Basic implementation and integration of DisassemblyManager
Correctly identify the start of a line when changing the address
Fix copy disasm
Fix follow branch, display symbols
Fix branch lines
Qt: Some platforms don't like letters in version number.
Qt: Fix version strings (some platforms need this)
Minor logging improvements in sceAudio.
Mask block transfer stride correctly per tests.

1024 is valid, but nothing higher.

May help graphics in some games.
Merge pull request #4634 from unknownbrackets/gpu-minor

Allow block transfer stride of 1024
Massive speed optimizations
Minor optimization
More efficient "loose" opcode detection, clear entries when symbols were loaded
Don't recompute number of lines of a function every time
Correctly rescan visible data
Fix stepping
-Get branch lines for opcodes outside of a function
-fix labels causing analyzing issues
Merge pull request #4636 from Kingcom/Debugger

Disassembler overhaul
Merge remote-tracking branch 'upstream/master' into fps2