Removed old code + added messages
Merge pull request #11 from Igameart/master

Added some alpha transparency padding to help alleviate strange borders ...
New version
Merge branch 'master' of https://github.com/RobQuistNL/GMOculus
Merge pull request #12 from Igameart/master

Fixed depth, made things shinier
Added logo
Changed ES to IPD + Made it changeable in-game + added help
Added flying fuzzy balls (yay) + new hi-def effect model
Made hay look burned
Changed the right hay file
Removed lightmaps
Removed some old images and data
Removed old scripts
Removed old rooms and objects
Added resolution text
Added a farm house for good measure (need to fix Normals and reimport the mesh)