Feathers updated on 1.2.0
removed an invalid comment
GamePadMap.as devPlatform
Fixes a bug when using params.view in the SWF (Flash Pro property) already: If the swf is re-used instead of re-loaded (essential for IOS), the params.view property is no longer a String on the 2nd use (e.g. restart level): It is already an Image object
Merge pull request #174 from bylexus/ObjectMakerStarling/ImageBug

Fixes a bug when using params.view in the SWF (Flash Pro property)
LevelManager can now cache Levels loaded from SWF file. This is to support iOS builds, which cannot re-load an SWF. Setting enableSwfCaching to true caches the object loaded from SWF, and re-uses it on a (re-)start of the same level. Defaults to false (previous behaviour)
Merge pull request #175 from bylexus/LevelManager/swf-caching

LevelManager can now cache Levels loaded from SWF file.
Update CHANGELOG.md
Merge branch 'master' of https://github.com/alamboley/Citrus-Engine