Small refactoring tile types names.
change in water buildings handling, add some debug output (can crash the game sometimes)
Merge branch 'dalerank'
small changes: fix problem with meadow, fix problem with exits and entries out of map, some improvements with aqueducts
fix issue with deleting more tiles then it is needed
farms are only built on top of fertile land
fix animation of granary
fix problem with building of farms (they've jumped on one-two tiles)
fix bug with partially working multiremove tool
small improvements in aqueducts: solve problem with crashes
fix bug in roadpropagator : there wasn't ability to build from E to W
placing reservoir on border of map doesn't ruin program
small clean-up and fix removing aqueducts
fix offsets for cart pushers
fix bug with factory buildings checks
fix bug with factory buildings checks -2
load camera start position from map-file
Added missing linux compilation dependencies.
Merge pull request #38 from andreibranescu/master

linux dependencies
Add original imgId to tile.