fix disam windows and mem windows who are not been enabled on show

This block the windows on screen and can not be closed.
Add handlers for delay and sleep callbacks.
Fix sceKernelReferThreadRunStatus() layout.

Was missing size, so all fields were wrong.
Don't allow sceKernelWakeupThread() on cur thread.

I don't know why you wouldn't allow this, but the PSP firmware doesn't.
Add handlers for callbacks during mbx waits.
Implement VPL/FPL callback handlers.

Smells like time to refactor, there are less differences than I expected.
Refactor down the begin/end callback stuff.
Handle it better when umd waits trigger during cbs.
Move "Back" translation

Because it is already translated in [Dialog]
Merge pull request #3588 from vnctdj/patch-1

Move "Back" translation
Merge pull request #3533 from kaienfr/fix_disasm_memview

Fix disasm windows and mem windows who have not been enabled on show
Add depthTest along with stencilTest since depth Fail/ZPass test used .
Another one

Another one (2)

And the last one

+ now "Developer" is refered by "*de" to avoid confusion with "*d" which is for "Dialog"

I hope I don't forget to move some other "Back" translations to [Dialog] in other files...

"Cancel" translation moved

Update

with papel's changes (so we can close his pull request which is now outdated)

Update (2)

with papel's changes (so we can close his pull request which is now outdated) (2)

No I have finished, so, to conclude, if we merge all my pull requests, papel's one can be closed with no loss of work :)

Rebased
fix cwcheat list incompletely shown and resize the check button
Merge pull request #3600 from kaienfr/fix_cwcheat_list

fix cwcheat list incompletely shown and resize the check button
Merge pull request #3598 from raven02/patch-6

Add depthTest along with stencilTest since depth Fail/ZPass test used .
Merge pull request #3583 from unknownbrackets/callbacks

Callback and minor scheduling fixes
Make "OK" and "Cancel" in PromptScreen translatable, and shorten some keys.
Add sceHeap,some games will call this.

e.g. Linear ModeSenritsu no Stratus
Typo