Disabled non networkable entity extension. Not used.
- Removed origin and angles data from multiple send tables and put the low res version in one table. It seems there is a bug in source engine where it sends the origin and angles from all tables the first few frames, causing far too much data being send (very noticeable in Overrun).
- Fixed minimal send table setting of units shared by all players, while the setting should be determined and stored per player (fixes incorrect behavior in multiplayer).
- Improved in screen check of entities (now uses the OB bounds)
- Added setting cl_strategic_cam_limits_tol to make the camera check a bit wider by a few degrees (to ensure shadows are drawn of all entities)
- Excluded various fields from being send by units, further reducing the data usage.