Fixed the NEI breaking bug (and an undiscovered bug involving sleeping and entering pocket dimensions)
Fixed the NEI breaking bug.

Whoops. We needed that experience packet.
Merge pull request #67 from SenseiKiwi/DungeonPacks

Partial Dungeon Pack and Configurable Dungeon Chain Implementation
yCoordhelper: added top-down search (may be redundant)

This is used for the code that determines where to come out of Limbo in. It tries to search from the top down to find a solid block to stand on. Isn't complete, though. This code does need some considerations put in, though... I'm concerned about Natura's clouds, for instance.
BlockDimWallPerm: Sped up transition from Limbo to Overworld

Hijacking teleportEntity seems to make this faster.
dimHelper: changed teleportEntity to public

This enables use in BlockDimWallPerm for escaping Limbo quickly.
Progress on Implementing Dungeon Packs

Added code for parsing dungeon pack config files. The settings for our
built-in dungeons are now read from a file instead of being hardcoded.
One or two settings aren't being accessed yet and we still don't search
for other dungeon packs in the custom dungeon folder.  That'll come in
another commit.
Minor Change

Minor change - fixing spacing that was messed up by Eclipse.
Merge remote-tracking branch 'upstream/master' into DungeonPacks
Merge branch 'master' into DungeonPacks
Merge pull request #69 from SenseiKiwi/DungeonPacks

Progress on Implementing Dungeon Packs
changes to RiftRender
Merge branch 'master' of https://github.com/StevenRS11/DimDoors
Merge pull request #1 from GreyMario/patch-1

Fixed the NEI breaking bug.
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Thank you!
rift rendering work

Getting closer- still need to sync client and server
Progress on Implementing Dungeon Packs

1. Integrated support for dungeon pack config options into the code
(i.e. we actually DO what the settings specify)
2. Added random transitions from one dungeon type to another. Dungeons
might also begin with a non-default pack.
3. Fixed a config reading bug that caused settings to be ignored and
some invalid settings wouldn't trigger exceptions. Also fixed other
dungeon pack bugs.
Minor Change

Moved the getDimDungeonPack() function from SchematicLoader to
DungeonHelper so that DungeonHelper.RuinsPack could be a private
variable.
Rift rendering work

Not sure if I want to keep working at this or not
Completed Dungeon Pack Implementation

Added code so that the mod loads dungeon packs stored in the custom
dungeons folder. Changed the code for loading bundled dungeons so that
they're loaded as dungeon packs. This means dungeon packs are now fully
integrated into the mod. The changes were tested and seem to be working
perfectly.
Merge branch 'master' of https://github.com/SenseiKiwi/DimDoors