Revamping the Sprite frame advancement...

Seems to work except for the oldman who now exists partially in an
alternate dimension.
Using Summits player image at the correct scale.

We've lost a lot of animation, but it's a step in the right direction. We
may need to reevaluate the way that player states are working.
Merge branch 'master' of github.com:Bacon41/PantheonPrototype