License headers for all current content pipeline source files changed to refer to LICENSE.TXT.
Limited to the first 4 gamepads to avoid crashes when too many gamepads are connected
Added missing Leaderboard* and misc GamerServices classes
Fixed the project references for the Windows 8 App Store Projects
Implemented Guide.BeginShowMessageBox/EndShowMessageBox for WP8 using an alias to Microsoft's XNA Guide class.
Removed unnessasary reference to SharpDX.WP8.
Merge remote-tracking branch 'upstream/develop3d' into develop3d
Merge branch 'windows8_fixes2' of https://github.com/Nezz/MonoGame into develop3d
Merge remote-tracking branch 'upstream/develop3d' into develop3d
Updated the Installer to include the Windows Phone Assemblies and Templates
Updated the Installer to install the VS2010 templates in VS2012 as well.
Fixed the Windows Phone template to reference the correct MonoGame assemblies based on the Platform it is targeting.
Fixes #706, MGMaterialProcessor not using MGEffectProcessor.
Removed the projecttemplate directory and moved
the files to Project Templates
Merge branch 'develop3d' into wp8
Fixed delegate method ShowKeyboardInput to be private.
Fixed Begin/EndShowKeyboardInput, Begin/EndShowMessageBox, and ShowMarketplace for WP8.
Merge pull request #1008 from et1337/develop3d

Fixes #706, MGMaterialProcessor not using MGEffectProcessor.
Merge pull request #957 from CartBlanche/leaderboards

Added missing Leaderboard* and misc GamerServices classes
Fix loading of compressed Xnb files in Android

Seems this was broken due to an incorrect starting position offset being applied. This caused an out of bounds access in the buffer during decompression.
Fix support for RGBA 4444 textures on Android. Improve support for RGBA 5551 (works on Windows but not android)
Basic support for sampler and render states in effect files. The groundwork is done for all types of states, although parsing code is still missing for some.
Whoops, MRT support was not supposed to be included here.
Parser no longer dies if you use the register specification syntax for samplers.