scripts/gameobject: correct reset of gameobjects (cages/prisons), move command out of if statement
Core/Spells:Beacon of Light

When holy paladin put beacon on someone and heal someone else, it shows up that the player with the beacon is being healed by himself, instead of the person who casting the Beacon.
This problem Can be solved by this.
Script/AQ: Rewrite Skeram

Add spell_target_position for Skeram

Viscidus cosmetic fix

Cosmetic fix

Cosmetic fix .sql
Update
Fix
Core/Conditions: implement CONDITION_SOURCE_TYPE_SPELL_PROC and use it in old and new proc system

Usage:
SourceTypeOrReferenceId: 24
- SourceGroup: always 0
- SourceEntry: spell id of aura which triggers the proc
- ConditionTarget:
 * 0 - Actor
 * 1 - ActionTarget
Fix pets lagging behind and despawning by slightly adjusting speed
if too far from owner.

Closes #8740
Update src/server/game/Entities/Unit/Unit.cpp

Fix crash on "tame pet"
Core: Fix non pch build
Core: Fix some codestyle
DB/SAI: Whitebark's Memory and Respite for a Tormented Soul

* Closes: #4840 and #6478
Update src/server/game/Entities/Unit/Unit.cpp

Code style cleanup
DB/SAI: first Stage of quest 12512: Leave No One Behind
DB/SAI: Final part of Quest 12512 "Leave No One Behind"

Will not work until Spells are scripted.
DB/SAI: Forgot end of line :)
DB/SAI: Fix Errors in Previous SAI
Core/Quest: Add missing changes for monthly quests
Scripts/HallsOfOrigination: Added script for Earthrager Ptah.
ToDo: Fix spell Sand Vortex on Heroic difficulty.
Note: Feedback needed.
Copyright: Added missing license information.
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4

Conflicts:
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Quests/QuestDef.h