add internal tracking of video memory to the new vertex buffer calls

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@526 14438d79-0ffd-4333-8ae7-ea2bdd901387
graphic issue with alpha ramps fixed...not speed optimized

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@527 14438d79-0ffd-4333-8ae7-ea2bdd901387
use proper vertex buffer mode for better performance

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@528 14438d79-0ffd-4333-8ae7-ea2bdd901387
Updating buildnumber.h and vbatest_eng.rc to now reflect 9.1.6 as per destruks request

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@529 14438d79-0ffd-4333-8ae7-ea2bdd901387
fix outerwall conversion (again)

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@530 14438d79-0ffd-4333-8ae7-ea2bdd901387
drawing the plunger fixed

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@531 14438d79-0ffd-4333-8ae7-ea2bdd901387
static vertex buffers aren't possible for dynamic alpha ramps --> revert back all changes :(

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@532 14438d79-0ffd-4333-8ae7-ea2bdd901387