Material can set OpenGL according to its flags
Lighting is enable and disable able :D
Added an Easy-Access to Transformable

More will follow
<= Additional to previous commit...
Polygonmode. Lines, filled or points as renderresult
Removed BoundingBox for Dirlight.
exported window resolution estimation
Corrected Window Creation
window context independance (UNTESTED!!!)
OpenGL can be used without Window !!! :)