More work on new network system
	modified:   engine/public/scripts/GameEntityComponent_2DPhysics.js
	modified:   engine/public/scripts/GameNetwork.js
	modified:   engine/public/scripts/NetworkBase.js
Work on new networking system, plus fixed up debug print and draw flags
with wrapper functions
	modified:   bin/ObfuscationResults.txt
	modified:   engine/private/scripts/CodeObfuscator.js
	modified:   engine/public/scripts/Animation2DInstance.js
	modified:   engine/public/scripts/Game2DGraphics.js
	modified:   engine/public/scripts/Game2DSceneGraph.js
	modified:   engine/public/scripts/Game2DWorld.js
	modified:   engine/public/scripts/GameNetwork.js
	modified:   engine/public/scripts/GameObject.js
	modified:   engine/public/scripts/GameRenderableTile2D.js
	modified:   engine/public/scripts/GameSettings.js
	modified:   engine/public/scripts/Input.js
	modified:   engine/public/scripts/NetworkBase.js
	modified:   engine/public/scripts/Sound.js
	modified:   engine/public/scripts/Timer.js
More work on the new networking solution
	modified:   bin/ObfuscationResults.txt
	modified:   engine/public/scripts/EngineLoader.js
	modified:   engine/public/scripts/GameEngineLogger.js
	modified:   engine/public/scripts/GameInstance.js
	modified:   engine/public/scripts/GameNetwork.js
	modified:   engine/public/scripts/NetworkBase.js