Beginnings of network stack
Prototype of turn negotiation
Make two separate modes for server and client
Ditch client.go
Refactoring of the networking code
Random seed
go fmt
Update turn-taking logic
WIP framework for peer-to-peer communication
Start using gob
Basic game flow working
Handle game end properly, with confirmation
Add command-line flags for port and address
Better separation of concerns
Refactoring of the command-line and network code
Better incapsulation
go fmt
Back up a bit
Encapsulate player chars in Board
Refactor and document networking code