Start the idea of a "templates" directory.
Attempt one at a very clean and simple empty or "BlankGame"
cleaned up a couple of lines of no main consequence.  But you want to get the template game right!
Merge branch 'development' of https://github.com/doodaddy64/Torque2D into development
First check-in of "FishTutorialBase" template which will be used for
the behavior tutorial.  Note that it duplicates some resources from
"AquariumToy" but the total size is small and I would like the beginner
to use this template as is, and not have to import things.
Merge pull request #1 from GarageGames/development

Update to latest dev branch version
Updated ShapeVectorToy to use setPolyPrimitive instead of manual PolyList points

Users can now create a polygon with 3 to 20 vertices, or a circle.
- TAML schema (adding in custom TAML).
- TAML schema (adding SceneObject "polygon" collision shape).
- TAML schema (adding SceneObject "polygon" collision shape) - Correctly this time.
- TAML schema (all SceneObject collision-shapes now added).
- TAML schema (dynamic fields are now supported).
- TAML schema (Added Vector2, Point2F, Point2I).
- Dynamic fields now supported.
- Fixed nesting issue for Schema.
- Added support for TypeEnum to schema.
- Removed extra qualificiation as it isn't liked by XCode/AppCode.
- Added support for AssetId to schema.
- Fixed XCode warnings.
moved fish assets from AquariumToy to a new module TropicalAssets.  This is so I can use the tropical Assets in other projects without the "sandbox" mechanizations coming along.  It has been tested to make sure the sandbox still works.  Specifically, AquariumToy now has a dependency of TropicalAssets.
udpated behavior (fish feeding) tutorial base.  removed the modules TropicalAssets and AppCore as those should be grabbed from the main repo.
Merge remote-tracking branch 'upstream/development' into development