Merge pull request #1 from salvy/test

Test
[!] Fixed bug in fast tmem copy (CopyLine) (DK64 works flawless with accurate tmem now, also OTT's sky)
[!] Fast tmem copy for CopyLineSwap/32 (thx Corn for helping!)
[!] Aligned tmem to 16 byte
[!] Forgot to add bound checking for tmem in LoadTile
Merge pull request #2 from salvy/test

Tidy
Merge branch 'master' of https://github.com/salvy/daedalus
[!] Typo in CopyLineSwap32 (fast tmem copy)
[!] Fixed crash in games that use musyx, also fixed detection
[!] made sure CMD for audio lists can only be 0-31 (array safe)
[!] HLE patches now sign extend return value also for PSP
[!] Make sure to use the bswap op for W32 (I'm surprised MSVC didn't optimized this out..)
Merge branch 'master' of https://github.com/salvy/daedalus
[!] Fixed bug in memcpy_byteswap when size is less than 4
[-] Removed memcpy_byteswap32 (no longer used)
[!] Fetch libraries' headers from third_party folder (W32 build)
[~] Reduced audio buffer for W32 plugin (was too high and thus laggy)
[!] TLUT hack for accurate tmem
[!} Many clean ups to accurate TMEM
[!] Fixed light in Majora's Mask
[~] Forgot to change parameters of SetLightCol
[!] Fast TMEM copy for CopyLineQwords**
[+] Added slow CopyLineQwords** (useful when debugging or testing)
[!] In CopyLineQwordsSwap32 we are copying two qwords at the time, make sure to copy any renaming (fast tmem copy)
Update zlib to 1.2.8
Merge pull request #3 from salvy/zlibupdate

Update zlib to 1.2.8
[+] Enabled FSAA 4X filter (Your video card must support it!) (Makes graphics very smooth, good example is Mario's 3D head)
[!] Optimized unaligned copies in CopyLine (Noticed Zelda had many)
[!} Removed byte remaining handler from Accurate TMEM,since TMEM always updates in qwords, also handle remaining qword from CopyLineSwap32
[!] Updated gfxbugs.txt