Save the "pace travel to slowest ally" status.
[Transifex] Sync.

Signed-off-by: Raphael Langella <raphael.langella@gmail.com>
Double the effect of stats on melee.
Fix obsolete key removal when generating transifex source files.
Typo fix
Remove some vault recolouring

Green centaurs are inappropriate especially now that fauns and satyrs
exist and overlap with them.
Fix inverted acidic corrosion probability

The refactoring in f5d745b671aed2eb61b24e2eda74d089323679b0
inadvertently flipped the corrosion probability curve: items with an
enchantment of 0 were made far *more* resistant to corrosion than items
with an enchantment of ±4. This is the opposite of the formula used
prior to the refactoring and was probably not intended.
Some more primitive weapons for the faun/satyr arsenal.

They can get spears both as melee weapons and throwing weapons, and
javelins as their ranged weapon.

Fauns have a 1/3 chance each of a longbow or sling, and a 1/6 chance
each of throwing spears or javelins. Satyrs have a 2/3 chance of a
longbow, a 1/6 chance of a sling, and a 1/12 chance of each of the
throwing weapons. Pan always gets a longbow.

Each of the melee options (club, quarterstaff, spear) has a 1/3 chance
for all of the above.

This also fixes a couple of quirks that were preventing the above from
being able to use throwing weapons properly.
Don't offer to add portals to the shopping list in Pan

Zigs already didn't prompt about the shopping list when coming into
view, but they also shouldn't prompt when trying to enter with too
little gold, since the level can't be returned to.
Add a canned message to a Zig prompt
Reenable autopickup on shadowstab (#7144)

Shadowstab deleted ENCH_INVIS with quiet == true to avoid the message
(since it gives its own message).  However, that also prevented
autopickup from being reenabled; now reenable autopickup even when
quiet == false.

Debuff was the only other case where we could quietly delete
invisibility; remove the special-case code for autopickup now that it is
handled more generally.
Unsilence Jory's tower, other tweaks

Jory's threat comes mainly from his spells but his vault usually
silenced him. Removed the silent spectres, replacing with some of the
new undead. Also removed the alarm traps and internal runed doors
(and renamed the vault).
Update Jory's description slightly.

His tower is no longer the Tower of Silence, after all.
Minor adjustments to a couple of forest monsters.

Dryads are now yellow, which should distinguish them from trees
everywhere except in some portal vaults which should never be placing
them anyway.

Fauns and satyrs now get a chance of regular bows in addition to
longbows.
A desc for mask of the dragon.
Fix a line missing from a vault.

The house looks strange without that wall.
Give djinn regular rC-.

The old formula was better tuned but it caused player confusion.
Deparenthesize return (scalar).
Avoid crashes on pacified monsters leaving the level.

handle_behaviour() might cause the monster to cease to exist, notably
by making a pacified monster leave the level.  If that happens, don't
try to do anything else with the monster.

A sample crash:
  http://dobrazupa.org/morgue/Ellick/crash-Ellick-20130604-052944.txt
Don't steal while pacified (#7112).

Besides being out-of-flavour, there is no reliable way to get the item
back without angering Elyvilon, and the item could be lost forever when
the monster flees the level.