Removing ViewScene demo code.
Moving to a more maintainable, idomatic C++ style.
WIP on argument parsing
Switching from a manual Makefile to CMake
Renaming source files to follow convention
Using Fbx2Json namespace, some modifications for convention and style
Including astyle formatting rules
Applying astyle formatting rules
Enabling option parsing
Refactoring to avoid naming collisions with the FBX SDK
Refactoring the mesh deformation code.
Export is functional again.
Deformations are now working.
Removing unnecessary includes.
Now baking global (relative) positions.
Removing support for vertex caches.