Implement random Color generation
Update file
Add custom seed for random numbers
Add new options to random color generation
Tweak random color generation
Move SeededRandom into CesiumMath
Randomize alpha component
Add unit tests for random color generation
Remove some #lines
Added createShaderSource
Merge master to shaderpipeline
Remove createPickFragmentShaderSource
Add createShaderSource example
Fix JSHint
Remove unused code
Changed way GLSL source is generated to workaround uniforms not being optimized out
Updated CHANGES.md
Tweak CHANGES.md
Merge pull request #1053 from AnalyticalGraphicsInc/buildglsl

Fix test failures in Chrome
Fix picking in the CZML Sandcastle example

Fixes #1049