work-in-progress Bullet 3.x GPU raytest
work-in-progress P2P constraint for b3GpuDynamicsWorld
Merge branch 'master' of https://github.com/erwincoumans/bullet3
Try to avoid crashes if memory allocations fail
Deal with cases exceeding allocations of bodies/shapes above the limits set in b3Config
(work-in-progress )
allow larger amount of rigid bodies, dynamically increase b3Config limits
avoid crashes in instancing renderer if instance maximum is exceeded.