- When moving polyobjects, recalculate the floors and ceilings for the actors in their bounding boxes. (See http://forum.zdoom.org/viewtopic.php?f=2&t=35616)

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4192 a95907f1-e10c-0410-b46f-9e587ccb1026
- Fixed: Putting a lightlist in a sector caused that sector's floorlight and ceilinglight to be ignored.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4193 a95907f1-e10c-0410-b46f-9e587ccb1026
- Random spawners no longer move the missile forward when spawning them, because presumably
  whatever spawned the random spawner already took care of this.
- Added a maxdist parameter to P_CheckMissileSpawn() to help ensure that it doesn't completely 
  move the spawned missile outside of its shooter (and potentially beyond a wall the shooter
  might happen to be standing next to).

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4194 a95907f1-e10c-0410-b46f-9e587ccb1026
- A player's Speed is now applied to their upmove as well as their forwardmove and sidemove.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4195 a95907f1-e10c-0410-b46f-9e587ccb1026