- Initial attempt at an object pool for rocket sprites. Not really a true pool becuase we are not enforcing the max number of objects in the constructor
- Added log messages for all resource load and unload blocks.
- Cleaned up unused code in Jalaga.java
- Added multitouch support
- Enable multi-sampling for smoother graphics
- Added a more traditional game loop that calculates game world data on each screen update
- Stopped using Physics handlers to move the ship sprite and handled direct movement during the game loop.
- Added the ability to fire a projectile from the top senter of the ship sprite