BasicAmbientMethod - _useTexture set to false by default
CompiledPass - set defaults for _animateUVs and _forceSeparateMVP to false
Enitity - fixed bug with super access of properties
LightBase - _castsShadows set default to true
Context3D - temporary fix for this._gl.disableVertexAttribArray( location );
MaterialBase - set defaults for _iRenderOrderId and _bothSides
MaterialPassBase - set defaults for _pEnableBlending and _pAlphaPremultiplied
ShaderRegisterCache - added todo checks