added method to prevent character from jumpig while already in the air
Merge branch 'physics' of https://github.com/emmawestman/dat255group3 into physics
changed the way the character jumps
Trying to get the jumping the way we want it. Changed some variable values.
Map is now shown on screen and moving
modified the converter methods so they are relative to the screen size
called the converter methods when creating the physical bodies, probably wont work at all
changed the way the coordinateConverter is called, added some javadoc explaining if the parameters should be in pixels or meters int the bodyFactory
typecpnverted int to float to try to get things working
FIxed conflicts and size of map
fixed problem with coordinates of the physical bodies, they now spawn at the right position and the parameters in the physBodyFactory is all in pixels and the convertion is made in those methods
Refactored a spelling error
Found another spelling error in Character
updated the character model position to match the position of the body
Merge branch 'physics' of https://github.com/emmawestman/dat255group3 into physics
Removed a converter call since we were converting twice
Added pysical representation of objects in the world
Fixed the draw method in CharacterView a little bit
Added java doc in WorldUtil
Added hand in for sprint 1