* Fixed disposal units not starting with full pressure.
 * Fixed some disposal units starting unconnected to the trunk, by checking for trunk during initialization.
 * Forgot comment.
 * Tweaked the brand intelligence event to use the mimic copy class.
 * Mimic vending machines will now also talk.
 * Reduced the chance for a vending machine to explode, instead of becoming a mimic.
Fixed being able to vaporize brains by sticking a brain into an occupied MMI. Fixed no message being displayed when putting a  brain into an MMI. Removed some colon operators.
Added Miauw, Jordie, Kraso and Ergo to admins.txt
Repairs and expands the staff of change:
*Staff of change now has a 20% chance of turning you into a simple animal (all have been tested to make sure they're properly controllable.
*Staff of change now works on simple animals, adding on_hit doesn't double up damage on simple animals or try to inflict non-brute damage because it's hardcoded to avoid inflicting damage to animals in the generic projectile. Special guns seem to work fine on animals (like the syringe gun for example).
*Mutant races were not updating properly thanks the DNA revamp, so that's been fixed and expanded to include all current races.
*Transfering identity for MMI's in newly created robots has been disabled for animal -> robot because it doesn't work properly for them, robot -> robot also apparently NEVER worked and has likewise been disabled.
Xray guns unique and buildable
Fixes my extra side of potatos
Removes the !isanimal and !isrobot checks from robot creation. A fix has been suggested for the pull currently dealing with MMI that will stop the runtimes. https://github.com/tgstation/-tg-station/pull/1529
Keep in mind that if that request is not ultimately pulled the fix will need to be added to this pull to prevent runtimes from the game trying to take DNA from non-carbon based life.
Add a special always run event for halloween where the entire crew bursts into skeletons after a short while.
This has no real effect on anything besides the fact that skeletons can use the rarely touched xylophone var.
Adds a pair of usr checks for corgis so events can place things on their head without incuring a runtime (the chrismas event also does this)
Removed those weird extra defines that always show up in my dme when I try to include it in a push

It' 2spooky4me
Xrays shoot everything but walls
Fixed cyborgs starting without a brain in their MMI.
 * Removed the radio icon from radio chat.
Medical Bay Treatment Center, AKA the Operating Theater, was not receiving power to its APU. This was do to their being a complete lack of wiring. I have wired that APU leading out the maintenance door to the main grid.
Fixes several errors in the cap gun's text, including every instance of "capss" and a sentence that used "is" instead of "are".
Cleaned up the power cables I added and removed redundant apc from medical center
Changes "cap gun" in the firing message to [src], so if the gun is renamed, it will retain that name.
Revert "Medical Bay Treatment Center, AKA the Operating Theater, was not receiving power to its APU. This was do to their being a complete lack of wiring. I have wired that APU leading out the maintenance door to the main grid."

This reverts commit e27e92eef63e5326865cb84be7c87cf1c772c2b4.

Conflicts:
	maps/tgstation.2.1.2.dmm
Getting rid of added crap to .dme file
Old-Centcom-inspired Away Mission!

By popular demand, adds a centcom-inspired away map; featuring thunderdome, grand court, and kitchen arena.
Makes centcom-style doors not opaque.
Removes Pete's old WIP arctic map

Adds helpful notes to the fileList.txt so SOOOOOMEEEEEEBOOOOOOODYYYY doesn't compile all the maps onto the server at once.
Sets the .dme to include the away map code files.
Merge branch 'master' of https://github.com/tgstation/-tg-station