Haxe 3 unit tests pass! Holy hell.
NME build now compiles in Haxe 3.
Undoing some find-and-replace bullshit I did last night, and getting PNGEncoder2 to compile for Haxe 3. Time to learn how to do a pull request.
Changing Options to Moves to prevent collision with haxe.ds.Option
Adding ArraySort.sort and doing some macro cleanup.
More organizing. The context is getting smeared all over the place, but that'll be easier to deal with soon.
Changed the FlatFont, GlyphTexture and Model relationships. Back to separating the context into utilities.
Text renderer is close to done. I'll hold off on abstracting the renderer utils until I animate this stuff.
Created utilities, moved some stuff around, etc.
Made progress on the aspect ratio and glyph ratio stuff. I definitely need a strategy for how this will work for any size rectangle.
Cleaned up styles. Now it's time to animate these particles!
Added a caveat to the README.