Updated sd_SetLuminosity and sd_SetOpacity calls in unused code. Just to make things to be in order.
Added special map for debug purposes. It has one z-level with part of staion and one big open room with bright lamp in center. It also have pretty quick boot time.
Adapting code to zero_lighting using preprocessor directives.
At least it compiles without DAL_TG now.
FaELS test map updated and activated.
First stage of integrating FaELS into code.
Mostly compiles now.
Got FaELS compiling and working.
Fixed runtimes in debug code with atoms created with loc==null.
Fixed glitch caused bu lumenous projectiles not being
garbage collected due to way FaELS deals with lights deletion.
Added FaELS to debug_controller menu.
Activated FaELS explosions handling.
Fixed icons for debug flashlights.
Fixed performance bug: when light turns on make_light()
should be called instead of update_light().
Rearranged debug messages. All trace messages
were moved to beginnings of functions.