Testing our png creationg and socket.io for communicating between server and client
Split JS from html in client side. Created public folder, organized code
Added css file and static testing for scene canvas element
Added render button, clicking it returns a randomized array of pixels. Very slow since it is drawn on canvas. Must use streaming png for better results
Send a static scene to backend. Created various modules for Ray, Point, Vector, Sphere - but no function bodies yet
Added basic code for Point and Vector classes
Added more functions to Vector
Added plane intersection code
First render! Exciting weeks coming in the future
Closer to rectangle rendering
PNG file will be generated instead of extremely slow canvas drawing
Attempting to add images director without the files inside it to repo
Added public/images folder to repo
Fixed png pipe create writable stream asyn error. Displayes percentage progress only even 10%