fixed spacing. essentially pointless commit...
added a moving ball that basically bounces like old school logo's across the screen. has screen edge detection but no player detection. will add that shortly and then we have a game with a goal
set some things up. no visual changes, just made some variables for screen size and things of that nature.
added commit to explain non-used class in stick_figure.py
broke some stuff. experimenting with velocity increase, thinking of just making it a static value instead
changed a whole lot of shit, including setting up accelleration

broke more than I fixed honestly, but I have a sort of working model
for accelleration. going to try and get it as accurately scaled as
possible but thats a ways off. considering placing accelleration
calculation into a function that returns speed.
Merge branch 'characters'