More clean up and settuping new networking system for connecting and
continuing levels.  Currently have a crash appearing when going to the
next level.
Added character name length to make code in all places the same.
Added packet print to the makefil for added output capability.
DOSBox Networking really needs port number.
Password size is in global place now for proper length across the board.
Player IDs are now sent regularly while in town/guild with a lossy
packet.  No longer need request player IDs.
Allow more people at one time.
Print packets to paket file for debugging.
General update of latest executable and settings.
Removed command queue port numbering system.  There is never more than
one port -- the IPX or serial port.  That was an old system for the
multiplayer server.
Removing old unneeded COMM files.
Fixed a numbering issue between DOS and Windows IPX numbers.

Apparently A&A uses a static socket number of 0x869C.
Removed login packet.
Packets can now be broadcast or to a destination.  Each packet now has a
destination in the header.
FileGetSize now works on non-existing files in windows.
Reworked poeple here module to be simpler and easier to work on.
Removed unneeded PeopleHereNumInGame routine and other junk.
Correctly print out packets and redirected output on WIN32 to console.
Combined sending for a port into just update for send.  There is only
one port.
Fixed problem with sending packets.  It would sometimes get a pointer to
a freed packet when it was ack'd.
Removed unneeded function header.
Latest build executables.
Additional network batch files to make testing easier.