Added in an Enemy array, a function to populate it, and fixed it so that we get 10 enemies spawning in random locations per level.
Added combat

There are bugs and things are hard-coded in that need changed in the
future, but combat seems to be working.
Minor changes to combat

Made some minor changes to combat, and some very minor changes to
interface. Added some help strings. There is still a bug with combat
where random enemies can't be attacked.
Enemy movement!

There's a bug where enemies come back to life when they attempt to move.
Attributes

Attributes now contribute to combat and leveling has been implemented.
Formulas definitely need tweaked and there are bugs.
Zombie enemy bug.

Fixed bug where enemies don't die, but there are still some enemies that
don't move and you can't attack.
Display

Combat is displaying properly (I think).
Fixed bugs

Tweaked some of the game's balance, fixed some bugs, yadayadayada
Fixed the "0 - 50" thing
haha
Merge branch 'Andy2' of https://github.com/ConcordUniversityMath240/FinalProject.git

Conflicts:
	roguelike/bin/Debug/main.exe
	roguelike/game.h
	roguelike/main.depend
	roguelike/main.layout
	roguelike/map.h
	roguelike/obj/Debug/main.o
	roguelike/object.h
Layout again...
Merge branch 'candyx' of https://github.com/ConcordUniversityMath240/FinalProject.git

Conflicts:
	roguelike/interface.h
	roguelike/main.layout