Changed circle construction to use floats instead of ints
Added (float,float,float,float) constructor to MoveableEntity
Changed attack command into 4 new commands attackUp, attackDown,attackLeft,attackRight
Added new class to represent bullets fired by the player
added Player.shoot() method in order to allow player to attack (returns Bullet)
changed shoot() from returning MoveableEntity to returning Bullet
Main to include a Vector of moveable entities, an foreach loop to update everything in that vector, a render loop to render them all. Added new input to allow for the player to shoot Bullets which get added to moveables.