TextureRef create() methods
Addressing name conflict between Boost lexical_cast bowels and AssertMacros.h
Towards a vc11 fix
Reworking MSW resource invocation macro to include file path hint
Merge branch 'vc11mods' into dev
Vec2 support for Rect.scale and scaled
Attempt to fix inconsistent behavior for retina launch
Merge branch 'dev' of github.com:cinder/Cinder into dev
Fixing leak in qtime::Movie of visual context options
Fixing bug in dialog for Mac ScreenSaverTest when fired against multiple app instances
Fixing iOS6 supportedInterfaceOrientations crash bug.
Disabling garbage collection by default on Cinder. Tweak to ScreenSaver template to warn appropriately
Merge branch 'glFuture' into futureProof
More future-proofing cleanup
Added maximize/minimize convenience functions to Params.
hide() calls show() for simplicity and consistency with minimize().
More future-proofing, particularly VBO and GLSL
More future-proofing: qtime
Fixing dangling comment on gl::draw(VboMeshRef)
Fix for text nodes causing erroneous svg group bounding boxes.

Text(Span) nodes report a bounding box of [0,0,0,0], which caused
legitimate bounding boxes to be incorrectly expanded to encompass
the origin.
We now check that each child has a non-zero bounding area before
using it to set or expand the group's bounding box.
Happy Easter.