We change the structure of a turn. Indeed, a turn depending now of the
speed
We change the structure of a turn. 
Indeed, a turn depending now of the speed of each action.
We also improved the attack and spell methods.
They are more simple and we assigned them a target and a launcher.
We modified the structure of a turn.
Now, the faster player first.

We also improved the attack and spell method.
They are more simple and they got a target and a launcher.
We modified the structure of a turn.
Now, the faster player first.

We also improved the attack and spell method.
They are more simple and they got a target and a launcher.
We modified the structure of a turn.
Now, the faster player first.

We also improved the attack and spell method.
They are more simple and they got a target and a launcher.
We modified the structure of a turn.
Now, the faster player first.

We also improved the attack and spell method.
They are more simple and they got a target and a launcher.
We modified the structure of a turn.
Now, the faster player first.

We also improved the attack and spell method.
They are more simple and they got a target and a launcher.
We implement the speed in the structure of the turn.
We implement the speed in the structure of the turn.
Indeed, now, the player who chooses the fastest action, plays at first.
Moreover, the turn is so divided in two part.
In the first part, the players choose what he want to do.
In the second part, the actions are executed.
Merge branch 'master' of
https://github.com/sebastienjean/iutvalence-java-mp-2013-2014-ie1-p1.git

Conflicts:
	src/fr/iutvalence/java/mp/epicbattle/Destruction.java
	src/fr/iutvalence/java/mp/epicbattle/Heros.java
	src/fr/iutvalence/java/mp/epicbattle/Player.java