add video link
building TDNodeBuilder class hierarchy ... centralize the building of client elements and object nodes, etc.
Update README.md
another crack at node builder implementation (I like this variant better ... not complete)
package up debug tools  and debug tools tests separately
builder registration logic
nuked the failed builder experiment ... newer approach is superior
add test tool package
stage is set to replace implementation of Object>>asTDObjectNode:topez:aspect: and friends ... same renaming and repackaging left over from addition of test package
add test for TDTopezServer>>buildNode:for:aspect: .. not passing yet
add displayOops arg to tzNodeDisplay... use it in TDTopezServerTests ... both new tests pass
splice node builder in at Object>>asTDObjectNode:topez:aspect:
start work on WindowBuilder logic ...
adding initial test case for window builder ... fix some test result display issues ... checkpoint while I revamp testing framework: cannot afford to break basic debugger functionality for the sake of a test:)
don't dink with nodeBuilders during tests ... move testSuite up one level to make it more accessible ... push server tests around a bit
when debug shell window is closed, all of the windows associated with that shell are closed as well ...
use #edit as the aspect for debug tools ... don't need tool specific aspect as #edit is enough to distinguish from #inspect
finally get TDDirectoryNodeClientListElementBuilder up to snuff ... again need to make displaying oops optional for testing purposes ... of course option oops will be useful for devs as well
add displayOops and characterLimit to shell tool ... current set of shell tools are passing ...
generate a testSuite file for each tool and generate a master testSuite for all tools ...

TDPluggableNode will not implement an editBlock ... that needs to be handled by standard
lookup through builders since the builders can be customized on a per class basis ... need
to consider how we'll stop the object node loop ....