removing useless output.
Allowing to skip initial matrix calculations.
More generic XML texture parsing.
Saver XML input handling.
Parsing of texture target strings.
Refactoring
More flexible XML Texture parsing.
Share mesh resource childs over all meshes. For example if randomized input is generated in child nodes, then sharing is needed.
Fix for FBOs with 3D attachments, allow to specify texture target, allow to configure depth textures.
More flexible shadow map handling.
More flexible shadow map handling.
Allow ovewriting of sampler type.
Allow ovewriting of sampler type.
Moving light camera to camera.cpp, adding CubeCamera
Allow ovewriting of sampler type.
Fix for cube texture target
Parsing of CubeCamera declarations.
Updating shaders to work with layered rendering.
Adding refelction sphere in dwarf scene.
Refactoring