ObjectAL integration.
Merge branch 'master' of https://github.com/tescott/libgdx into tescott
Merge branch 'master' into tescott
Merge branch 'master' into tescott
added stop implementation given an id to IOSObjectALSound, which stops the last soundSource, it is better than nothing for now
Moving model-loaders to core. Feature parity (minus MD5). Fixed existing tests.
Merge remote-tracking branch 'upstream/master'
Fixed gdx-invaders to work with new G3D.
Removed warnings.
Moved GpuSkinningAttribute back to model-loaders.
Added basic MaterialTest.
Refactored Material. Attributes are now private and need to be accessed via add/remove/get.
Merge pull request #178 from xoppa/performancecounter

Fix timing.
Merge pull request #177 from stbachmann/master

G3D Major refactoring
removed thread sleep in gdx-invaders, wth
fixed gwt backend, works with new 3D api now
Add fpsCounter
Fixing config file to reference github rather the googlecode.
Well. Now it really is the right one.
Seriously, what the hell am I thinking.