* Small bug fixes.
 * Added some code for offsetting the bearing, not used yet.
 * Runtime fixes.
 * Fixed teleporter teleporting AI eyes.
Fixes some bugs.
Rotation offset is enabled.
Angles use only one decimal place now.
 * Added an angle offset, to make it even harder to use telescience.
 * Obfuscated the distance a bit.
* Rounded the distance and seconds.
* Removed obfuscation.
 * Rounds the time.
 * Telescience now works on bluespace crystals, which are special crystals which unlock power settings from the telescience computer.
 * The telescience computer starts with 3 artificial crystals.
 * The crystals can be crushed to blink or you can throw it at someone to make them blink a short distance.
 * You cannot teleport the AI or any anchored mob (unless they are buckled to an office chair).
 * You can make the bluespace crystals from slimes or from research.
 * Lowered the origin and required tech for the bluespace crystals.
 * Commented out the distance value that you receive, making it harder when calculating.
 * Added materials to the origin tech (organic crystal only) and raised material required to make new bluespace crystals.
 * It is now impossible to teleport to the away missions, through telescience.
 * Tidied up the code.
 * Changed some code to use the teleport datum features.
 * Fixed a broken check in the teleport datum.
 * Ghosts can now be teleported again!
Removed MetaStation.v37K.dmm
Updated MetaStation.v38J.II.dmm to MetaStation.v38K.dmm
-Fixed emergency shuttle console issue.
-Fixed arrivals newscaster - it is no longer a security variant.
-Improved Janitor closet and Central Emergency Storage
-Added secure briefcase to Captain's Office.
-Improved Captain's Quarters.
v38k
-Improved maint bar and medbay.
-Added missing assistant, HoS, security officer, janitor, clown and mime spawns.
-Added hydroponics watertank backpacks.
-Added missing panes of glass on the top-left walkway of the MiniSat.
-Added missing brig and prison lockdown buttons to the warden's office.
-Added missing prison lockdown blast doors.
-Added missing power cable in prisoner processing.
-Added various holopads around the station.
-Added missing windows in the walk-way around the MiniSat.
-Added missing lights to AI upload foyer.
-Removed a wall under interrogation monitoring access.
-Removed extra windoor on the chapel mass driver.
-Fixed numerous access level issues in the brig.
-Fixed areas of chemistry not being correctly set, might have caused power issues.
-Fixed tcomms monitors not working due to incorrect network vars.
-Fixed AI upload windows not being shocked.
-Fixed HoS office windows not being shocked.
-Fixed HoS office shutters starting invisible (rather than visibly open).
-Fixed warden's office and security office not having shocked windows.
-Fixed security office and shooting range not being seperate areas.
-Fixed missing wires at the windows by the prisoner shuttle.
-Fixed missing pipe in maint. medbay.
-Fixed door not bolting in unit 1 of the bathroosm.
-Moved tcomms computer station to the MiniSat to get the computers to work again.
-Set AI Upload cameras to also be part of the "AIUpload" network, so AIs can quickly jump to them.
Merge pull request #1787 from Metacide/master

Removed MetaStation.v37K.dmm
Merge pull request #1753 from Giacom/tele_sci_tweak

Telescience Update