Fixed binary path finding in filesystem
added a render function that I'll need in particle engine
Merge branch 'master' of github.com:slaeshjag/libdarnit
New audio mixer. No compression yet.
Audio compression added. Seems to work okay
Audio compression is about as good as it's going to get
Moved out tilesheet stuff into a file of its own
Added a tilesheet population function that cuts off the transparent top part of tiles. Not used yet
Optimized tilemaps
Fixed some memory errors
I don't know about the rest
Merge branch 'master' of github.com:slaeshjag/libdarnit
Started working on isometric tilemaps
.
Just pushing up before I break it completely..
COmmitting. Going to rewrite the isometric renderer..
Code's been broken for a while. Look a few days back if you want domething that works
Merge branch 'master' of github.com:slaeshjag/libdarnit
Okay, I think I fixed ortho tilemaps again. Silly problem ;_;
I think I need to re-do this renderer...
Fixed the isometric renderer. It completely rapes the cache, but it works