Implemented simpler isotropic mipmapping shaders
Experimented with different raycasting approaches
working on proper raycasting
Replaced the crazy coneTrace-function with a much easier one
Dramatically improved performance after switching to texelFetch
Added normal maps
Some small tweaks for better lighting
Some more minor tweaks
GI looking good
Test-version
Enabled dynamic light
Replaced more imageLoads with texelFetches