Server IP changed to balubu.com
Made deconstructors of subclasses virtual. Removed faction id, it is now the same as client id. Scene now deletes obsolete units on next frame.
Switched back to seperate faction and client ids since there might be spectating clients with no faction
Removed faction ids from move and attack responses. Added unit-died packet. Separated update() and serverUpdate() for unit class
Hotkey 8 now 'resets' client state with 'clean' server state. Fixed some bugs
More bugfixes. Units finally die on server. Sometimes. Its a lot more reliable already
added config
Merge remote-tracking branch 'tom/master' into ConsoleBranch