Remove code which causes error
Add basic sprite sheet support
Create sprite using:
var dim = 12; // width of single spritesheet's tile
dim = [12,24] // or [width, height];
var frame = 0; // optional, equals zero if omitted
var sprite = b().sprite([0,0],'url_to_image.png', dim, frame);
Then you can:
sprite.x.frame = 1;
working on tests on firing errors (they fail, for the moment)
proper errors handling, work in progress
Export ajax
Try to fix dom exceptions
Merge pull request #64 from Nek/spritesheets

Spritesheets
draft of tests about auto-calculating canvas size (may be unrequired)
all of errors specs (failing)
improved muting and handling, but still implementing tests
working on errors + few fixes
fix tests, improve errors messages and types
start getting errors tests
getting errors specs
fix handling error to happen once instead of going all though the stack
temporary commit, tried to use error stack level
temporary commit, error flag, it is also not right
calling unsafe method if in wrapped in safe context
removed callsafe wrapper for drawNext
fix duration of a scene + several new tests