refactoring, fixed minor bug in phong shader, experiments in samples
Texture now using the texture swizzle operation to handle one channel images as grey instead of red
fullscreen with glfw3 working, refactoring on picking
removing production code from repo
added port parameter to AppServer ctor
added production code as submodule, started leap motion app for rundfunk
convenience static Colors
added a Visitor to filter for Meshes
added a first draft of an templated Animation class
progress on Animation class, still issues with back_forth looping
added Penner easing functions to Animation class
work on scenegraph interface, added unit test
added blocks folder
added a gouraud(per vertex) shader
added a utility class for opencl, currently only with error strings
Animation class now fully functional, LOOP_BACK_FORTH working
refactoring in geometry_types.h, Geometry factory functions now static members of Geometry, other minor changes
refactoring, added some getters to Object3D for global rotation/position etc, fixed a bug concerning picking scaled objects in Scene
rewrote Animation interface, still experimenting
added AntTweakbar version 1.16, needed to modify dynamic opengl loading code