tab completion was driving me crazy with the name switched around

--HG--
rename : Cocos2D_ThirdPartyNotices.txt => ThirdPartyNotices_Cocos2D.txt
turned cocos2dx and CocosDenshion into libraries

--HG--
rename : tinyxml/tinystr.cpp => cocos2dx/platform/third_party/tinyxml/tinystr.cpp
rename : tinyxml/tinystr.h => cocos2dx/platform/third_party/tinyxml/tinystr.h
rename : tinyxml/tinyxml.cpp => cocos2dx/platform/third_party/tinyxml/tinyxml.cpp
rename : tinyxml/tinyxml.h => cocos2dx/platform/third_party/tinyxml/tinyxml.h
rename : tinyxml/tinyxmlerror.cpp => cocos2dx/platform/third_party/tinyxml/tinyxmlerror.cpp
rename : tinyxml/tinyxmlparser.cpp => cocos2dx/platform/third_party/tinyxml/tinyxmlparser.cpp
rename : HelloWorld/inc/corewrappers.h => cocos2dx/platform/win8_metro/corewrappers.h
rename : HelloWorld/inc/d3d11shader.h => cocos2dx/platform/win8_metro/d3d11shader.h
rename : HelloWorld/inc/d3dcompiler.h => cocos2dx/platform/win8_metro/d3dcompiler.h
rename : HelloWorld/inc/shcore.h => cocos2dx/platform/win8_metro/shcore.h
rename : HelloWorld/inc/xinput.h => cocos2dx/platform/win8_metro/xinput.h
adding .hgignore for mercurial (hg-git) users
cleaned up project somewhat, plus moved shaders into cocos2dx project

--HG--
rename : HelloWorld/Assets/Textures/CCDrawingPixelShader.hlsl => cocos2dx/shaders/CCDrawingPixelShader.hlsl
rename : HelloWorld/Assets/Textures/CCDrawingVertexShader.hlsl => cocos2dx/shaders/CCDrawingVertexShader.hlsl
rename : HelloWorld/Assets/Textures/CCGridPixelShader.hlsl => cocos2dx/shaders/CCGridPixelShader.hlsl
rename : HelloWorld/Assets/Textures/CCGridVertexShader.hlsl => cocos2dx/shaders/CCGridVertexShader.hlsl
rename : HelloWorld/Assets/Textures/CCLayerColorPixelShader.hlsl => cocos2dx/shaders/CCLayerColorPixelShader.hlsl
rename : HelloWorld/Assets/Textures/CCLayerColorVertexShader.hlsl => cocos2dx/shaders/CCLayerColorVertexShader.hlsl
rename : HelloWorld/Assets/Textures/CCParticlePixelShader.hlsl => cocos2dx/shaders/CCParticlePixelShader.hlsl
rename : HelloWorld/Assets/Textures/CCParticleVertexShader.hlsl => cocos2dx/shaders/CCParticleVertexShader.hlsl
rename : HelloWorld/Assets/Textures/CCProgressTimerPixelShader.hlsl => cocos2dx/shaders/CCProgressTimerPixelShader.hlsl
rename : HelloWorld/Assets/Textures/CCProgressTimerVertexShader.hlsl => cocos2dx/shaders/CCProgressTimerVertexShader.hlsl
rename : HelloWorld/Assets/Textures/CCSpritePixelShader.hlsl => cocos2dx/shaders/CCSpritePixelShader.hlsl
rename : HelloWorld/Assets/Textures/CCSpriteVertexShader.hlsl => cocos2dx/shaders/CCSpriteVertexShader.hlsl
rename : HelloWorld/Assets/Textures/CCTexture2DPixelShader.hlsl => cocos2dx/shaders/CCTexture2DPixelShader.hlsl
rename : HelloWorld/Assets/Textures/CCTexture2DVertexShader.hlsl => cocos2dx/shaders/CCTexture2DVertexShader.hlsl
rename : HelloWorld/Assets/Textures/CCTextureAtlasPixelShader.hlsl => cocos2dx/shaders/CCTextureAtlasPixelShader.hlsl
rename : HelloWorld/Assets/Textures/CCTextureAtlasVertexShader.hlsl => cocos2dx/shaders/CCTextureAtlasVertexShader.hlsl
Merge pull request #19 from moswald/wp8

Libraries created