Improved Naming
Improved CreativeTabNaming.
Cleaned up code.
Made the infinity, so it goes with the maxDamage.
Added a CheckState.
Now it checks, if the ItemStack is null.
Changed Min&Max tier of the Iridium Rotor.
The Iridium rotor now onlx goes into the two highest tier Windmills.
Fixed bug.
Fixed bug with Not checking right.
Changed energy calculation.
Now the Windmills divide the obstruction bock count by their radius where they check for blocks.
Updated IC2API
Testing something.