Better Pov generation, better Ising3
Facilitate loops over cubes
Makes no sense to templatize Cube for now
Refactor Pov into a proper header/implementation pair
Manage commas differently
Store points and coefficients as Pov_Object*
Treat textures differently
Use boost::shared_ptr whenever possible
Use std::shared_ptr (involves upgrade to C++11)
Move coo declaration into a separate header
Used the stored title as the label for windows
Merge the two doc files