cpuidle: coupled: disable interrupts after entering safe state

Calling cpuidle_enter_state is expected to return with interrupts
enabled, but interrupts must be disabled before starting the
ready loop synchronization stage.  Call local_irq_disable after
each call to cpuidle_enter_state for the safe state.

Tested-by: Stephen Warren <swarren@nvidia.com>
Signed-off-by: Colin Cross <ccross@android.com>
Signed-off-by: Rafael J. Wysocki <rafael.j.wysocki@intel.com>
cpuidle: coupled: abort idle if pokes are pending

Joseph Lo <josephl@nvidia.com> reported a lockup on Tegra20 caused
by a race condition in coupled cpuidle.  When two or more cpus
enter idle at the same time, the first cpus to arrive may go to the
ready loop without processing pending pokes from the last cpu to
arrive.

This patch adds a check for pending pokes once all cpus have been
synchronized in the ready loop and resets the coupled state and
retries if any cpus failed to handle their pending poke.

Retrying on all cpus may trigger the same issue again, so this patch
also adds a check to ensure that each cpu has received at least one
poke between when it enters the waiting loop and when it moves on to
the ready loop.

Reported-and-tested-by: Joseph Lo <josephl@nvidia.com>
Tested-by: Stephen Warren <swarren@nvidia.com>
Signed-off-by: Colin Cross <ccross@android.com>
Cc: 3.6+ <stable@vger.kernel.org> # 3.6+
Signed-off-by: Rafael J. Wysocki <rafael.j.wysocki@intel.com>
cpuidle: coupled: fix race condition between pokes and safe state

The coupled cpuidle waiting loop clears pending pokes before
entering the safe state.  If a poke arrives just before the
pokes are cleared, but after the while loop condition checks,
the poke will be lost and the cpu will stay in the safe state
until another interrupt arrives.  This may cause the cpu that
sent the poke to spin in the ready loop with interrupts off
until another cpu receives an interrupt, and if no other cpus
have interrupts routed to them it can spin forever.

Change the return value of cpuidle_coupled_clear_pokes to
return if a poke was cleared, and move the need_resched()
checks into the callers.  In the waiting loop, if
a poke was cleared restart the loop to repeat the while
condition checks.

Reported-by: Neil Zhang <zhangwm@marvell.com>
Signed-off-by: Colin Cross <ccross@android.com>
Cc: 3.6+ <stable@vger.kernel.org> # 3.6+
Signed-off-by: Rafael J. Wysocki <rafael.j.wysocki@intel.com>