Added a template class ObjectPool
deleted some .orig files
added a laser pool and made sure the fighter will get a laser from the pool when shooting
Some warning fixes
now makes the node visible when enabled and invisible when disabled
changed the object pool and changed the laser + enemyfighter to this change, also fires a lazer with m
filter
fix for the visuals of the lazer, also fixed that the IrrlichtNode gets added once for each lazer not more
added the SendAndReceivePackets so that it is easy to send/receive in multiple scenes
fixed a bug in receiving the enemy list now actually adds them on the client
you can now also ask for the NameScene with a scene instead of only with it's char* name.
warning fix
added the start for sending and receiving the laser over the network
set the enemy static newEnemyId to 0 to be sure it starts there
added network code for the laser
set the send and receivepacket in the objectpool
added functionality for sending the laser over the network
fix network code laser
winlose message network
With Hugo; created endscene; send message over network;