#35 Pieces (including custom pieces) can now promote to any other piece (including custom pieces). I also separated black and white promotion maps so each can have a different promotion rule set (especially useful if b/w have different objectives). Objective pieces are not allowed to promote, and any existing promotion entries (when objective changes) are discarded.
#35 Fixed the custom piece images back up
Removed debugging printout
Merge pull request #133 from awolfe9/CustomPromotions

#35 Pieces (including custom pieces) can now promote to any other piece ...
I was getting NPEs when moving (standard) pieces in a custom game (I think the different-sized board messed it up; creating a new Board without setting everything up properly). It's fixed now!
Custom pieces couldn't move due to a bunch of hardcoded direction chars. I think everything is moving properly again!
Merge pull request #134 from awolfe9/PlayVariantBugFix

Play variant bug fix
Issue #82 Add dummy unit tests and support running them in the gradle build scripts
Issue #82 Commenting out the failing dummy unit tests so builds won't fail
Issue #105: Updating macAppBundle gradle plugin to version 1.0.9 (fixes improper title in Mac system menu bar)
Issue #47 Adding icns file to macApp build
Watching a completed ACN game wasn't working (at least since the Android refactor), but it is now!
Merge pull request #135 from awolfe9/ViewCompleted

Watching a completed ACN game wasn't working (at least since the Android...
#42 Users now have the option to have a tooltip on the pieces during variant creation or gameplay. Currently the tooltip has a 3x3 grid with movement notation like that in the piece creation panel, as well as a couple bullet points stating any knight-like movements or if it's a leaper. I also fixed an issue with the panes getting out of stack order in the piece creation process, and with custom piece names being added multiple times to the piece list on the variant creation screen.
Merge pull request #137 from awolfe9/PieceToolTip

#42 Users now have the option to have a tooltip on the pieces during var...
#27 Pieces can now have multiple knight-like movements. Also, once a piece has been edited, any variant using that piece will be updated with the updated piece. This seems like something we would always want to do, correct? If not, we could probably stick in a confirmation dialog for changing the variants' pieces.
Merge pull request #138 from awolfe9/MultipleKnightMovements

#27 Pieces can now have multiple knight-like movements.
Merge remote-tracking branch 'upstream/master'