Updated some debug + added a (not result) check in isLoggedIn()
Increased the wait time when waiting for the client to load.
INV_SLOT_LOW/HIGH -> BACKPACK_SLOT_LOW/HIGH; Moved the setting of __slots to _updateBounds() -- since __init was being called at the end of the file, it wasn't properly being updated AFTER the gametabs bounds were set.
Added debugging to TRSMinimap.__find; updated world map color and added a tolerance to the color finding.