Fixed some more compilation errors on Linux/Mac when compiling as a Debug build.
Merge pull request #258 from sjdowling/master

Increase iteration speed by using preincrement
Rename Visual Studio project generators to use retail name not internal name
Implement raw mouse input for SP on Windows (in_mouse 2)
Use virtual screen dimensions for mouse activation on SP too.
Cleaned up ugly mess in VChat code and fixed potential exploit by evil server hosts plugging in negative numbers for client numbers, allowing for memory traversal.
Fixed crash when player uses non-ASCII character in name.
Merge remote-tracking branch 'upstream/master'
Updated README.md with new builds page at builds.openjk.org
Remove NASM requirement in cmake file since it is no longer being used (non-win32).
Fixed potential out of bounds access in MP's dma sound code.
... And the same commit for SP
Filesystem fixes where expanded paths are the same ("." with real basepath etc)
Allow double ## comments in shaders as actual comments to prevent badness from maps like Atlantica.
Shame on you SzicoVII for not using the actual comment starters.
Valid comments in parsed files have always been '// ...' or '/* ... */'
Allow ## in rd-dedicated shader parser too.
Though I'm not sure the dedicated even uses it at all.  But just to be safe.
Revert last two commits. See #271.
g_gametype can't be archived, causes issue with local and remote play.
Because if you play locally and then its archived, you end up with weird latch/wrong value cvars upon going to remote play.
Merged fix from ioquake3 author @zturtleman:
Fix predicting touching items in CTF and 1FCTF
In CTF, rail or plasma gun/ammo were not predicted for pickup depending on what team player is on. The rail and plasma values are the same as PW_REDFLAG and PW_BLUEFLAG.
In 1FCTF, only neutral flag, BFG, and BFG ammo were predicted for pickup. WP_BFG is equal to PW_NEUTRALFLAG.
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For JA this means that with the buggy behavior in CTF mode (all now fixed):
Only metal bolts and rockets were getting predicted on relevant teams
Only pistol and e11 were getting predicted on relevant teams
Only medpakbig and binocs were getting preidcted on relevant teams
No Health/Armor pickups were predicted at all
The previous message was actually slightly incorrect.

Metal bolts and rockets were not predicted in CTF depending on team (every other ammo type was unaffected)
Pistol and E-11 Blaster were not predicted in CTF depending on team (every other weapon was unaffected)
Holdable Medpack_Big and Holdable binoculars were not predicted in CTF depending on team (every other holdable was unaffected)
Health/Shield pickups were not actually ever affected
Update README.md