Detached aiming from the head's position
Fix - init gun angle with aim angle
Turned off hack that prevented weapon from clipping through stuff close to the face because it doesn't look right in 3d
Laser crosshair almost working...
Don't show laser with axe, moved code into hmd file
Weapon now shoots towards the aim direction, not the head direction
Moved laser up a bit - feels good. Fixed weapon not showing up in game without oculus.
Hooks for holding right-mouse for laser sight
Update README.md
Update README.md
Update README.md
Update README.md
Fixed multiplayer bug
Merge branch 'master' of github.com:swax/Quakespasm-Rift
Added ability to changed prediction time

Use r_oculusrift_prediction cvar to specify time (in ms) to use for HMD
prediction.

Default is 40ms, values less than or equal to zero disable prediction,
and it caps at 75ms.
Allow adjusting HMD prediction time without full reinit of HMD
Enable magnetic drift correction

Uses r_oculusrift_driftcorrect to enable or disable.
Don't enable prediction and drift correction as part of InitOculusSDK()
Merge pull request #2 from dghost/pull

Updates related to OculusSDK
Hacked in a better status bar. Removed bob. Changed player height from 1.8 to 1.75 so 32 units is 1 meter