Implemented "models", model matrices, proper glyph scaling and some cleverer event handling for stage3D demo. Hopefully the majority of this is salvageable when I go NME 4 / HxSL / H3D / WTF.
Figured out how to show and hide polygons by swapping their indices around. This is hard to use without the characters being objects with IDs, so, it's time to OOP my data.

Switching Arrays to Vectors in some places, to reduce the amount of work that has to be done to update a buffer set.
Expanding 3D view. Moving 2D stuff to a separate directory. Created Glyph objects, which should be easier to show and hide.
Figured out how to show and hide glyphs– but it's kind of slow. Too much buffer business.