Merge pull request #14 from trojanuch/trojanuch-update-3

full update to v0.8.0.1
v0.8.0.2

Fixes:

- temporarly disabled New Ordnance implementation to NPC loadouts - this
has propably fixes 'error with stalker with visual' random ctd

- re-enabled move_manager

- halved corpses stay time after save reload

Tweaks:

- made jup_sim_18 bandit base sim_avail all the time
- made jub_b203 only sim_avail after original bandits die - this has
propably fixes state_mgr crashes
- made jub_b4 sim_avail as soon as last neutral Monolithian dies

- added some 'factory' upgrades to SIG550 (Modern) and LR300 (Modern)

- ai_tweaks\xr_corpse_detection.ltx: incresed always_detect_dist_free by
33%
- ai_tweaks\xr_corpse_detection.ltx: lowered always_detect_dist_danger
by 50%
- ai_tweaks\xr_gather_items.ltx: changed move stances to run and walk
(alun's default)
- scripts\xr_corpse_detection.script: signigicantly lowered distance to
which NPCs run to the body instead of walking to it (they loot more
efficiently)
fix27

Addons:

- integrated N.Aaroe's 'Update 16':

http://www.moddb.com/groups/misery-development-team/forum/thread/data-transactions-mod-status/page/16#841549
fix 28
dummy update (software bug)
fix 29

- disabled PDA debug
v0.8.0.2_QUICK_FIX

Fixes:

- disabled wpn_upd and wpn_binocs_inv to spawn on NPCs - attempt to fix
crash with:
0023:00417183 xrEngine.exe, CBoneInstance::construct()

- disabled not working 'box size' line from military rations
fix 30

- restored some entries in xml which got lost in last update
fix 31

- removed box_size also from class ration section configs
fix 32

- changed displayed version in main menu to 'BETA v0.8'

- made switch_distance = 350 by default
v0.8.0.2_QUICK_FIX_2

Temporary fixes:

- made all NPCs spawn with AK74 and PM

- completely disabled squad targeting in a-life (blind shot)
fix 33

- dsiabled box_size from rations again
v0.8.1.0

- fixed random a-life crashes with 'error with stalker with visual' log
entry (disabled squad targeting in a-life)

- restored everything that was previously disabled for debug purposes
(like New Ordnance implementation)
fix 34

- re-enabled move_mgr

- minor fixes
dummy update
fix 35

- replaced the [pri_a28_arch_strelok_2_walk] config with working one to
fix the final mission crash

- fixed trader progression in 'friend of stalkers' scenario

- increased giants attack power and slightly reduced its existance to
explosions

- nerfed poltergeist a little by:

* incresing the delay between item throws and reducing their power by
33%
* by slightly reducing their psy aura potence

- made some random changes to controler attack effector - need to check
in-game
Merge pull request #15 from trojanuch/trojanuch-update-2

Update to v0.8.1.0 + fixes

Version just priot to adding Armory Mod