bump modules
migrate raw wiki pages into git
bump inspect
remove some tbb references, update inl code formatting
use spinlock to guard the loader queue
kill type initializers, no longer necessary
whitespace changes: format documents
kill old shader, mesh, and skin code
trim some more fat and consolidate resource classes into Resource.h
SceneGraph -> EditorScene
Removing dependency on TBB
SceneGraph -> EditorScene, pt 2
Merge branch 'master' of https://github.com/HeliumProject/Helium
Fix assets being kept around after editor closes
Merge remote-tracking branch 'origin/master' into glfw_window
Improve selection of graphics API in premake scripts.  Use --gfxapi=[API]
to explicitly choose API.
Add RenderingGL project to premake scripts. Also cleanup links directives
for Direct3D libs.
Require OpenGL 3.2 Core or better.
Add GLRenderer class definition.
Add stubbed-out GLRenderer class implementation.