Separate redistribute macro and event definition, for convenience later...
Added untested but seems to work version of fancy picker
added (untested uncompiled) draft of no ally mirror macro
added no ally mirror era event, added 4 maps suggested by tekelili
says RBY_Era.cfg still modified...
made the cfg files correct and split them off into macros, fortunately there were no flagged vills and such
add classic 2v2, settled on binary signaling
used macros to make the shuffled scenarios easily
fixed some typos in these cfgs, made sure they call the right macros,
made sure they don't appear in scenario list,
and renamed the macro -> Scenario Instance
missed some adds i think in previous commit
fixed capitalization problem in scenario id
changed Classic 2v2 team names to be RBY_Team1, RBY_Team2 rather than
red blue, but I'm not sure that this is why its not working...
status is that teams are booting into scenarios correctly but do not
have ally vision, despite being allied. I have no idea what could cause
this, there doesn't seem to be any special "give ally vision" tags
in the mainline multiplayer configs.
It appears that a previous commit which I thought I did on master is
not affecting 2v2 branch somehow. In particular all the stuff from
version 1.10.22, which was released :o

Anyways all that is appearing in this branch, as well as some new 2v2 stuff:

- No ally mirror era is coded
- No mirror redistribute factions is again modified so that
  * it relies on Hornshark-style code to get all the factions info
  * it uses this at all times rather than hard coded references to units
  * it does not make assumptions about how many factions there are
  Thus it is now very easy to customize and get a no mirror of UMC era.
- No mirror redistribute factions macro is separated from event macro,
  so that if you want to catch the event and delay it or something this is
  easily possible.
- No mirror redistribute factions macro now takes arguments, in order to
  facilitate no ally mirror era.
- Clash, PoD, Loris River, and Xanthe Chaos are now added to resources
- A shuffle generator macro which is a bit kludgy but gets the job done,
    appearing in RBY_Base.cfg. This might get changed around in a bit.
- RBY Classic 2v2 is added and tested without errors
- RBY_Defaults now includes "show_map=yes" and "show_view=yes" to
    support team games.
Changed how the macro works which generates shuffled 2v2 games. That should
be the only change, not sure why all this other stuff is getting committed.
Merge branch 'fancy'
updated to match the new REDISTRIBUTE FACTIONS syntax
fancy picker -> interactive

made a minimalist version which will be less bug prone hopefully and i might like better

it is going to just load nice portrait images rather than rely on units moving around
missed an #enddef
messed up some #endifs
Got the gui picker working "RBY Interactive", also it now removes the rby warning as well.
Adds a note explaining about the yetis.

The images seem to work in 1.10.4, going to try to test in 1.11 now.

Opportunities to improve further -- make it read the custom file?
Make it read the map pool from the cfg files rather than hard coded lists?

Allow 2v2 interactive selection?

Find a way to make it work with default era random?