More update, details below

[X]- log score with state machine changes and parse to create a score
progress through time [retrieveScoreProgress func] - 6/16
[X]- created separate module to handle logging [LogParser handles saving
and parsing data] - 6/16
[X]- log user path throughout factory [stored as log_position every
second] - 6/16
[X]- play animation path on factory map [add map view with 's', play
player path with '1' to '3'] - 6/16
[X]- allow customizable timing even in collab events [updated
FSM_Actions.parse_actions func] - 6/16
[X]- customize weighing animation time and amount in Excel - 6/16
[X]- fix final oil animation with right timing between scale needle
rotation and total counter - 6/16
[X]- prevent Total counter from appearing a second time for second
pitcher - 6/17
[X]- update gauge for lavals to reperesent rpm, also values in FSM -
6/17
[X]- fix laval oil animation always appearing at No1 - 6/17
[X]- update all pressureChange functions to accept any value - 6/17
[X]- add oil pump wheel and fix pipe color (red) - 6/17
[X]- update text according to museum suggestions - 6/18
[X]- update boiler with reduced version and change coal to olive pomace
- 6/18
[X]- finishing game panel with report (olive points, time) - 6/18