Slightly more space-efficient saving
Save only the attributes of triggers that need to be saved.  Down from 11688 chars (unescaped) to 2166, which might be enough.
Remove the variable names from the save, down to 1982 chars unescaped
Got rid of "lives": on triggers, down to 1582 characters
Merge branch 'master' into another-character-runs-bubble
showing countdowns
Merge branch 'master' of github.com:rcatlin/Emergency-Response into locked-door-barriers
Merge branch 'master' into fix/saving-2
I change the winIn40Seconds Trigger's name to reflect its file name
Merge branch 'master' of github.com:rcatlin/Emergency-Response into locked-door-barriers
I made some changes to the objective messages so they no longer give the player any direction. Now they just say Run Hide Fight. I also fixed some bugs that were preventing the hiding place from appearing. Finally I added a front door so the player can actually win by running out of the building.
I changed the modals that pop up in the original classroom to conversations. I adjusted some timers and added a few things to make everything run smoother. I also deleted a trigger that was duplicating material and is no longer needed
merge master, conflicts
submodule update
merge master, conflicts
Changed the objectives to 'choose what to do: run hide fight
Added room annotations which can be shown and hidden via triggers with the predefined triggers show/hideFirstFloorRoomAnnotations and show/hideSecondFloorRoomAnnotations.
Merge branch 'master' of github.com:rcatlin/Emergency-Response into locked-door-barriers
Merge branch 'master' into fix/saving-2
Clear the objectives list before loading