Removed the process() from firedoors, reducing the amount of machines of the gameticker on 222.
Added the proc latetoggle() for firedoors, it will be called each time that a firedoor closes, open or recovers power. This proc will check if the var "nextstate" is active, to open or close the firedoor.
Merge pull request #439 from Aranclanos/Process

Removing the firedoors from the gameticker process call, 222 less calls.