Add ability to conquer territories
Limit attacks to neighboring territories
Move starting positions next to each other for testing
Display color of current player
Add logic to handle attacking non-empty territories
Add button and event listener for ending a turn
Add Sugar.js library to project
Clicking end-turn now calcs and displays reinforcements
Switch to next player after reinforcements have been placed.

Game almost sort of working now!
Base reinforcements on territories instead of armies
Move starting armies and positions back to their original