removed bouncy terrain, added visual mark on non-portal/indestructible areas, changed map so only way to win is by using the portal gun
fixed getting device crates with rc plane,end game when device crates destroyed,save/load hero position for checkpoint 5 in desert01
reduce # of freezers to 1
More sane default weapons: remove rc, freezer, portals and landspray
 - Remove obsolete protocol message
 - Fix some warnings
 - /greeting command for room greeting message
 - Remove some obsolete stuff, some fixes to special rooms
changed some things about checkpoints and battle events in desert01,fixes turn interruption when battle one or two is triggered
add SetHogTeamName
merge
 - /owner command to specify team owner
 - Move team-related handlers to uTeams
Display team owner in teams widget (addresses issue 174)
lupdate-qt4
This seems to be enough to fix the bug with sprGirder rendered in stripe
merge
clear gstCollision from doStepFallingGear once I'm done with it. hog "physics" doesn't use it, and was screwing up labels
state too "why not"
remove state from check, just to see if this was why we just desynced