SpriteAnimationFrame now has a spritesheet_frame instead of frame.
Split AnimationPlayer into two classes.
AnimationTablePlayer -> TableAnimationPlayer
Added visibility to VisualEffect.
Template world requires this->
Fixed LuaWrapper LoadModule message.
TableAnimationPlayer is pointless, change how SpriteAnimationPlayer is used.
Exported SpriteAnimationPlayer.
Export SpriteAnimationTable
SWIG can't recognize a std::string.
Fix old mistake on ugdk_util.
AnimationPlayer handles NULL animation correctly.
IndexableTable max index is now more dynamic and not a template argument.
Default value for mirror on SpriteAnimationFrame, also make sprite respect frame mirror.
Merge branch 'usage_fixes' into dev