hobo42 <taiteryan@gmail.com>
Minor changes to LevelSelector.cs, just changed how things incremented and decremented. Nothing big.

Signed-off-by: Hobo42 <taiteryan@gmail.com>
Merge pull request #127 from Hobo42/master

LevelSelector.cs update for scrolling list
Merge pull request #128 from KayFriday/master

Changed transform>size stats for levels 6,7,8, and 9.
Implemented row staggering.

Signed-off-by: Ken 'Minalien' Murray <minalien@gmail.com>
Merge pull request #130 from Minalien/master

Implemented row staggering.
Implemented level02.
Implemented level10 and a few dependent units that were yet to be created (Sumo, Shugenja, etc.).
Merge pull request #131 from austinshamp/master

[Design] Levels 2 and 10
THe end turn has been re factored.
Merge pull request #132 from AlexReiss/master

The end turn has been re factored.
Fixed level 6 'time to move to point' and put white boxes into an empty game object for levels 6-9

Signed-off-by: KayFriday <k.viernes@hotmail.com>