The whole project w/ some extras
Character and movement

make a character that is painted over the middle tile, include movment
using a keylistener to update world view and repaint
Tree class and key listeners
moves character when holding key
prints rows and cols, begin creating solid method
Picture tiles, world border, solidity

added a picture tile that can take a file as input and shrink it to fit
into the tile space
added a world border of solid black tiles and int effective world size
fixed solidity problem! I was hiding the instance variables (should
have been declared in constructor)
just renaming the picture tile