Create a Enemymanager in SectorTemplate
Half completed BroadPhase Collision Detection with the help of Nathan van Geffen;

Completed Narrow Phase totally done by Nathan van Geffen;
Completed but not tested ContactResolver Advanced (by myself).
Making Ship in the main & passing through to Sectors
Merge remote-tracking branch 'origin/Developer' into Editing_SectorManager
Added InputManager. See https://github.com/gametechnology/psi-2013/wiki/Inputmanager for information.
Merge branch 'Developer' of github.com:gametechnology/psi-2013 into Developer

Conflicts:
	lib/EngineDebug/engine.lib
Engine and game are now in the same solution. Game.cpp has been removed from the game solution; it shouldn't have been there in the first place.

About 80 less warnings and removal of the time-out of the game loop. The enum of
stationtype has been optimized and cleaned.

Conflicts:
	build/Engine/Stella Incognita Engine.vcxproj
	build/Stella Incognita.suo
	build/Stella Incognita.vcxproj
	build/Stella Incognita.vcxproj.filters
	include/Engine/Game.h
	include/Engine/Input.h
	lib/EngineDebug/engine.lib
	lib/EngineRelease/engine.lib
	source/Engine/Game.cpp
	source/Engine/Input.cpp
Fixed the usage of InputManager
Fixed the usage of InputManager part 2
RE-Implemented SectorManager in main.cpp, Because René thought it was necessary to remove my work without my consent. Thanks...
Fixed my fail merge.
Create Ship in SectorTemplate. not in main
Merge branch 'Editing_SectorManager' into Developer

Conflicts:
	source/Game/main.cpp
	source/Game/main.cpp.orig
Tested new collision resolver and showed promising results.
Added assets for the Power Station. Changed a few

Power Station code lines to merge it nicely with the
whole game. Changed HelmSceneTest to ShipScenes.
Commited & pushed with help of Simon Karman.
Merge branch 'PowerStationFeature' into Developer

Conflicts:
	build/Stella Incognita.vcxproj
	build/Stella Incognita.vcxproj.filters
	source/Game/Stations/PowerStation.cpp
PowerStation driver fixed. With Simon Karman
Cleaned up ship class
Added BasicMoverComponent.

- Added it to Ship.

With Steven Gunneweg and Mitchell Ensink
added originalradius and outerradius to the enemy variables aswell as it's getters and setters. Collision resolving now works perfectly and solves too high interpenetration by reducing the radius. Collision detecting has been enhanced and when there is no collision then the radius get reset to it's original radius.