Improved Debug-performance

Signed-off-by: Herman Rödström <herman@rodstrom.se>
Merge branch 'olof' of github.com:rodstrom/yomibubble into herman
Merge branch 'olof' of github.com:rodstrom/yomibubble into herman

Conflicts:
	Game/codebase/States/PlayState.cpp

Signed-off-by: Herman Rödström <herman@rodstrom.se>
Level editing great progress.
All objects with object_type "Tott" in the levels objects.s3db-file will now be replaced with a Tott.
This can be expanded with other types and custom code per type. Working on inputting unique data (eg. waypoints) for each object through Artifex. Could also make it so that every object with a specific meshfile-name will become interactive.
PS. Use SQLiteStudio for .s3db editing for now.
PPS. Gravity is off right now for debugging purposes.

Signed-off-by: Herman Rödström <herman@rodstrom.se>
Merge branch 'jens' of github.com:rodstrom/yomibubble into herman
Using databases and custom parameters from Artifex, interactive(Tott) and sound initially working!

Signed-off-by: Herman Rödström <herman@rodstrom.se>
Placement of player and totts are done from Artifex now (or directly editing the db). Totts can walk to one waypoint, which is a special object in the database. Soon they will be able to walk to multiple waypoints. Objects can play music locally too.

Signed-off-by: Herman Rödström <herman@rodstrom.se>
Multiple waypoints are working

Signed-off-by: Herman Rödström <herman@rodstrom.se>
Downgrade to OGRE 1.7, using OgreTerrain & Following SceneNodes (NightCap)

Downgraded to OGRE 1.7 and implemented Ogre Terrain.
Following scenenodes almost working theoretically, some problems still. Using modified waypoint-code for following moving targets.

Signed-off-by: Herman Rödström <herman@rodstrom.se>
NightCap following working as expected

Signed-off-by: Herman Rödström <herman@rodstrom.se>
Totts can follow a leader, will implement possibility to follow group if they are close, otherwise follow other object

Signed-off-by: Herman Rödström <herman@rodstrom.se>
Small fixes, awaiting merge to solve initial waypoint faulty position.

Signed-off-by: Herman Rödström <herman@rodstrom.se>
Merge branch 'olof' of github.com:rodstrom/yomibubble into herman
Note: Not yet tested

Conflicts:
	Game/codebase/Artifex/Loader/ArtifexLoader.h
	Game/codebase/Components/AIComponents.cpp
	Game/codebase/Components/PhysicsComponents.cpp
	Game/codebase/Components/PlayerInputComponent.cpp
	Game/codebase/Managers/GameObjectManager.cpp
	Game/codebase/Managers/SoundManager.cpp
	Game/codebase/PhysicsEngine.cpp
	Game/codebase/PhysicsEngine.h
	Game/codebase/States/PlayState.cpp
	Game/codebase/Waypoint.cpp
	Game/codebase/Waypoint.h

Signed-off-by: Herman Rödström <herman@rodstrom.se>
Merge working, waypoint problems solved

Signed-off-by: Herman Rödström <herman@rodstrom.se>
test
test after merge
Gamepad working, some small adjustments will probably be made later though.

Signed-off-by: Herman Rödström <herman@rodstrom.se>
Fixed new animation system.

Signed-off-by: Farbror Tiny <jens.syntax@gmail.com>
Committing before taking Hermans game pad code.
Worked more on animation blending.