Properly skip color codes
Forgot to fix skipping color codes...

-in the other projects
Applied 03965b6736 to JKA SP.
Merge branch 'master' of https://github.com/Razish/OpenJK
Applied 7853502a8a to JKA SP.
Applied the fixes from d95d9a4 to JKA SP as well.
Replaces jpeg-6 with jpeg-8c.  Adds AVI write support from ioquake3.  (jpeg update was required)
Merge branch 'master' of https://github.com/Razish/OpenJK
Reverted a small change to AI_Mark1.cpp that I did on accident. Not very noticable unless someone modifies weapons.dat
The jpeg-8c files got missed previously.
Merge branch 'master' of https://github.com/Razish/OpenJK
Merge pull request #100 from Nuk3R4z0r/master

Fix checking for color codes in SanitizeString();
Fixed a parsing error in SP that @Ensiform pointed out to me.
Fixed Noghri Stick, Tusken Staff and Tusken Sniper first person models with Mind Trick Level 4 (beware though, they're extremely ugly). Also added cg_gunX/Y/Z cvars back into JKA SP.
Fixed an issue with my previous commit not working properly (tusken staff/noghri/tusken sniper in first person)
Fixed buffer overflow and memory corruption in Q3_SetParm (ICARUS)
Removed assumption that all ICARUS parms are of equal size, sizeof now includes index.
Merge pull request #104 from Lrns123/master

Icarus overflow fix
Added PCH-free CMakeFiles for JASP & JAGame. The vcxproj files still work, too, for those who want PCH.

JK2Game's PCH fuckery is utterly weird. There's a CMakeLists.txt for it but the resulting project does not compile.
Merge branch 'master' of github.com:Razish/OpenJK