Adds teapot.
Recipe.
Quantity fix.
Adds flaregun and ammunition.
Adds forgotten incendiary tag.
Adds handheld magnesium road flares.
Generalization fix.
[CR] Nerf of fire extinguishers

A small fire extinguisher looks imbalanced: it's lighter than a big one (53g per charge vs 57g per charge), and 20 charges (=20 extinguished tiles) it's too big area for this small fire extinguisher.

Actually, the big fire extinguisher should be nefred too, because it can extinguish unreasonable huge area too.

current set:
4535g / 80 = 57 g per charge
1062g / 20 = 53 g per charge

suggested set:
big one:   60 charges, unchanged mass: 4535 g / 60 = 76 g per charge
small one: 12 charges, unchanged mass: 1062 g / 12 = 89 g per charge.

Balance:
Big fire extinguisher (better volume & weight "cost" per charge);
Small fire extinguisher (just compact item).

This is only my point of view, so any comments are welcome.
nerf fire extinguishers
Alpha mutagen

Item, mutation categories, spawn locations, recipe item, mention in the
Lab Notes, actual recipe, iuse flag, and dreams.

I *think* that should be everything?
Lizard Differentiation

Lizard-y goodness: broke their eyes out into their own line and gave 'em
their own tail.  (Which is now the prereq for Club Tail, but I'm pretty
open to changing that.  Only critter to get that...will be the Chimera,
if that lands.  So far it doesn't actually have a category. )
Tail Support

This makes the tail actually confer the Dodge bonus and administer the
whapping.  It's strictly better than the Long Tail; I'm open to knocking
the bonus down to 1 if people like.
IR support

Here's where IR-vision mods go.  I think.
Extra close-paren

Fix'd.
Adds compressed air horn.
Wooden tonfa.
Scythe.
War scythe.
Sickle.
Adds tactical full-face helmet.