Fix alpha blending for HW transform
Defer vertex decoding until flush. Track draw calls so that they can be cached later.
Vertex caching now works for HW transform + VBO, not including RECTANGLE primitives yet.
Don't muck with currentMIPS->r in the slowmem jit.
Properly save registers before the slowmem call.
Refactor jit slowmem, add lbu to jit since easy.
Fast path scratchpad too, shouldn't be expensive.
Oops, lost the CONDITIONAL_DISABLE.
Optimize static memory read/writes in jit as well.

Like the arm jit does.
Fix 64-bit memory dereferencing.
Since flipping the op is easy, also do lb/lh.
Don't write anything to a bad static pointer.

Not sure what came over me...
Set the PSP language in the config file
Merge pull request #450 from Xele02/master

Set the PSP language in the config file
Merge pull request #444 from unknownbrackets/jit-minor

Don't muck with currentMIPS->r directly in the slowmem jit
Make swc1 and lwc1 fast even without fastmem.
Merge branch 'master' into vertexcache
Merge pull request #454 from unknownbrackets/jit-slowmem

Make swc1 and lwc1 faster even without fastmem
GPU "dirty" optimization, wip vertexcache
Merge pull request #423 from raven02/hw

Fix alpha blending for HW transform