Update license and updated project to Xcode 4
upgraded fuego and refactored main view
Started to move development logic to the DGSDev class
Added handicap to waiting room game screen and force refresh if there aren't any games
Cleaned up login logic and forced time limit to appear in waiting room
Fixed some build&analyze callouts
Fixed some incorrect build settings under Xcode 4
Updated stone images.

Switching CurrentGamesController to a multi-section table view resulted in the stone graphics being too big. Since I didn't have a good way of shrinking them down (I don't really use Inkscape anymore), I redid them in Opacity. I think the white one, in particular, turned out much better.
Only deselect the waiting room game list cell after we finish loading the game.
Build & Analyze pass.

Most of the things it caught were related to assigning directly to properties. For now, I'm just allocating a local, assigning, and releasing. I don't really like that, though, so I'll probably try to figure out a better way later.
Remove the correct observer on dealloc. Fixes gh-3.
Added real komi & handicap accessors for the Game class

I was previously using adjustedHandicap and adjustedKomi, which are totally different things.
Updated stone graphics.
Fixed PickerView initialization for the SelectCell.

in certain cases, using set heights for the pickerView and tableView would cause them to appear at the wrong sizes. This should fix that.
Make the SpinnerView centered in its parent view

Although the spinnerView is 'more centered' if it's positioned centered in the current controller's navigationController's view, it means the spinnerView is tied to the wrong view when we transition between controllers. It'd be better to figure out a way to manually position it, while still keeping it a subview of the current view controller's view.
Better behavior when there are no waiting room games.

When there are no games to join, we'll prompt the player to post a game instead.
Fixed the pluralization of the time unit when creating a new game.
Moved "New Game" functionality back to its own ViewController.

What can I say, I'm indecisive.
Black stone graphics updates

I lightened the stone color a little bit to make the shadow a little more visible.
Can now specify "Rated game" and "Require ranked opponent" preferences when posting a game