Removed unnecessary file main.js
Refactored the object that stores all the property meta-data,
renamed from "descriptions" to "parameters"
Day one of the 7DRL challenge is complete.
Made it so that performing an action that requieres the player to be
adjacent to an object automatically moves the player there.
(hopefully) More robust methods for managing what is contained in
what
Day 2 of 7drl is over. Didn't get as much done as
I would have liked to, but things are moving along
anyway. I'm getting to the point where I think I can
start focusing a little more on game logic rather
than backend helper functions, although there are still
plenty of helper things that need doing.

Added a few bits of game logic regarding heating
liquids, boiling, dissolving
Added support for:
Forms, Materials, Actions
Added basic chemistry book
various updates re: mergine liquids n stuff,

going to try switching to boolean (esque) logic for the objects
to make things simpler, and hopefully easier for the player to
comprehend
Day 3 of the 7drl complete. Made a little progress. Decided to go
for a more discrete approach to handling object logic. Mostly variables
are values either 0 or 1, changes sometimes are weighted via random number
generation. Seems to be working out okay. Tomorrow should hopefully
be mostly item logic and filling in content (i hope)
removing old file values.js which was split into templates.js,
form.js, and parameters.js
Added test.html for doing tests

Fixed bugs in dissolve method
some work on container logic
More helpful container logic

Also extremely useful: not() and is() commands for working with properties,
is will return a boolean value, false if the input is undefined, <1, or false,
true otherwise. not is the inverse of is(), natch.
Basics of biology and, like, a buttload of other stuff
Forgot a few commas
Taught Theophile how to hunt
Little bit of refactoring

Also the end of Day 4 of the 7drl challenge. It finally feels
like things are really picking up speed. Doing basic things (like
getting a cat to kill a mouse) is a lot harder than in a typical game,
but feels way more rewarding. For me, at least. Hopefully once things
get a bit more fleshed out it'll be more interesting for the player too.

Tomorrow: Cat psychology!
Abstracted AI a bit to allow for more mix/matching,
made Theophile a little better at hunting the process,
also now there's a mouse hole to spawn mousies so he won't
get hungry
Tons of methods removed in methods.js,
some new features regarding calls and variable logic

new methods: add and sub, for more safely adding and removing
values from properties
when you add or sub, it calls the "add" or "sub" functions from that
parameter, to avoid having all these psudo accessor functions like "dry"
or "wet" which, while neat for language, were hard to work with
All kinds of logic updates

And so ends day 5 of 7drl. Actually managed to get some good work done
tonight even though I got a bit distracted during the day. Tomorrow:
Rooms! More animal logic! Content content content!