add hurtbox code and prefabs

create and assign hurtbox layers, made hurtbox prefabs put on odin
prefab, tested collision and its working in this commit
hitbox and hurtbox work

made projectile hitboxes unparented
tighted up hitbox attacks for presentation
deactivate hitboxes on collision
created basic HitBoxCollissionInfoGeneration and GameManager HBCI processor
Merge remote-tracking branch 'origin/wolfeNew' into Hieu