Take terminal type into account when displaying menus

Only looked for menus\*.ans before, now it looks for .rip and .asc too,
as necessary
Not worth changing

Current implementation hashes data once, then hashes the previous hash
1024 times, which in hindsight is not ideal, but it's better than
storing in plain text and as the comment said, GameSrv isn't exactly
mission critical stuff anyway.
Add ability to display ansi with pause