Removed transformComponent and GraphicsSystem

move and rotate functions are now in GraphicsComponent, but I don't think it's the way to do that ...
Merge branch 'Game_prototype' into konkitWorkingBranch

Conflicts:
	ProjectSpaceshooter/Sources/EnemySpawner.cpp
Few fixes - now everything is merged :D

Delay in enemy spawner
removal of transformcomponent and graphicssystem