Enemy: damage range improvements, Fluffy Pillow recalibration
- added melee_nuke, unavoidable, blockable, complement to spell_nuke
- force melee_main_hand, melee_nuke, spell_nuke to use damage range regardless of sim -> active_range setting
- melee_main_hand now does +/- 20% mean damage by default
- spell_nuke, melee_nuke defaults to +/- 10% mean damage
- new parameter "range=X" for auto_attack, melee_nuke, spell_nuke will set range to base +/- X
- Fluffy Pillow recalibrated to be more melee-heavy. spell_dot damage nerfed.  Gained melee_nuke. Increased damage on *_nuke but added long(ish) cooldowns. 

git-svn-id: http://simulationcraft.googlecode.com/svn/trunk@17199 3b4652a1-8050-0410-ac47-3d40261b0f8b
Paladin: SotR shouldn't mitigate magical damage.  Oops.

git-svn-id: http://simulationcraft.googlecode.com/svn/trunk@17200 3b4652a1-8050-0410-ac47-3d40261b0f8b