Game server: Party heals 'n stuff working again!
Login server: the server list is no longer updated on-demand.
Game server: DoT's with Attribute type 4 (Blooding, priest skills) now working correctly.
Merge branch 'master' of https://github.com/twostars/snoxd-koserver
Game server/skill system: Berserker now modifies attack speed, not attack power. As attack speed is modified by multiple buff types, it now stacks the buffs/debuffs. Closes #270.
Merge branch 'master' of https://github.com/twostars/snoxd-koserver
Restored support for big-endian systems.
Game server/skill system: implemented ITEM_OP table (client item_op.tbl) and the offensive/defensive item procs (for Krowaz item skills). Refs #220.
Game server: removed the redundant item proc trigger code.
Game server/skill system: implemented Kaul transformations (client doesn't transform it back, however -- apparently a client bug). Refs #220.
Game server/skill system: as per official, weapon procs are only used with melee combat (warrior/rogue skills are still included). Mage/priest skills, for example, no longer trigger staff procs.
Game server/skill system: debuffs should now correctly replace buffs of the same type.
Game server/skill system: user->NPC transformations are now allowed when buffed. Resolves #272.
Game server/skill system: Unit::isBuffed() now excludes debuffs (this *may* break some existing valid behaviour). Also implemented Unit::isDebuffed().
AI server: miscellaneous cleanup
AI server: more AI cleanup, also all units are now assigned a specific unit type.
CNpc::GetEntryID() is now CNpc::GetProtoID() (latter makes more sense in context, 'entry' referred to 'database entry' which was awfully vague).
Game server/quest system: CUser::ShowEffect() is now exposed to Lua.
Game server: implemented & exposed CUser::RobAllItemParty() method (the official method name) to Lua.
Game server/party system: implemented CEbenezerDlg::GetPartyPtr().