Adding the LevelLoad project.

This project will be the Library from which we load levels.

The LevelLoader object is the base class which will contain all the other
things which shall be loaded.

I'll start working on setting up a skeleton soon.
Adding documentation for LevelLoader.

Attempting to make sure that everyone knows what we're doing.
Added component loader classes.

Note that all entity loaders inherit from the EntityLoader class. As far
as I have tested, it looks like inheritance of public members will work.

We might even be able to generalize the entities in the LevelLoader class
through encapsulation... but I think we should stay away from that.

What I'm planning right now is that we can use the EntityLoader to add
things specific to entities and then these traits will be added to all
Enemies, NPCs, and Player loader definitions. More convenience than design
choice.
Clarified general structure with barely adequate comments.
Adding skeleton structure to the LevelLoader class.
Fixing component loaders to have public access.
Beginning work on the SpriteLoader.
Finishing the Sprite Loader and Player Loader...

Will need some more work as we integrate the loaders later. I think I'm
done for the night. Tomorrow, hopefully, we can finish all the loader
definitions and can work on integration.
Fleshed out the tiny DialogueLoader.
Added the DialogueNodeLoader.
Fleshed out the DialogeNodeLoader, seems complete. [Level Loading]
Pushing local changes...

Not quite done with any thing... but I'd like to continue working on my
other computer.
Merge branch 'LevelLoader' of github.com:Bacon41/PantheonPrototype into LevelLoader
Golden bullets.
Recapitalized the variables because I am a n00b. [DialogueManager]
Merge branch 'LevelLoader' of https://github.com/Bacon41/PantheonPrototype into LevelLoader
Fixed the facing issue
Merge branch 'LevelLoader' of github.com:Bacon41/PantheonPrototype into LevelLoader
Finished LevelLoader example file, need to flesh out a few areas before it is ready.
Kept LevelLoader documentation up-to-date with the master's documentation.