Quoting John Bartholomew (2013-05-26 19:25:52)
> In src/LuaTable.h:
> 
> >               lua_newtable(m_lua);
> >               m_index = lua_gettop(l);
> >       }
> >
> > -     ~LuaTable() {if (m_clean) lua_remove(m_lua, m_index);};
> > +     virtual ~LuaTable() {};
> 
> The destructor doesn't actually need to be virtual here. We're never going to
> have a LuaTable* that actually points to a ScopedTable.
Yes, sorry, force of habit.