Working on getting serialization working.
Saving is now partially implemented, but takes way too much space.
LevelBlueprints are now discarded once the level has been generated.
Significant progress on space efficiency in saves
Now compresses monster data.
Loading is now possible, but the way tiles are drawn must now be changed
Changed the way the drawable tile for each cell is determined.
Fixed a bug where TileIDs were not being assigned to cells properly
Fixed minimap texture deserialization
A floor's block name is now deserialized properly.
Changed the way items are cloned, and fixed a bug preventing items from drawing correctly when a game is loaded.
Reorganized item dictionary creation.  Closes #9