More roadmap targets, now including: roads
Evac shelters as a cherry on top
Car isle and floor trunks
RV Kitchen unit
kitchen unit installable
Water tanks for vehicles, tank drain utility function
allow for integrated kitchen to be used in crafting
drinking from vehicle sink
Battery upscale.

Battery usage in vehicles are upscaled by a factor of 100.
Output of the mini-reactor is scaled to match.
trickle charging storage batteries
fixed a bug where reversing the vehicle would drain the storage battery.
Fixed an issue where fuel for gas/plasma engines would not drain.
Power armor!
Power drain, wear limitations, enc adjustment
Power armor added to spawn lists.
Crowbars now pry open windows
Refactor crafting interface code a bit

Made some changes that make it easier to add new actions that initiate crafting. Moved some code into separate functions, so there's less duplication.
Added ability to craft as long as possible
Tweak longcraft behavior.
Added specific item flag variable