Don't null-terminate some random std::string.
GET_ATTR should not be returning the real filepath that we built.
Make seek mode 2 (offset from end of file) make sense. I doubt any games use this.
Don't open/close file for every file operation.
Remove hack that seems to be no longer needed.
Remove HLE_IPC_CreateVirtualFATFilesystem as it no longer takes 3 minutes to LLE like the comment says.
disable per pixel depth if depth textures aren't used
Merge branch 'hle-fs-cleanup'