Layed groundwork for food.
Removed ScriptedAssetUtility
Changed door system.
Finished door system
BLANK
Allowed for different layers for rendering weapon
Forgot to add that.
Tweaked the living bejeezus out of Tevents
Countdown objective.
Sprionting and crouching, redone.
Added a few spare things.
Changed ExplosiveDamage for TEvents.
Altered InteractNPC to allow for something...
Made reusable objectives.