Project able to run on Linux
menu ui stuff
Merge branch 'cbuffer' into MenuUI
safety first or rather because we need to pull something elso
linux project. working basic ogl-rendering with shaders
updated .gitignore to not include build
Minor calculation to solve some of the collision errors
Merged master and logic
able to send matrices to GLSL shader
deleted TechniqueGLSL-files, using ProgramGLSL instead
whatever, UI stuff and some graphical shit.
merged logic with MenuUI and some additional graphic stuff
updated the camera to send in matrices
Improved collision
Merged Martin into Logic
Delete Breakout.opensdf

This file does not belong here, it only exists while Visual Studio is open.
Merge conflicts fixed. need to fix relative path problem
gragic stuff
Ball bouncing and destroying bricks, pad without collision drawn
Fuck you .opensdf