fix compiler warnings on class constructors
Merge branch 'master' of github.com:PixarAnimationStudios/OpenSubdiv
clean access permissions on files (rw-rw-r--)
fixes some OSX build issues :
- cmake should now be better at finding Maya installations on OSX automatically
- various dependency fixes for Maya plugins
- first pass at some code fixes to build Maya plugins on OSX

this not the final word on this : just like glutViewer, we will need a "_compat" version of these plugins

fixes #95
add correct conditional build of cuda modules in maya plugins

fixes #95
Fixed include of cstdio for examples cudaInit.h
fix linking problems for maya viewer plugins (PLATFORM_LIBRARIES was being reset accidentally)
Merge branch 'master' of github.com:PixarAnimationStudios/OpenSubdiv
- clean up all unused variables / constructors...
- add a -Wall flag, but leave it commented out for now until the same is done for other compilers

fixes #96
Replace deprecated GL api usage from gl_hud. It also supports OpenGLES.
more cleanup :
- consolidate cmake compile flags
- turn on -Wall
- suppress hidden overloaded function warning when using Clang
  (part of it is bug, part of it will require code refactoring
  on our end)
- add support for Maya 2013.5 for windows in cmake module
- clean up some glew includes which break builds with MSVC Express
  & Windows SDK
- move the bitmap for font_image into a compiled object
- remove some unused variables and other minor warnings

Note : this is a checkpoint, there are still a few more warnings to clean up...

fixes #96
Merge branch 'master' of github.com:PixarAnimationStudios/OpenSubdiv
Update README.md

Added -DNO_OMP flag description.
add the license banner to mayaViewer.cpp

fixes #96
Merge branch 'master' of github.com:PixarAnimationStudios/OpenSubdiv
fixing a int->float warning for MSVC
Merge branch 'master' of github.com:PixarAnimationStudios/OpenSubdiv
Fix OSD crash bug within CUDA & CL compute modules :

- remove the GL error check in cudaGLVertexBuffer :
  * unrelated GL errors left on the stack were triggering erroneous
  vertexBuffer allocation errors
  * we should not be checking for GL errors here anyway (as most other
  buffer allocations aren't checked either)

- add some pointer checking in the GL / D3D drawContexts in case the
  vertexBuffer pointers passed are NULL

- add some additional typedefs in OsdError to report some of the new
  CUDA / GL related errors
Replace GLUT with GLFW, to support OpenGL core profile (required for Nsight performance profiling)
Merge branch 'master' of https://github.com/takahito-tejima/OpenSubdiv

Conflicts:
	examples/common/gl_hud.cpp