ZVISION: Convert old code to use RenderManager
ZVISION: Remove extraneous file
ZVISION: Fix memory leaks
ZVISION: Create member function for creating a panorama look up table
ZVISION: Create a class for handling all render table logic

Aka, creating the lookup tables, storing the current render state, and eventually doing
the image mutations.
ZVISION: Move rendering logic from ZVision class to RenderManager class
ZVISION: Convert error() to warning()

I did not realize the intended behavior of error() is to close the application
ZVISION: Convert console code to use RenderManager and add method for setRenderState
ZVISION: Remove supurflouous 'const' and add 'inline'
ZVISION: Remove variable used for debugging purposes
ZVISION: Fix unsigned/signed compiler warning
ZVISION: Force all files to be registered with SearchMan as 'flat'

There are 10 file name conflicts as a result, but the conflicts are byte identical.
ZVISION: Modify renderImageToScreen to take into account the current RenderState
ZVISION: Modify the RenderTable panorama math to account for panoramas being transposed
ZVISION: Modify loadImage console command to account for new render options
ZVISION: Fix error causing image discontinutities

The width and height were swapped when passed to the class constructor.
ZVISION: Copy Point struct from rect.h and turn it into a templated class
ZVISION: Convert RenderTable to only storing (x,y) offsets instead of absolute postions.

This allows the destRectangle to be offset within the RenderTable
ZVISION: Convert panoramaOptions and tiltOptions to floats
ZVISION: Create function for mixing two RGB<555> colors