Fix issue #398, and cleanup typo.
Fixed fruit trees instantly regrowing
Updated Bloomery to work on the same principles the blast furnace does for calculating metal production. Bloomeries should now produce a slightly more reasonable amount of wrought iron.
Revert "Updated Bloomery to work on the same principles the blast furnace does for calculating metal production. Bloomeries should now produce a slightly more reasonable amount of wrought iron."

This reverts commit 5fb23328c43907b7e982d9702ed7b1bd212a3b1c.

Bloomery and Blast furnace code reworked a bit to be more uniform. Bloomery can now process twice as much ore as before.
BlockMolten changed to have variable light levels. The blast furnace now updates the molten blocks at a rate tied to the slowCounter which is now 5 seconds instead of 10 to make gui access more responsive. slowCheck occurs the tick after the blast furnace is first placed to allow immediate access.
Blast furnace now needs to be lit like the bloomery. A cook delay was added to the smelting process to prevent sudden instant liquefaction of the all the ore at once. Removed debug cook rate  of the Blast Furnace. Blast Furnace now cooks ore much slower.
Fixed deer so they are no longer shearable animals that mate with chickens to produce cows.
Merge pull request #402 from Kittychanley/master

Fixed Deer copypasta mess
Animal fixes. Animal baby heads now render correctly and removed code that lead to grossly over/under sized animals. Animals should now correctly be able to eat grass to heal again.
See prev commit.
Version Bump
Merge branch 'master' of github.com:Deadrik/TFCraft
Reduced blast furnace cook delay to 3 seconds from 5 and lowered to air bonus loss speed after pumping the bellows. i.e. pumping bellows lasts longer.
I derped on an earlier blast furnace fix.
Version Bump
Fixed Molten blocks not disappearing after bloomery completes.
Added check so bloomery will only accept as much ore as its size can hold, instead of always accepting amount allowed in max size.
Merge pull request #401 from jheard/master

Fixed fruit trees regrowing, and vessels accepting ingots.
Merge pull request #405 from Kittychanley/master

Fixed Molten blocks not disappearing after bloomery completes.
Fixed shift click logic to prevent duplicating of items.
Changed tuyere slot, liquid vessel and casting UI to only accept one item at a time.
Might help squash invisible cow issues. reported invisible babies is still unsolved, if it exists, I haven't been able to reproduce it