File added to Visual 2012 project settings.
An old file that was forgotten to be added when it was created.
TetrisBoard random generation is now seeded properly.
Bug fix! Plus friend class classifier removal.
In network game it could get out of sync is now fixed.
The local moves was sended along with the next block. But if there were many moves the next block could be changed but this info was not sent because the move has not been perfomred on the tetrisboard.
The solution was to calculate the local moves directly when sending the information. So now it is only the remote moves that are performed when the network recieves input and local inputs are ignored.

Friend class classifier in class Player was also removed.
Massive bug fix! Network sync problem!
The out of sync problem where the first remote player will go out of sync was solved.

The problem that only local players got added rows was solved too.
Bug fix! Ready is now showed correctly for new connected clients in the looby.
Added new class PlayerInfo and other changes due to this.
The class PlayerInfo should be used by class TetrisGame which it can use more safely with out risking out of sync problem.
It will also make the class Player more readable.
Increased code readability.
Updates due to changes in MwLibrary.