Cleans up my polyfill for requestAnimationFrame.
Provides an acronym for "IE".
Notes on tile vs. row scrolling a world.
Gives my game art some breathing space and keeps the vertical rythm.
Demos roll scrolling the world instead of tile scrolling it.
Repeats the snow background instead of stretching it.
Experiments in FPS marker styling.
CSS trickery for nice FPS bars.
Gets the FPS trackers on my demos working.
Provides acronyms for DOM and FPS.
Sets up the demo for world scrolling.
Describes how we scroll the entire world as a single texture.