Add koth example (WIP)
Add README text/screenshot for koth example
Merge branch 'master' into koth-example
Update koth example to match new Entity behavior
Abstract TF2 spawn entity into new tf2 module
Fix capture point being added to map twice in koth example
Formatting and documentation
Add Origin data type
Add targetname property to Entity class
Add module for Source Engine game logic entities
Add TF2 game logic entity classes
Apparently logic_auto entities should have spawnflags=1
Connections can be used now
TF2 Koth logic now sets more of itself up
Koth example now has the KOTH HUD and timers set up
Add TF2 classes for capture points
Basic functionality of koth example complete. Fixes #2
Merge pull request #9 from BHSPitMonkey/koth-example