Bow Rebalances

Dmg Reduction on new arrows with Flaming and Explosion, Slight recipe
cost increase, moved Flammable arrow to Tools with new function that
will produce flaming arrows.
Removed typo
New Ammo Effect Ignite!

Now you can set that monster on fire (normal burnable monsters that is)
and not have everything burn :)
Fix name of recurve reflex bow, pointed out by Dunker.
Flaming and Explosive Ammo Fix

Fixes issue about being re-usable and not applying 1 shot use of special
effects
Flaming and Explosive Arrow Fix

Fixes re-usability issue of arrows with special effects
Merge branch 'Bow-Balance+Fixes' of https://github.com/Stevensonz/Cataclysm-DDA into Bow-Balance+Fixes
Supress melee messages when you can't see the target.
Clean up some commented out code.
Supress melee messages when you can't see the target.
Two-by-fours no longer evaporate when unboarding doors and windows.
Stop giant ants and goo pit monsters from spawning hundreds of tiles away

Fixes #861
Suppress warning about va_list mangling in gcc 4.4

Fixes #188
Replace "char" with "signed char" in several places to fix warnings on ARM

Fixes #156
Fixes to mutation system, separates base traits and mutations
Stop player from building roofs ontop on impassable tiles
Draw player properly when cursor is ontop of them
Make cursor appear of player initially
When deactivating a turret, add_item using x,y, not the z[mondex].x/y of the .erased() mob.
Highlight container tiles when the cursor is placed on them