Italian translation update thanks to BioHazardX :)
Merge pull request #225 from Gallaecio/master

Updated the Galician translation.
Removed links to unexisting events.

Thanks to Shirish for pointing out.

Part of #226
Improved the log about mishandling of events.

This will help and have better return for #226.
Display the time and money icon only for valid saved games.
Fixed a transition event registration in the path3 map.
Removed a duplicate event in the layna forest north west script.

Thanks to Shirish for pointing out. :)

Part of #226.
Balanced the mini boss mobs.
Completed the AUTHORS file.

(I completely forgot about this file :3)
Fixed compile flags handling when using cmake release flags and the precompiled header option.

This fixed the Mageia packaging and will probably fix others as well.
Fixed the default key restoration functions.

They were completely broken since the start.

I also fixed the restore settings lua file.

This fixes issue #229.

Thanks to akien-mageia for pointing out.
Tweaked sp damage effects to only remove the remaining skill points.
Fixed BattleEnemy revival.

- Made them not stay stuck at idle level.
- Fixed the battle time factor when setting their battle speed.
Added a way to get active status effects intensities on battle actors.
Added support for battle Enemy custom and scriptable AI

I normally shouldn't work on this as I'm currently trying to release something
stable, yet, the player experience is so much better with custom AI that
it's worth the fact to add it now.

This closes #221
Updated the README with akien-mageia's description proposal fixes.
Italian translation fix by BioHazardX
Removed the misleading 'Miss' effect when a status effect missed on a damage strike.

As pointed out by BioHazardX, seeing damages along with a miss sign is confusing.
Fixed the snake position in battles so it isn't hidden behind a bat.
Added space behind the cave2 shroom to hint about its game mechanism.

Thanks to Gallaecio and shirish for pointing out.