Output a rough players per day estimate.
This should never be happening anyway since the bots always choose random, but just in case.
Find players by time of day.
New miniobjective, one player is chosen as the target that everyone else has to try to kill.
Dial back a tad on the athletic move speed buff.
Pull back a tad on grenade radius/damage.
Keep track of player kill and death locations. Reorganize data into a container to ensure that it's never saved between levels. Add a guard to prevent multiple calls to LevelShutdownPostEntity() from sending an empty data packet.
Send data about unique connections so we can track how we're doing better.