closes #60
added movenumber
Refs #64 - GoBackend::Game::init() now takes a GoRules parameter to allow custom rules when initializing a game
Refs #64 - The BackendThread now takes GoRules when resetting a game and also defines the default rules for the first game after startup
formatted signal/slot connections
Refs #64 - Sample implementation of the new game signal/slot connection
fixes #69
Now pictures get initiated inside constructor
Merge branch '#60_#64_komi_and_movenumber' of https://github.com/augmented-go/augmented-go into #60_#64_komi_and_movenumber
fixes #70
small fix to flip/mirror stones vertically
ref #70
fixed position of stones
ref # 69
Creates images on stack, instead of heap.
QGraphicsItems are removed and deleted once GraphicsScene is cleared!
fixes #65 virtual view resizes on main window resize
refs #64
komi and handicap settings now get updated on gui.
standardsettings still have to be set!
Merge branch '#60_#64_komi_and_movenumber' of https://github.com/augmented-go/augmented-go into #60_#64_komi_and_movenumber
refs #66 added TransformationMode SmoothTransformation to the scaling to avoid information loose
closes #64
game rules are now set by given board on update
removed handicap setting in GUI of newGamedialog
refs #85
fixes #62
virtual board gets resized when update from scanner arrived. No bars anymore \o/
Merge pull request #85 from augmented-go/#60_#64_komi_and_movenumber

#60 #64 komi and movenumber