rename variables to avoid ambiguity
look_around after moving ai
update block matrix on character movement for los
use level block matrix in collision detection instead of iterating each tile and object layer
make tile_is_solid take x, y instead of a tuple
walking into solid tiles still counts as a move
allow the same message to popup again and again
add a DebugEvent
F2 sends a "animation cheatsheet" DebugEvent
func to get raw animation data
created draw_animations_cheatsheet() -- F2
todo