maint-bin: Updated forum-patchlog to exclude more obvious dev-only commits.
Restored all tileset grasses to Masterwork 4c settings.

See http://www.bay12forums.com/smf/index.php?topic=133174.msg4868199#msg4868199
Apparently the extra grasses are supposed to exist on a
per-tileset basis.  This commit changes them back to
as they were for the 4c release.
Revert "Add missing braces around INVERTED TILE in masterwork tilesets and Obsidian Soul"

This reverts commit 96018cd07dd978f7a362cdee6f5f2ae70c1f2e8d.
Revert "Fix missing brackets on INVERTED_TILE tags"

This reverts commit 635a2320edeaa87dcc817ab38027a324ad285bae.
new civ options and fixes

- added new option to choose what types of materials civs can work with
- added new option for playable adventure mode
- added new option to choose how migrant starting labors are set

- rearranged the graphics section of the settings to make things uglier
- removed the old invader materials button from the misc. section as
it's no longer used

- raws have been updated for the new reactions for materials and adv
mode

- fixed orc dodge skill which was missed when changing invader skills
- fixed an issue where choosing the skill for fortress defense civs
would change some other civs' skills

- removed materials option from dwarf_m

- entity_default still needs to be reviewed

(Squashed commit by @pjf of @splintermind's work)

Author:    Josh <splintermind@gmail.com>
updated dwarf therapist to latest version
Merge remote-tracking branch 'upstream/master'