New games added as GAME_NOT_WORKING
-----------------------------------
Fruit [Any, R. Belmont]


nw: This game based on a 486+PC h/w+VGA SoC appears to boot into MS-DOS successfully (based on logging IDE commands) and the game may even be running, but there is no video at all.  If any of the PC experts could take a look it's probably something relatively obvious :)

It also has a Sound Blaster compatible sound system which isn't currently hooked up.



git-svn-id: svn://dspnet.fr/mame/trunk@22485 749742ba-7341-0410-aadc-df50b521781e
(MESS) merged DAGZ80 into SELZ80 driver. Added a new bios version of SELZ80. [Robbbert]

git-svn-id: svn://dspnet.fr/mame/trunk@22486 749742ba-7341-0410-aadc-df50b521781e
Deleted old files

git-svn-id: svn://dspnet.fr/mame/trunk@22487 749742ba-7341-0410-aadc-df50b521781e
fixed RTPT flags calculation & added a new divide implementation that uses a much smaller table [smf]

git-svn-id: svn://dspnet.fr/mame/trunk@22488 749742ba-7341-0410-aadc-df50b521781e
removed comment as the divider is new (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@22489 749742ba-7341-0410-aadc-df50b521781e
(MESS) misc new dumps from carrot, TeamEurope and others. nw.

git-svn-id: svn://dspnet.fr/mame/trunk@22490 749742ba-7341-0410-aadc-df50b521781e
small update on dips

git-svn-id: svn://dspnet.fr/mame/trunk@22491 749742ba-7341-0410-aadc-df50b521781e
Partial support for 1f801060 for setting the RAM size, if the size is set larger than the actual memory then RAM is repeated. As a result the RAM is no longer included in the drivers memory map, you have to specify the size in the machine. [smf]

git-svn-id: svn://dspnet.fr/mame/trunk@22492 749742ba-7341-0410-aadc-df50b521781e
(MESS) nes.c: major refactoring and improvements of NES/FC cart emulation: [Fabio Priuli]
- converted carts, mappers and pcbs to use slot devices
- fixed starting of Famicom, Famicom Twin and Dr. PCJr
- fixed handling of "no disk" in FDS so that the system displays Mario and Luigi 
  jumping around as expected
- added AY8910 sound to Sunsoft-5B (Gimmick JPN sfx)
- added YM2413 to VRC-7 (Lagrange Point OST)
- added support for recorded samples to Jaleco sport titles and to Bandai Family Trainer
  Aerobics Studio, thanks to notes by hap and egoh, and recordings by Pongbashi 
  (samples are needed because these games use a currently undumpable speech chip)
- added support for NES-EVENT pcb used by Nintendo World Championship 1990,
  including dipswitches
- added support for Galoob Game Genie real usage (in addition to the codes which
  Puggsy added to his cheat collections): when you load ggenie, a second cartslot 
  becomes available to load another game attached to the cheat device (e.g. with
  "mess.exe nes -cart ggenie -cart2 smb") and you can enter the cheat codes as in a
  real NES
- added support for Nantettatte!! Baseball lock-on mechanism, based on the tests
  performed by naruko on his carts: when you load nantbb, a second cartslot 
  becomes available to load one of the two update minicarts (91 Hen or OB Hen)
- improved emulation of Namcot 163, 175 and 340 boards, based on the tests
  performed by naruko, lidnariq and bootgod on the real hardware
- moved Nantettatte!! Baseball minicarts to a separate list (nes_ntbrom.xml) because 
  they cannot be loaded in the NES directly, but only through the nantbb subslot
- emulated bus conflict (CPU/PRG) in PCBs documented as having it
- partial emulation of open bus, enough to make working the games using it as a sort
  of protection
- fixed crash when loading files using FFE mappers
- fixed mirroring in some boards (Sunsoft DCS and UNL-CC-21) and in some games
  (e.g. Paris Dakar Rally Special and Escape from Atlantis)
- fixed a few bugs in Tengen 800032 emulation (mapper 64), promoting Klax, Xybots 
  and Road Runner to work state
- fixed Tengen 800037 emulation (mapper 158), promoting US Alien Syndrome to work
  state
- added working emulation of many bootleg pcbs used for pirate conversions from FDS
  (Ai Senshi Nicol, Doki Doki Panic, Fuuun Shaolin Kyo, Green Beret, Monty no Doki 
  Doki Daidassou, Tobidase Daisakusen, Super Mario Bros Malee 2 / Genius Merio Bros...)
- improved emulation of many pirate pcb (BMC-GOLDENCARD-6IN1, KS7013B, 
  KS7012, BMC-GHOSTBUSTERS63IN1, UNL-MALISB, MAXI15 and more...)
- improved RacerMate Challenge II emulation, but the game is still not working due to
  unemulated bicycle controller
- added CPU-based IRQ mode in Tengen 800032 emulation (mapper 64), fixing
  Skulls & Crossbones gfx (but the game is still not working)
- fixed many small inaccuracies in the old code, spot during the conversion
- added support for most other known pcbs, even if in most cases emulation is only
  sketchy
- reduced the need of fake alt pbcs for boards which only differed by mirroring handling 
  (these are now recognized through the "mirroring" feature)
- removed fake wram which was added to a lot of partially documented pcbs and 
  re-added it only where actually present, so to more accurately document what was 
  really in the carts

Out of whatsnew: There's still a lot to do (e.g. to clean up the implementation of the pirate pcbs)
but I hope that submitting this now I can get some wider testing help so to catch and fix regressions 
before next release :)

git-svn-id: svn://dspnet.fr/mame/trunk@22493 749742ba-7341-0410-aadc-df50b521781e
gcc suggested parenthesis (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@22494 749742ba-7341-0410-aadc-df50b521781e
Added a temporary way to get to the PSX RAM as a couple of share1 lookups remained. (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@22495 749742ba-7341-0410-aadc-df50b521781e
Fruit: fix VGA BIOS mirror, RAM amount, and HDD writability [Carl, R. Belmont]



git-svn-id: svn://dspnet.fr/mame/trunk@22496 749742ba-7341-0410-aadc-df50b521781e
(sync fix)

git-svn-id: svn://dspnet.fr/mame/trunk@22497 749742ba-7341-0410-aadc-df50b521781e
renamed the gte acc class to int44 to better describe what it is & uses the register names instead of the array index in a couple of places (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@22498 749742ba-7341-0410-aadc-df50b521781e