* Update to 0.0.7
* Better GL error detection
* Deal with GCC 4.3.0's bug
Merge pull request #5 from iamgreaser/master

0.76 protocol support + this SHOULD compile properly for distros which don't have static fltk libs
Merge branch 'master' of https://github.com/yvt/openspades
Renamed ne_version to cg_protocolVersion
using cvar cg_protocolVersion instead of global variable protoVersion
Fixed bullet to player hit-testing routine
Now checks OpenGL framebuffer completeness
Water shader now supports NV40/NV30 (ex. GeForce FX/6/7) by reducing varying variables
* Large map
* Small map's size is now variable (cg_minimapSize)
Plays sound when map is opened/closed/zoomed
Now the screen fades when large map is visible
Adds "-ldl" to LDFLAGS except Windows
Fixed bug that left/right hand are shown at invalid location when player doesn't have anything
Limits view angle during weapon recoil computation
Extended key mapping support:
* Multiple keys can be bound to a single function.
* "Space" and "Spacebar" can be used to specify space key.
GPU info works in the launcher... 9 hours after I started...
Fixed crashing on Mac OS X at launch
Version is shown in title bar and the very beginning of log
Shows notice when r_ignoreGLErrors is enabled
Improved system profile (OpenGL renderer info) GUI and now detects non-OpenSpade-capable system.