the line ending got changed by visual studio
franky implements a script resource manager that will load the resources once and create an environment for it
this means that many objects can have the same script and share its global variables
the key will come from pushing the object pointer on the stack before calling the funciton to know who we're affecting
there's alos a new Lua.h which is the 3rdparty include equivalent. it also creates a lua state wrapper
franky adds some code to expose a C module and a C function
franky adds a way to create a lua config file so that we can use the speed of its parser to parse the data quickly. there's also a small interface to pull data out which also allow to fetch data inside embeded tables
pretty neat
forgot to check this file in previous commit
and this file too was supposed to be in previous commit
franky adds better error handling in case we don't find the lua file that we were trying to load