Merge branch 'BleedingEdge' of https://github.com/duketwo/Questor into BleedingEdge
LootAll and LootOnlyWhatYouCanWithoutSlowingDownMissionCompletion both cause questor to wait before activating a gate to make sure that all wrecks within tractor range (or targeting range whichever is shorter) are processed before moving on to the next pocket (assuming we have a tractor beam, otherwise it uses loot range!)
Fix typo in the name of the settings "watchForActiveWars" nearly all the settings start with a lowercase letter... I did not start the settings nomenclature but for the most part we have stuck to it.

fixes: https://github.com/ISeeDEDPpl/Questor/issues/494
Add more logging to WaitUntilTargeted, and fix the action to function properly
Do not pause questor when at war until we have made it back to station...
fix for null ref
Merge remote-tracking branch 'remotes/iseededppl/BleedingEdge' into BleedingEdge