Don't assume that fTarget is an Actor.
Allow passing a NULL script to Object::SetScript()
Remove Script execution on Click for Regions. Set the room script, then reset after executing
Don't update just actors, but also every object. Causes a crash sometimes,
need to investigate
Load and set Door scripts
No need to have Region::ScriptRef(), since script is set on construction
Set the room script in Core::EnteredArea
Comment the script loading for now, as it crashes
Modify Actor::MergeScript
Comment for now
Added commented debug output
Object: protected -> private