Added Rect<T>
TODO: Some classes need to be non-copyable, or to handle operator= and copy constructor
Useless const
Fixed non-virtual destructor in ShiftArray3D
Tweaked grass color
Added auto-versionning (from Code::Blocks)
Removed useless semicolon,
ABasicGame::start/stop are no longer virtual,
can now set game's title with a setter.
Included full version in game's title,
Fixed debug grid size not being the size of a block
Comment: just an idea to optimize map generation
Fixed evil global variable causing a crash on shut down :
shaders got destroyed and called glDeleteProgram(), which don't exist if we don't initialize OpenGL extensions.
Need to be removed in the future !
Started writing a generic GUI, also added experimental testing.
Should only process/animate/render widgets that are visible
Updated readme
Added setPositionFromOrigin() to Rect<T>
Added hex RGBA methods in Color
Added new methods to Rect<T>
Just for trying another 3D grid map generator
Added 3rd party SimplexNoise,
Moved noise stuff into noise/ directory
Renamed zcraft/games/ to zcraft/demos/ for clarity
Updated compilations guards