- GZDoom-side of the fix from ZDoom r4193, included in r1543: putting a lightlist in a sector caused that sector's floorlight and ceilinglight to be ignored.

git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1545 b0f79afe-0144-0410-b225-9a4edf0717df
* Updated to ZDoom 4202:
- Added SXF_TRANSFERSPECIAL and SXF_CLEARCALLERSPECIAL flags for A_SpawnItemEx.
- Added an enum for the values a Trace callback function can return.
- Added a userdata parameter to pass to the Trace callback function.
- Added FDARI's A_CheckLOF, modified to use a Trace callback function.
- Stop storing rail hits in a global variable, and consolidate the two railgun callbacks into a single function.

git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1546 b0f79afe-0144-0410-b225-9a4edf0717df
* Updated to ZDoom 4204:
- Added Weapon.MinSelectionAmmo1 and Weapon.MinSelectionAmmo2 to exclude weapons from autoselection even if they have enough ammo to be used.
- Made FName::NameManager::Inited a static member variable.

git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1547 b0f79afe-0144-0410-b225-9a4edf0717df