Added Class System using modified LCS and custom class creation.
- Added test class 'Person' for testing new class creation system and module
- New Logo.png, WIP.
[Added] Hud Classes
[Added] Clock and Health Panel to HUD
[Fixed] Found & Fixed an issue with LCS
[Updated] Logo to represent new Infinity branding
[Fixed] is_A check on GM:registerHUDComponent
[Added] AmmoPanel
[Updated] Classes to use isVisible check on children
[Renamed] player_sb_base to player_base
[Fixed] Some issues with AmmoPanel
[Removed] Excess spacebuild.fgd's removed as infinity.fgd is correct and up to date
[Replaced] Test map replaced to be more clear
[Updated] Shop and Player ents for use in test map
[Added] Net Library Precaching

[Added] ClientSide ability to know when it is touching a shop.. won't do anything yet
[Added] Net Library Precaching

[Added] ClientSide ability to know when it is touching a shop.. won't do anything yet
[Fixed] AddCSLuaFile and Includes so that they work properly this time :D
[Fixed] Forgot to stage LCS in last commit. Whoops
Merge branch 'master' of https://github.com/selekton99/inp-sb

Conflicts:
	gamemode/sb/init.lua
["Finished"] Shop - Client can see what shop they are at

[Added] Net Precaching - Add to table for Precache Strings
[Added] Base for Environments added, more to come.
Merge branch 'origin/master'
[Fixed] Readded preloading of new Environment related classes to class.lua which were removed in previous merged.
Icosahedron Outline
Revert "Icosahedron Outline"

This reverts most of commit b620247858ba4a8d63366971344d3d681ae7a477.
Added Diaspora's chat stuff
Finished making chat work