Adjust the look of the forms test.
Updated Linux libopenal.a to include support for PulseAudio backend
Fixes displaced joystick sometimes seen on start-up when using virtual gamepad.
Updated Linux libopenal.a with PulseAudio back-end support
Merge pull request #651 from seanpaultaylor/next

Next
Merge pull request #650 from kwhatmough/next

Adjust the look of the forms test and fix the displaced joystick issue.
Document the current limitation on MESH type collision shapes mentioned in #452.
Merge pull request #652 from kwhatmough/next

Document the current limitation on MESH type collision shapes mentioned ...
Windows and Mac will now use the desktop resolution if fullscreen=true and width and height are not set.
One of the SpriteBatch::draw methods was passing the uv values in the wrong order.

Thanks puzzlefun for pointing this out.
http://www.gameplay3d.org/forums/viewtopic.php?f=7&t=246
Merge pull request #654 from dgough/next

Windows and Mac will now use the desktop resolution if fullscreen=true and width and height are not set
Removed folder that is not needed.
Updating for GamePlay v1.6.0
Merge pull request #657 from seanpaultaylor/next

Next
Fixed Node::findNodes() so that it searches the MeshSkin too.
Fixed #661
Merge pull request #662 from dgough/next

Fixed Node::findNodes() so that it searches the MeshSkin too
Linux will now use the desktop resolution if fullscreen=true and width/height are not set
Fixed #653
Cleaned up whitespace in PlatformLinux
Converted CRLF to LF in PlatformLinux
Merge pull request #663 from dgough/next

Linux will now use the desktop resolution if fullscreen=true and width/height are not set