librenderer: do not warn on 'deformMagnitude'
Basic support for regional color grading.

A color grading region can be defined by a func_static entity with the
gradingTexture property. The intensity of the grading depends on the
distance between the camera and any brush of the entity, inside the entity
it is always 1, and it decreases linearly to 0 at distance gradingDistance.

The grading entity can be built entirely from hint brushes, they have no
effect on the compiled map, and its brushes shouldn't be too complex as
the distance calculation has to be repeated every frame.
Don't change function parameter types for Q_strncpyz in debug builds
Fix undefined totalWeight value crash.

Happens after the map is loaded.
cgame: change cgs.mapname to 'maps/_.bsp' to '_'
minimap: initial support
minimap: tidy the transform code a bit, background color and zone dependent scaling
renderers: add ScissorSet and ScissorEnable

Used to control temporarily glScissor, the scissor is also modified
by other parts of the renderer.
Adapted from a commit from `Ishq (ded55d8f12e03aceff) + fixes
cgame: Add scissoring support
minimap: use scissoring to keep the map in the canvas
renderers: add ScissorSet and ScissorEnable

Used to control temporarily glScissor, the scissor is also modified
by other parts of the renderer.
Adapted from a commit from `Ishq (ded55d8f12e03aceff) + fixes
cgame: Add scissoring support
minimap: add DrawMinimapObject, rework transform and add player arrow
minimap: show teammates, first version
minimap: use the center of the image bounds as it's 3d origin
Fix quoting of some adminhelp output.
Don't abort map loading in the presence of a second worldspawn.

Report the error anyway; don't retain the offending entity.
(Fixes loading of veddak-final.)
minimap: add cg_drawMinimap, globalScale and bgColor alpha
Change order of includes to prevent errors
Clean up pubkey handling.