v0.6.0.6.1 upd

1. Fully implemented New Ordnance to NPC loadouts, trade, loot etc.
2. Rebalanced weaponry pricing to fit adove addition
3. Added UPD & battery items everywhere - scripts are still wip
4. Tweaked NPC vision params a lot and changed timers for many aspects
of NPC detection to much longer ones.
5. Did large ammount of smaller or larger tweaks and fixes here and
there.

Immediate to-do list:

1. Tweaking of individual weapon profiles to deepen diferrences between
them (this includes reducing upgrade options for lower-tier profiles).
2. Re-implementation of Armory Mod using fixed profiles by r_populik
(I'll try to do this asap, especially since its almost done)
3. Creation and implementation of repair system and items
v0.6.0.7

Fixes:

- fixed weapon price buying weapons of the player, which got broken
after major prices rebuild in previous version
- fixed statistics for damage-reducing drugs for all actor classes
- fixed Master weapon spawning in traders inventory which often got
mixed with their stock

Changes:

- lowered movement speed for Recon class a little
- significantly risen AP capabilities for all AP pistol ammo types

- fully integrated 'Update 13' by N.Aaroe which features the Dynamic
Stashes system
- in consequence - risen chance for actor causing wounded NPC surrender
at distance of 5m to 55%
mp_ranks fix

Added wpn_trg to mp_ranks
Merge pull request #11 from trojanuch/trojanuch-update-3

v0.6.0.7