[SharpDX] Change Color converter from/to string to allow #RRGGBBAA colors as used in paint editors or on the web
[Toolkit] Force the content manager to expect a ContentReaderAttribute on the type. No more seek on the original stream.
[SharpDX] Add DefaultValue attribute on ComponentBase class
[Tools.CompilerTask] Add TkItem.ParentTaskItem, not yet used but will be used when working on per-option files
[Toolkit.Graphics] Fix issue #140. Matrix with size different from float4x4 (like 4x3, 3x4...etc.) are now correctly set into the constant buffer.
[Toolkit.Graphics] Fix EffectParameter value arrays where value is not a multiple of sizeof(float4)
Fixed SkinnedEffect matrix read back and VertexElement.BlendWeights semantic name
Updated documentation
Merge branch 'master' of https://github.com/jwollen/SharpDX into pr141
[Toolkit.Graphics] Restore access to GraphicsResource.GraphicsDevice
[SharpDX] Added methods to create skew Matrix3x2
[Toolkit.Game] Mouse visibility state processed correctly if it was set from Game constructor before creation of game window.
[Toolkit.Game] Added ToDisposeContent helper method to GameSystem.
[Direct3D11] Fixed 'SetMarker' method mapping for ID3DUserDefinedAnnotation
[MediaFoundation] Fixed mapping to allow creation of objects provided by the DXVAFactory class.
[Direct3D9] Fixed issue #143
[Toolkit.Graphics] VertexBufferLayout from type ignored instance count
Merge branch 'master' of https://github.com/jwollen/SharpDX into pr144
[Build] Fix publish to nightly-builds
[Build] Git update before building