Initial Commit.

Working with platforms:
* Windows Phone 8
* Windows 8
* Windows GL

Next step, separate Binaries only package and add Mono Platforms
Tested and working for:
* WindowsGL
* Windows 8
* Windows Phone

Will create a separate package for the existing 3.0.1
Added 3.0.1 package for current release
Next to add binaries only versions of packages
Missed the version update to the main NuGet package.
Initial check in of Binaries only packages, non-functional as yet - query out to NuGet team
Added support for getting the latest built iOS assemblies from a mac build job
Merge pull request #2077 from dellis1972/develop

Added support for getting the latest built iOS assemblies from a mac build job
Make SpriteBatch.DrawString() an atomic operation.

Basically, if SpriteSortMode is "Immediate", only flush after
an entire SpriteFont.DrawInto() call, not after each character.

Reduces number of draw calls by ~90% in some text-heavy scenes,
without (as far as I can tell) diverging from the Xna spec. Doesn't
seem to break anything in the MonoGame tests, either!
Updated binaries releases. they now function as expected (once hidden grmlins in NuGet docs were found)
Add braces to ProductID in WP8 template
Merge pull request #2090 from KonajuGames/wp8-productid-braces

Add braces to ProductID in WP8 template
Merge pull request #2025 from DDReaper/NuGetPackager

Nuget packager
Added ScissorRectangle reset after render target change
Merge pull request #2093 from kfazi/scissor_issue

Added ScissorRectangle reset after render target change
Merge pull request #2087 from sulix/spritefont-fix

Make SpriteBatch.DrawString() an atomic operation.
Merge branch 'develop' of https://github.com/mono/MonoGame into develop