Line endings. Refs #2185.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14028 3db68df2-c116-0410-a063-a993310a9797
Fix typos, remove BOMs and add newlines before EOF. Refs #2185. Patch by Gallaecio.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14029 3db68df2-c116-0410-a063-a993310a9797
Corinthian Isthmus and Persian Highlands skirmish maps (wip).

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14030 3db68df2-c116-0410-a063-a993310a9797
These two skirmish maps are now complete with walls for Iberians.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14031 3db68df2-c116-0410-a063-a993310a9797
Fixed some goats.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14032 3db68df2-c116-0410-a063-a993310a9797
Fixed some resource placement.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14033 3db68df2-c116-0410-a063-a993310a9797
Remove useless error messages.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14034 3db68df2-c116-0410-a063-a993310a9797
Avoid non-ASCII characters in source code, since tools don't decode them consistently.

Fixes #2198.


git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14035 3db68df2-c116-0410-a063-a993310a9797
Unify script conversions and remove JSInterface_Vector3D.

Because it was historically grown, we have some duplicated code for converting script types to native types. 
This patch removes the file JSConversions.cpp and moves some code to ScriptConversions.cpp. 
The places using JSConversions.cpp are changed to use the ScriptInterface's conversion functions in ScriptConversions.cpp.
I also removed JSInterface_Vector3D because it had additional requirements to the conversion code that no other code has and because it's currently not used. I think it doesn't make sense to maintain code just because it could possibly be used again later.  

Closes #2213
Refs #1886


git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14036 3db68df2-c116-0410-a063-a993310a9797
Merge remote-tracking branch 'remotes/trunk'
Remove inconsistencies in the manual. Refs #2185.
Fix player name.
Make log messages when saving games use quotes around paths.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14037 3db68df2-c116-0410-a063-a993310a9797


git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14038 3db68df2-c116-0410-a063-a993310a9797
Fixed starting unit for Ptolemies.

Nile River skirmish map (still needs Iberian walls for 2 of the players).

New map preview for Arabian Oasis.

Moved Civic Center back to Town Phase, but made it take twice as long to build.

Fixed elephant template.

Fixed up Persian Highlands skirmish map based on some notes from Alpha123.


git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14040 3db68df2-c116-0410-a063-a993310a9797
All 4 players on Nile River skirmish map now have Iberian walls.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14041 3db68df2-c116-0410-a063-a993310a9797
Punjab skirmish map.

Some map tweaks.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14042 3db68df2-c116-0410-a063-a993310a9797
Simplified the Spartan population penalty.

Changed costs on a few units.

New tooltips and hero auras for Carthaginian heroes Hannibal, Hamilcar, and Maharbal. (see: wiki civ profile)

Fixed specificname for some Carthaginian units.

Added a field entity for "skirmish" maps.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14043 3db68df2-c116-0410-a063-a993310a9797
Renamed the Arabian Oasis maps to Libyan Oasis, because the Egyptian eye candy assets insinuate the Libyan Desert instead of the Arabian Desert.

Changed Nile River maps to "naval" maps because the AI gets stuck trying to cross the river.

Renamed the "ptol" statue ruins to "egyptian" statue ruins. Makes them more generically "Egyptian".

Ensured siege engines can only be built in City Phase.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14044 3db68df2-c116-0410-a063-a993310a9797
Alpha 14 remake

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14045 3db68df2-c116-0410-a063-a993310a9797
New Neareastern Badlands skirmish map and it's awesome with Whizbang Graphics (WBG) enabled.

Tweaked some stuff on a few maps.

Fixed Iberian Walls for Nile River skirmish.

Changed names for Ptolemaic warships.

A couple of technology portraits for Advanced and Elite upgrades (these techs are not implemented, but planned).

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14047 3db68df2-c116-0410-a063-a993310a9797
Reorders the game setup drop list for maps.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14048 3db68df2-c116-0410-a063-a993310a9797