Should fix #137
From ioq3:
Fix circumventing sv_maxping restriction, thanks to Amanieu for reporting. http://bugzilla.icculus.org/show_bug.cgi?id=3423
This should be the correct fix for, https://github.com/Razish/OpenJK/commit/49abb2c93f2c38ee036933a2fee8fd089029cace
And prevents getting around sv_maxping.
Forgot to remove this line with previous commit.
Further protection from malicious servers during connect:
- Clients set challenge earlier, sends this challenge with getchallenge request.
- Servers will read this and send back with challengeResponse.
- Is fully backwards compatible with old servers and old clients.
- Removed ipAuthorize packet stuff from server code, there is no auth server in JA.
Fixed NPC crash due to local pointers not updating
Added pmove_float
Automatically adjust field of view on widescreen resolutions
Renderer refentity number usage cleanups from ioq3.
Few renderer patches merged from ioq3 (bmodels >= 1024 causing crash, etc)
Small cleanups in renderer (use of ARRAY_LEN and few other things)
Merge branch 'master' of https://github.com/Razish/OpenJK