deploy creates an index.html for us
spawn pools now correctly remove instances from instances list
building factory can despawn a building for you
render buildings in center of cells, not left edge
make sure old buildings despawned when making a new grid
hide spawnpool implementation behind building factory abstraction
reset flanhouse scale - we'll do it by hand in render
shrink flan house render in z so it's a plane
renderer can scale buildings
good scale value for buildings
new brown material
use brown material on houses
grid ticker regularly updates game grid
grid tick function blocked out
controller script to tick grid in main scene
new material, intended for flans
flan script doesn't do anything yet
spawn/despawn sends unity messages
building factory can destroy a null
fix grid create func always making flanhouses!