Start of test environment for projectile collision;
Added some enemies; added FPS Camera;
Removed unused code; placed some last comments;
Added Keyboard Input 1-2-3; Different Methods for testing; Using Input from Game Engine;
Changed the testscene to have an extra debug button for ship and laser. Added code for laser and enemyfighter collision. Removed commented code in Enemy.cpp
replaced the shooting code to the update()
test for the inRangeList, print out every item in list
Merge stuff
create only 1 drone and  be sure fighter will always follow, for testing laser shooting
Basic Removal of Enemies finished, is tested and showed promising. Current set up is to put the enemy at infinitely distance away and then child removed.
Merge branch 'ProjectileCollision' of https://github.com/gametechnology/psi-2013 into ProjectileCollision

Conflicts:
	source/Game/CollisionTestScene.cpp
	source/Game/CollisionTestScene.h
Merge branch 'Lazer-Pool' into ProjectileCollision

Conflicts:
	build/Stella Incognita.vcxproj.filters
Changed input for key 4 and 9; enemy fighter can shoot with M;
Finished basic removal. The object disappears without being moved a million miles away.
Changed test environment
commented powerstation in Ship.cpp; edited collision in Laser (Hugo); fixed some things;
Merge branch 'ProjectileCollision' of github.com:gametechnology/psi-2013 into ProjectileCollision
Added DummyShip, without functionality; not showing visual yet; put the input on chronological order;
DummyShip is visible;
Added the basic removal to the destroy function of Entity, allowing with a single call for an Entity to be removed.