Gotta have a way to tell the bots not to move.
s/m3/mossberg/
Each weapon type has a maximum range where the damage levels off and there is no more damage falloff.
Shorten grenade fuse to make it a tad easier to get kills with it.
Stock attacks get the bouncer skill buff.
Merge branch 'master' of github.com:BSVino/ActionBoogaloo