- working on getting UBOs to automatically bind to shaders (via
  'bindings' that are parsed from the shader)
- added #ifndef guard to number of lights defined in the vertex shader
- starting to implement UBO bindings (for Lights)
- working on seperating controller logic from GLWindow
(does not compile)
- misc changes to light binding
Merge branch 'master' of ssh://chisholmsoft.com/srv/git/ice_engine

Conflicts:
	src/GLWindow.cpp
	src/GLWindow.h
- refactoring
- refactored window name
- refactored source
will compile now, but doesn't show anything on screen
- removed some files from version control
- renaming