|BUILD CONFIGURATION|
[Common]
* Added a Renderer directory and FirstPersonCamera class under aforementioned
  directory

|SOURCE|
[Common::Renderer::FirstPersonCamera]
* Added a first person perspective camera and implemented the move member
  function which will move along the XZ plane
* Stubbed-out a Look memeber function
|SOURCE|
[Common::Renderer::Camera]
* Look memeber function accumulates the rotation to the direction vector and
  limits the pitch to the maximum specified by the user
* Removed the head offset memeber variable, as the position only needs to use
  it
* MaxPitch member function limits the pitch orientation