Conways Game of Life implemented on TMO. Pretty much working well, though I think there's a bug with the torus wrap-around code in the upper left hand corner (maybe others too).
Fixed world wrap bug.
Pressing button 3 resets the game.
Merge branch 'quest-for-stable'

Conflicts:
	Makefile
	games/gamelib.c
	games/gamelib.h

'Bout time we brought everything together and updated master.
Fixed merge conflicts, all new games/bug fixes/features in master now.
refactored GetBit and related funcs to be GetBitUInt8 since that's the context in which they are most often used.
Fixed warnings from display.c
Fixed warnings in demos.c
Fixed warnings in gameoflife.c. See line 19 for example of casting to pointers from integers. I need to convert this whole dang codebase to using portable types soon...
Fixed warnings in menu.c
Fixed warnings in memviewer.c
Fixed warnings in invaders.c
Fixed warnings in gfx.c
Fixed warnings in print.c (sans warnings about functions defined but not used)
Fixed warnings in input.c
Added a faster function for NumLivingNeighbors in gameoflife.c. Also now prints number of generations/second to console.
Merge branch 'game-of-life'

Conflicts:
	games/gameoflife.c