Added support for team colors in UI materials, using a special proxy for setting the team color (only one color allowed).
Added debug convars for disabling locomotion and navigator.
Fog of war rendering optimizations:
- Removed slow clock wise sort function. Instead sort on slope while doing shadow casting (much faster).
- Reduced update rate when "Effects Detail" is set to low or medium
- TileHeight map now stores integers instead of floats (not needed to have floats).