- added texture uploadFromByteArray support for iOS & Android
- added const BASELINE_EXTENDED
- commented out ANDROID specific Alpha Texture support (used for ECT1 compression) / we need a dual solution for textures with/without this compression
Merge branch 'master' into playscript-mono-dynamic-atlas
- remove Error.cs reference / file not found
Merge branch 'playscript-mono-dynamic-atlas'