Drone will no longer enter/exit hover mode on move/stop.
Now using private readonly floats for drone speeds until a proper drone settings window is made. (...)

Does not affect keyboard input.
Add a security method to enter a "safe" hover mode

Franck, don't cry if something is not like you want, just explain to me
minor modifications
Bind the security event to the main window
Add a switch in mainWindow to control the security statement.
Merge branch 'Hover_security' into Xbox360Gamepad

Conflicts:
	RideOnMotion/RideOnMotion.Inputs.Keyboard/KeyboardController.cs
Merge branch 'Xbox360Gamepad' into InputCapabilities

Conflicts:
	RideOnMotion/RideOnMotion.Inputs.Keyboard/KeyboardController.cs
	RideOnMotion/RideOnMotion/MainWindowViewModel.cs