uv project from camera now sets defaults so the image maps to the camera bounds,
also rename newly added `Mesh Debug` -> `Mesh Analysis`


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@56172 954f8c5b-7b00-dc11-b283-0030488c597c
style cleanup: edge slide


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@56173 954f8c5b-7b00-dc11-b283-0030488c597c