updated doc
changed the return type of some funciton in SDLSurfaceFactory to make it more easy to use.
started implementing the Sprite class
Added scalar multiply and divide to SDLRect.hh
fixed a bug in SDLtest because of removing a method in SDLSurfaceFactory
started coding the graphics... build but exec fails -> TO DEBUG !!!
fixed a problem with render and differents relative coords
added usefull web links about exteding iostream. We just want to extend std::clog to handle indentation and loglevels
debugging... adding comments... stuff...
workspace fix
dirty fix to make AML-test working... need to implement the userinput handling stuff
comments around with links to nice stuff on internet
- dumb resize in Display
- improving test...
little warning fix... implemeting resize call in Display
now using a namespace SDL...
added a flag to use OPENGL or not
trying to specify a ColorKey... not working yet, new code commented
Added TankBrigade as an example to drive the design of AML... temporary...
AML Starting to use SDLwrap with SDL namespace
little project update
W I P