initial commit, weird time to start tracking but oh well
fixed the .gitignore file
minor changes, didn't get as much done as I was hoping
fixed a lot of the errors, can compile now but blank screen, needs more work obviously
got it to work pretty much exactly like before the change, so that's great, next to clean it up and start rapidly improving it
just added a comment
added a bit of code to the tetrispiece destructor and got pieces to 'stick' at the bottom as well as generate a new piece at the top
changed the type of currentPiece from TetrisPiece to TetrisPiece* and made all the required changes, also fixed a memory leaking error and some deleting stuff
got the pieces to stack on each other, though it's a little iffy right now (mostly good though)
just a couple small things, removed some test code and made it so the pieces come from the center like in the actual game
got the game over state to be triggered when a piece reaches the top of the board
changed minor things, trying to get the row check function to work correctly
rows that are full are now successfully 'deleted', now onto moving rows down afterwards
got the pieces moving correctly after having rows under them get deleted
just a quick update to the moverows member function to aid in less work down the road
have the previewbox class in, it's drawing itself though the piece isn't displaying correctly yet, but decent progress so far
got it pretty much all there, the pieces show up and are accurate, some visual tweaking (and probably some code tweaking as well, but it's good for now
for some reason previewbox wasn't being added
just small code formatting
just threw in some debug strings, hoping to catch what the weird problem is...so far looks like it thinks there are blocks where there aren't any