changed if statement in the animation controller class
Tweaked a number of renderers to make them clearable
Tweaked magnitudeOfPoint and magnitude ExpressionReference helper methods
Added logic to make renderers re-addable to an entity after being removed. Also added property references to some components so the component property can be re-populated on reset
Added cloning of size property
Added a default size to bitmap shape renderers
Added overrideSize param to spritesheet interface
fixed basic spatials from simulating velocity while in editor
Added individual gravity property all physics spatial objects
Fixed the bitmap shape renderer to draw before being added to the entity
Fixed spritesheet being cleared if there is a spritesheet property
Fixed UITexRenderer component to clone the size property being set on the spatial internally
Fixed the Serializer to deserialize int and string types using the type property in the xml
Fixed ListDataComponent deserializing after being removed and added back to an entity
Added a reset method to the entity class to invalidate all components
Added a copy method to all ISheetDividers so that the settings could be copied over to an existing instance of a divider
Cleaned up property reference destroy method
Fixed cache release of SpriteSheet components and added ability for SpriteSheet renderer to grab a new frame onReset of component
Added a reset event broadcast to all Entity objects
Made SwfSpriteSheet component removable and fixed caching release