shaders
Adding patterns to mapgenerator
Changes to MapGenerator
Adding score & lives label
Fixing score reset when hitting ground
added dynamic enemies to map
Adding geo shader and death cam
Clean up
Clean up 2
Rework in character shader
Optimizing geometry shader
Character shaders cleanup
Huge cleanup in code , removing warnings (replacing c_str with NSString in VBO attrib names), adding proper deathcam
Adding checkpoints, removing bug with other stars, balancing game
Locking physics when exploding
clean up
Changing geo shader to voxels
Shader clean up
Adding rand() to explosion starting veloctiy
Checkpoint on top, starting pos at the bottom