Stash Comit - DON'T WORK
Merge remote-tracking branch 'origin/konkitWorkingBranch' into Zyga_Working_Branch
Merge remote-tracking branch 'origin/KonkitDLLBranch' into Zyga_Working_Branch
Add UnitTest's - to test Colider

Big changes. Reactored game objects.
Improved objects instantiation.
Create a scene moved to LevelBuilder
Merge remote-tracking branch 'origin/konkitWorkingBranch' into Zyga_Working_Branch

Conflicts:
	ProjectSpaceshooter/Headers/Bullet.h
	ProjectSpaceshooter/Headers/ColliderComponent.h
	ProjectSpaceshooter/Headers/CollisionSystem.h
	ProjectSpaceshooter/Headers/Core.h
	ProjectSpaceshooter/Headers/EffectObject.h
	ProjectSpaceshooter/Headers/Enemy.h
	ProjectSpaceshooter/Headers/GameObject.h
	ProjectSpaceshooter/Headers/PlayState.h
	ProjectSpaceshooter/Headers/Player.h
	ProjectSpaceshooter/Sources/Bullet.cpp
	ProjectSpaceshooter/Sources/Enemy.cpp
	ProjectSpaceshooter/Sources/PhysicsComponent.cpp
	ProjectSpaceshooter/Sources/PlayState.cpp
Repairs after merge
fix of add vector to current velocity