2D rotation
2D rotation
Fixed a possible thread related crash.
Moved tile loader out into its own module.
Added room for more layer threads.
Kicking off a thread per layer in Component.  Fixed a possible gesture related crash (maybe the blank screen -o- mystery).
Metered mode working for quad display layer.
Converting images to raw data in the dispatch queue rather than the layer thread.
Cleaned up project for Xcode5/ios7
Found the flashing tile problem.  Woo!  Putting the buildframework shell scripts back.  They, uh, weren't checked in.
Frame synced updates now working in quad display layer.
Reload logic working in quad display layer.  Now waits for the local tiles to be loaded (up to 2s).  Restructured the Component level sources to answer isLocal? question.
Merge
Testing the reload
Merge branch 'develop' of https://github.com/rghosh0/WhirlyGlobe into rghosh0-develop
rghosh0 assigned the ownership to mousebird consulting, thus we're merging in the changes.
Added a delegate to the remote tile source to tell us when we've failed to load an image.  Fixed a logic error in the image setting in the tile loader.  Now correctly handling currentImage in the quad image layer.
Merge branch 'develop' of https://github.com/mousebird/WhirlyGlobe into develop
Merging with mousebirds develop branch