use changes I already made
outline discretization of all bezier points
loop through input and output data
fix wrong counters, works
clean up, remove test outputs
fix basic angle calculation error-not first+last

the first and last angle are still calculated wrong
add dirty fix for closed loops

when a closed loop is drawn in incscape,
start and endpoint are the same.
Code was built for cases where no points are the same,
otherwise in the angle calculation a division by zero would happen.
To avoid NaN results, this fix tries to recognize to numbers that are
the same and adds a tiny segment in beween.
print x and y in bezier test
clean fix a little, there are still NaN...

sometimes still NaN appers - at first glance the points don't seem
to be the same ones
Avoid NaN entries, not very nice

looks like NaN is caused by angles getting very small, too.
Before returning an Angle it is checked it it would be NaN,
in which case the angle is replaced by a small number
first use of actual curve in game
start function to generate bezier data into list
move Bezier list generation into Bezier funcitons
Merge remote-tracking branch 'origin/bezier-curve' into merge-bezier

Conflicts:
	ld28-gdx-desktop/src/uk/co/alynn/one/Main.java
	ld28-gdx/src/uk/co/alynn/one/BezierIteration.java
	ld28-gdx/src/uk/co/alynn/one/OneGame.java
Fix line endings
Add simple bezier level approximation
switch to using vector2, coordinates
switch to use Vector2, Coordinates
Merge branch 'master' into merge-bezier
Merge remote-tracking branch 'origin/bezier-curve' into merge-bezier

Conflicts:
	ld28-gdx/src/uk/co/alynn/one/OneGame.java