new clone added

Out of what's new: The current set becomes "Bomber Man World (Japan, revised sound hardware)" and the dipswitches have been corrected for the Japanese sets. For some reason the cabinet type is switched around for the Japan region.

New Clone Added
------------------------------------
Bomber Man World (Japan) [Artemio Urbina, The Dumping Union]

git-svn-id: svn://dspnet.fr/mame/trunk@25608 749742ba-7341-0410-aadc-df50b521781e
peplus.c: 2 new clones, verified BPROM type and size. Minor documentation update. - NW

git-svn-id: svn://dspnet.fr/mame/trunk@25609 749742ba-7341-0410-aadc-df50b521781e
Fix for bug MT05327.(nw)
Removed not needed include. (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@25610 749742ba-7341-0410-aadc-df50b521781e
Added player 3 and 4 inputs to hoops96 and clones (MT05320). (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@25611 749742ba-7341-0410-aadc-df50b521781e
Fixed to work with MSVC 2012, the second NETLIB_DEVICE parameter is a list of the protected variables and MSVC doesn't like #if within the parameters to a macro. (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@25612 749742ba-7341-0410-aadc-df50b521781e
fix for empty controlled statement with MSVC 2012 (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@25613 749742ba-7341-0410-aadc-df50b521781e
-lastduel.c: Various fixes [Phil Bennett]
 * Fixed madgear and clones background tilemap bitplane order
 * Fixed madgear and clones vertical refresh rate
 * Added buttons 2 and 3 to madgear and clones
 * Fixed ledstorm2 sprite ROM order (though bad sprites remain due to incorrect ROMs)

git-svn-id: svn://dspnet.fr/mame/trunk@25614 749742ba-7341-0410-aadc-df50b521781e
fixed linking with MSVC 2012 (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@25615 749742ba-7341-0410-aadc-df50b521781e
Fixed debug memory access. [Michael Zapf]


git-svn-id: svn://dspnet.fr/mame/trunk@25616 749742ba-7341-0410-aadc-df50b521781e
(MESS) Added guards to prevent access to special devices in new memory
access emulation. [Michael Zapf]


git-svn-id: svn://dspnet.fr/mame/trunk@25617 749742ba-7341-0410-aadc-df50b521781e
(MESS) Use proper method names. (nw)


git-svn-id: svn://dspnet.fr/mame/trunk@25618 749742ba-7341-0410-aadc-df50b521781e
moved netdev_mainclock update & update_param from netlist.c to net_lib.c to fix linking error in mingw and still have it link with msvc (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@25619 749742ba-7341-0410-aadc-df50b521781e
(MESS) Minor cleanup. (nw)


git-svn-id: svn://dspnet.fr/mame/trunk@25620 749742ba-7341-0410-aadc-df50b521781e
Changed atapicdr packet identify to Virtual CDROM because not all images are compressed & the text no longer starts in the middle of the vendor name (software displaying the vendor name used to display "MAME Com"). Added a cdu76s device so that the inquiry for the generic ATAPI and SCSI cdrom drives can also be set to "Virtual CDROM". However none of the Konami GV games care, so I'm not sure which game required that response & that is the only Konami SCSI CD based system. The response is invalid according to the SCSI spec as the strings should be space filled and not null terminated & there are fields not filled in. So it's currently compiled in but not used. [smf]

git-svn-id: svn://dspnet.fr/mame/trunk@25621 749742ba-7341-0410-aadc-df50b521781e
new NOT WORKING
Hide & Seek [Guru]

(I can't find the startup code? - are these ROMs really meant to be blank, or is this a dead PCB?)

git-svn-id: svn://dspnet.fr/mame/trunk@25622 749742ba-7341-0410-aadc-df50b521781e
s2650.c: Fixed problem with uninitialized member in debug builds (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@25623 749742ba-7341-0410-aadc-df50b521781e
(MESS) c64_cart.xml: Added PK-232 driver cartridge. [Curt Coder]

git-svn-id: svn://dspnet.fr/mame/trunk@25624 749742ba-7341-0410-aadc-df50b521781e
(MESS) ibm5170.xml: Added OS/2 2.x. [Curt Coder]

git-svn-id: svn://dspnet.fr/mame/trunk@25625 749742ba-7341-0410-aadc-df50b521781e
Some notes regarding Hide & Seek

git-svn-id: svn://dspnet.fr/mame/trunk@25626 749742ba-7341-0410-aadc-df50b521781e