Re-introduce the old gl_lightmap cvar to render BSP lightmaps (in both GLSL and fixed function pipe). The cvar name is r_draw_bsp_lightmaps. Also, why not enable per-pixel lighting for blended surfaces? Duh.
Bot spawning into game and correctly taking damage / dying.
Whoops, apparently this wasn't compiling on Jenkins.
Merge branch 'master' into experimental
Move support stuff into support folder.
Mostly just cosmetic stuff, change signedness on a few files.c structs.
Whoops, I missed these.
Hack and slash attempt at AAS beginnings.
Hack and slash attempt at AAS beginnings.
Whitespace.
Try to fix win32.c for mingw.
Another stab at fixing this blind.
Try turning on _GNU_SOURCE. This might fix a lot of the compiler warnings on the mingw targets.
Fix stair prediction.
Merge branch 'experimental'