(Playbook) Add NEON sinc/audio_utils
Add rate control simulation to resampler test.
(Griffin) Always include frontend.c unless ANDROID is defined
(MSVC) Add strncasecmp to msvc_compat.h
Add simple script to generate rate control tests.
(Playbook) request 'access to shared files' so that we can read
ROMs from internal storage
(Android) Add explicit runtime hack for Xperia Play so that
AKEYCODE_BACK behavior is not contingent on AKeyMeta (which
could produce problems on other pads). Hopefully should fix
some issues
(PS3) Usage of glMapBuffer + texture references (while slightly
faster) appeared to produce garbage in frames. Possible PSGL bug.
Revert to glBufferSubData approach for now
(PS3) Clean up unneeded code in gl_copy_frame
(Android) Try to prevent race condition causing ANRs when two input devices
are being pressed at the same time - see http://ps3computing.blogspot.nl/2012/12/anr-application-not-responding.html
(RGL) Cleanups
(RMenu) Move some header stuff over to rmenu.c
(Android) Fixes menu back button again on Xperia Play
(Android) Solves ANR issues on Xperia Play after 30 secs
(Android) Start moving most input code to input_android.c - split
up main input logic into engine_handle_input
(Android) Reimplemented input loop - better throughput/latency
(Android) Rewrite new input code some more
Seed rand().
(Android) Nit
(Android) TTT THT pad - add pad controls for player 2