Added an MD5 Skeletal animation example. Please test, it is still an early version.
Changed the layout of the app. Needs some work, looks quite boring.
Added try catch statements that catch the new ParsingException.
set hardwareAccelerated to false in the main activity. settings this to true results in opengl errors and flickering.
MD5 example: added missing textures
Tweaked the skeletal animation example.
Updated the examples to support the raw resource loading for shaders.
Change file extensions from ".mat" to ".glsl"
Do not use removed Plane constructors