first pass of source and IDE project reorganization
fixed straggling build errors; renamed internal zl-vfs files
added remaining exe targets to vs2008; fixed up hosts to build and run basic samples
removed shader log printing on success ('No errors')
fixed transform/traits sample; fixed bug in MOAINode
merged in changes from reorg; fixed conflicts, updates moai_lua headers
cleaned up merge a bit more and fixed some of the vs2010 projects
[Reorg] Fixed build in osx with cmake.

* Modified CMake projects to reflect changes of previous commit.
* Made moai-http optional in GlutHost.cpp via MOAI_WITH_HTTP_CLIENT.
* Updated MOAIFoo and all the related files to reflect moai-core vs. moaicore change.
* Made MOAIAction's inheritance from MOAIInstanceEventSource virtual.
* Made inclusion of Box2D and Chipmunk headers optional in MOAILayer.cpp
* Updated MOAIProfilerReportBox to use the new conventions.
* Added zl-gfx/pch.h to /zl-gfx/headers.h in order to include needed data types.

TODO: GlutHost is still unable to run correctly. Bugs need to be fixed.
[Reorg] Fixed Linux build.
Merge branch 'master' of https://github.com/moai/moai-dev
added MOAI_WITH_HTTP_CLIENT to moai_config.h