Xxf86dga Mouse support: load lib dynamic if possible
* removed all USE_XF86DGA defines
* load Xxf86dga lib dynamic if possible and try to use it
** no hard dependencies or disabled support in the binary anymore
Project:
* added Debug in codeblocks projects
Xxf86dga Mouse support: load lib dynamic if possible
* updated README.txt
Added Linux Gamma Support:
* used wine gamme support (xvidmode.c)
** be careful - the whole desktop gamma setting is changed
** if the game crashes the gamma is NOT set to the original value
New Binary (use dga mouse again, gamma support)
Forgot to commit file changes in CMakeList.txt
* fixed #35: Linking errors
Fixed #13: Use different distance model in OpenAL if EAX is not enabled
* on Linux we use OpenAL even without EAX but without the room occlusions sounds are way too loud from far away objects
** just use the fallback sound distance values in OpenAL if no EAX is used
* updated OpenAL include files
New Binary: Fixed #13: Use different distance model in OpenAL if EAX is not enabled
Codeblocks project: disabled assert in debug build
First Pandora commit
small changes to the README
Added OpenPandora board link
First Pandora commit
Merge branch 'refs/heads/ptitSeb-OpenPandora' into OpenPandora

Conflicts:
	CMakeLists.txt
	code/client/cl_input.cpp
	code/client/snd_dma.cpp
	code/linux/linux_glimp.cpp
	code/renderer/tr_image.cpp
	code/renderer/tr_quicksprite.cpp
	code/renderer/tr_shadows.cpp
	code/renderer/tr_sky.cpp
	code/renderer/tr_worldeffects.cpp