Update master
Update master
Introducing the "doc" directory.
Merge branch 'master' of https://github.com/griestopf/Fusee
Added Global coordinates and manipulation, improved matrix performance, added OnKeyDown function to Input class.

Signed-off-by: Denis Dik <denis.dik@hs-furtwangen.de>
Added new Functions to Input.cs and Camera.cs. Reworked Transformation.cs to fix rotation bug.

Signed-off-by: Denis Dik <denis.dik@hs-furtwangen.de>
Fixed some bugs parent child bugs.

Signed-off-by: Denis Dik <denis.dik@hs-furtwangen.de>
Fixed Quaternion rotation.

Signed-off-by: Denis Dik <denis.dik@hs-furtwangen.de>
Cleaned up Texture example and added comments
Fixed NO-Light bug, correctly implemented Light to SceneManagement.

Signed-off-by: CoffeeParser <denis.dik@hs-furtwangen.de>
Merge remote-tracking branch 'remotes/origin/develop' into SceneManagement
Added new Diffuse Shader to MoreShaders.cs

Signed-off-by: CoffeeParser <denis.dik@hs-furtwangen.de>
Fixed Simple in C# and web
Optimised performance slightly, made SolarSystem ready for Web Deployment.

Signed-off-by: CoffeeParser <denis.dik@hs-furtwangen.de>
Merge remote-tracking branch 'remotes/origin/master' into SceneManagement

Conflicts:
	README.md
Merge remote-tracking branch 'remotes/origin/soontobe-0.5-master' into SceneManagement
New submodule with important bugfix
Merge branch 'develop' into feat_tee_performance

Conflicts:
	src/Engine/Core/RenderContext.cs
Merge branch 'soontobe-0.5-master' into feat_tee_performance

Conflicts:
	src/Engine/Core/RenderContext.cs
Cleaned up our main folder