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Merge branch 'master' of github.com:zamN/BlackbeardsRedemption
Added game pirate.
Merge branch 'master' of github.com:zamN/BlackbeardsRedemption
Cleaned up transplanted code, changed screen_width and screen_height settings to windowWidth and windowHeight, added base BbrGameState to reduce duplicate code, replaced hardcoded image paths with references to Art.getImage().
Reorganized packages, changed targetting type implementation in projectile to enum, game states now use constants in BlackbeardsRedemption class, removed unused classes.
Renamed pirate graphic, added example ghost pirate enemy, added windows image thumbnails to gitignore.
Removed duplicate classes, added explosion image, made sprite flipping and resizing work.
BlackbeardsRedemption: Special Diamondback Edition!
Adding base of incomplete platform/terrain logic.
Added debug showHitbox setting, platform logic now less broken, your legs get stuck in blocks instead.
Added decay time for projectiles, missile now decays after 1 second.
Decay for projectile should no longer be 1 frame longer than expected.