Ideas/todo some more
Big commit from work

Moved vedEngine into its own namespace, with five subnamespaces: base,
gfx, aud, inp, and web.

This change introduced some slowness due to scope resolution in heavy
loops. Scope optimization was added to files with frequently-used loops,
and control operator optimization on loops that just follow a range (ie.
0-3 or 0-listlength).
Everything is changed because line-endings suck, Windows sucks, and git is stupid.
Merge branch 'vedEngine_maintenance'

Sweeping changes to the structure of vedEngine.

vedEngine can now POST without redirecting, for behind-the-scenes uploads of
large amounts of data.

Optimization of a lot of loops

Other stuff I don't remember because I wrote a lot of it at work.
Removing zombie code