Fix issue where non-BlockContainer TEs would not be removed properly.
Add in some additional ticket loading callbacks for ChickenBones. Closes #284
Add in a call to determine if there are possible chunktickets for a world. This should let
Mystcraft and other dynamic world generating mods check if they should immediately load
a world based on existing chunk tickets.
Fix #289
Add wget and unzip from GnuWin32 for use in the setup scripts.
Update FML, now includes python, and will download MCP for you
Update python files to add support for specifying MCP directory and FML downloading MCP on the fly.
Fix issue with DimensionManager.shouldLoadSpawn
Tweak release.py script: HEAD==master in general

Update FML: 26a2ef5
26a2ef5 Add a modid on the mods list, should make it easier to do things like fo
b4e3490 Fix build eclipse extractor task
828341f Fix typo
7a8dae5 Try and make branch non-derpy
d3c0e1f Try defaulting branch differently
9c77d3f Remove old eclipse workspace and ship/extract as a zip file (use ant set
6371e9b Assume Forge is the parent directory when checking for AT configs.
516954e Name both zips the same format
1151d5c Last part of branch name only please
25f1dda Try and get a valid branch name on jenkins
39a146f Clean up build.xml script- support outputting a branched jar file
037dcae Small derp in install.py
01d6da3 Try marking python as binary.
8b26659 FML will now attempt to download MCP as part of the install process Now
42b3e6a Windows Python distrabution created using py2exe, thanks Fesh0r for the
e709ab8 Marked more spots in gui/items bitmask as being free.
Fix typo in chunkmanager config
fix List configs
Add Chunk Watch and UnWatch events.
Fix static method, closes #271
Don't spam the log if a mod requests a ticket beyond their maximum. A single message is fine.
Remove MCP from released src distro.. whops.
Fix release script for new forge job name. Add in skip changelog option for local builds
Added terrain gen events
Added biome color events for @XCompWiz
Removed unchanged file
Readded unchanged version
For @XCompWiz, added a hook to allow mods to dynamically change the color that water is rendered.
Fix RenderBlocks patch, touch branch
Cleaned up eclipse workspace and moved it to a zip file.
Setup will extract it if it doesn't already exist.