fixed always render video (-V ignored)
only set ACTORPATH if not already set
fixed wrong error message when parsing -c parameter (depth)
ugly but working hack to capture GL actors
Core (LV::RandomContext): Update and fix documentation
Merge branch 'master' of github.com:Libvisual/libvisual
added new display driver "stdout_sdl"
removed stale glx_driver.hpp include
fixed help message
fixed depth mashup
use -c24 argument again, switched to stdout_sdl driver (snapshotting GL and non-GL actors works now) \o/
some cleanups, flip GL captured buffer using a 2nd buffer + CPU
lv-tool (SDL): Remove SDL_HWPALETTE from video flags when using OpenGL
Merge branch 'master' of github-rigid:Libvisual/libvisual into lvtool-opengl-working
lv-tool: Set display title from lv-tool instead of within drivers
removed SDL_HWPALETTE flag, added list of available output drivers to help text
Merge branch 'lvtool-opengl-working', should close issue #44
lv-tool: Fix indentation
Fix typo in HACKING
List options for boolean build settings in HACKING