BREEDING: Player drops with the height of each stack
SPREAD BEAVER: Changed the pink color to purple and added more of the purple line in section 3
HURRY GO ROUND: Added some more art, and started to code in the enemies changing
HURRY GO ROUND: Refactored a lot of stuff, enemies pop and can collide now. Footprints are not made in the air. Have to test it but in theory the enemies will change too
HURRY GO ROUND: simplified hurry go round a lot and it seems to run the way I would expect it too
DOUBT: Added in gravel for the bottom. Need to make it a hard boundary now
DOUBT: limited players movement downward
DOUBT: Put boundaries on the players movement in the fishtank