add channel/network
test2
Added kdevelop build directory to .gitignore
Added some setup code to load in main.qml
Added license to main.cpp
Added CMakeLists to build the project with qmake

Fixed an error with Card.qml

Removed mousearea in main.qml
Cleaned up code a little bit.
Added PatienceManager and stubbed in functions. Renamed QMLDraw -> QMLGame. Added copyright info to the top of main.cpp. Sorry if something doesn't make sense; most of it was written late last night.
Forgot to add patiencemanager to git
Merge branch 'master' of github.com:drgnak/qml-solitaire
Implemented shuffle, deal, flipCard. Stubbed in isWin to check win conditions.
Merge branch 'master' of github.com:drgnak/qml-solitaire
The hash
Fixed some mistakes I made when I was tired.
Merge branch 'master' of github.com:drgnak/qml-solitaire
Fixed some mistakes I made when I was tired.
s/qml-software/qml-solitaire/ in comments
s/qml-software/qml-solitaire/ in comments
Reworked program structure
* Each stack in the game is its own model
* Card has its own class. Not sure if this was the right thing to do as
a struct would probably have sufficed
* Created a CardListModel to handle passing data from CardList
to a ListView
* Created a wrapper class to store enums that will be passed to QML.
CardSuit can be accessed in QML through Pew (e.g. Pew.CS_HEART)
* Moved the license from main.cpp and updated all file headers
* Changed main.qml to draw a listview of cards from the model

TODO:
* PatienceManager needs to be rewritten to handle models
* ListView in main.qml needs to be written for cards to stack
on top of one another
* Disable scrolling in ListView
* removeCards in CardListModel
* setData in CardListModel (might not be needed)
QML Stuff
* QtQuick 1.0 -> 1.1
* Tableau cards now properly fanned
* Removed list scrolling
Issue#1
s/std::vector/QVector/
Started work on patiencemanager
Merge branch 'master' of github.com:drgnak/qml-solitaire

Conflicts:
	patiencemanager.cpp
	patiencemanager.h