Increased the height of the eagle's eyes from the ground.
Random tree y rotation.
StaticMeshRenderer can now tell whether they can fit another mesh or not. Renderer will create a new renderer when required.
Added a clearing where you start.
Added random green trees.
Tuned ground color.
Added different colors to trees.
Random paths.
Added some variation to ground.
Increased viewport size.
Added basic fog.
Black background.
Added description a bit more trees.