Continued work on proficiencies
fixing an annoying bug
Clean up imports in actor
Making parser its own submodule in order to clean it up and hopefully make it more useful
changing script extension to be more generic, changing imports in client
Parser will now load parsing definitions for each directory. Ideally we'll have different types of parsers down the line.
more tweaks to the area parser, trying to simplify and decouple
tweaks to area parser
Change 'f' variable to be 'fp', for file pointer
changing these to be 'constants'
move this import
Continuing cleanup of parser
move this function
beginning reorganization
Big incremental changes to module structure
Making mudpy a top level module (should've been all along), and
working on making races scriptable.
adding a few abilities
Major parser changes to support loading races
The trend going forward will be to script all game objects.
Removing some duplication
Removing some duplication
rename this local var