Bug 747: VectorUtil: Make scale(..) creating new float[] deprecated, adding 'in place' variant w/ passing result float[] ; TODO: Replace all variations with 'in place' version to be more memory efficient.

Make scale(..) creating new float[] deprecated, adding 'in place' variant w/ passing result float[]

TODO: Replace all variations with 'in place' version to be more memory efficient.

See Bug747: Validate memory footprint and usage / General performance
Bug 904: 'User Vertical Flip' for GLJPanel shall be performed via PROJECTION matrix scaling instead of MODELVIEW rotation ...

'User Vertical Flip' for GLJPanel shall be performed via PROJECTION matrix scaling instead of MODELVIEW rotation
to simplify workflow, and to remove artifacts w/ tiled printing.
Bug 904: 'User Vertical Flip' for GLJPanel w/o vertical flip must be considered in AWTTilePainter: 'Origin of GL image is still on Bottom'
TestShutdownCompleteNEWT: Enhance profiling via '-wait -initOnly' ; Use Platform.currentTimeMicros() for accuracy

ReflectionUtil usage:

TestShutdownCompleteNEWT -wait -initOnly

Hotspots:
   - MakeCurrent 5.3% - Called 52 times
   - ClassLoader.findClass(..) 3.1% - Called 486 times .
      - ReflectionUtil: 13 times ~ 0.3%
TestShutdownCompleteNEWT/AWT: Align both tests and account for GLInfo.
Bug 922 (1/2): NEWT Window.reparentWindow(..): Provide REPARENT_HINT_BECOMES_VISIBLE hint via new method variant using hints; Deprecate other reparentWindow(..) variants w/o hints.

NEWT Window.reparentWindow(..): Provide REPARENT_HINT_BECOMES_VISIBLE hint via new method variant using hints:
  - Add REPARENT_HINT_FORCE_RECREATION, covering 'old' forceDestroyCreate boolean argument
  - Add REPARENT_HINT_BECOMES_VISIBLE, Claim window becomes visible after reparenting, which is important for e.g. preserving the GL-states in case window is invisible while reparenting.

Deprecate other reparentWindow(..) variants w/o hints.

Use only new variant using hints w/o semantical change.
Bug 922 (2/2): NEWT Window.reparentWindow(..): Use REPARENT_HINT_BECOMES_VISIBLE to ensure GL State Preservation ; Add unit test !