- Committed SuperSayu's patch fix for silicon alarms.
 - Made the singularity not move stuff while contained, should help and make it easier to work with; such as fixing the field generator.
 - Added logging for gold slime extracts.
 - Removed unneeded deletion of signals in telecomms code.
 - Added a debug verb which will record pointers of signals that weren't garbage collected.
 - Removed the need to create a mob to compare it in telecomms code.
 - The spider infestation is more likely going to spawn nurses.
 - Runtime fix with spells. 
 - Reverse list actually does something now. Bots never needed it so I removed it. (Thanks carn)
 - Added an ON_BORDER flag for border firedoors.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5601 316c924e-a436-60f5-8080-3fe189b3f50e
Added new descriptions to each of the rigs and gave them unique armor values.

Medical PDAs should now have a green stripe

Fixed a misplaced /area/ issue in the Warden's office

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5602 316c924e-a436-60f5-8080-3fe189b3f50e
- Minor bugfix for job feedback gathering. YOUNG did not match the protocol.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5603 316c924e-a436-60f5-8080-3fe189b3f50e
Moved the define for /obj/effect/forcefield out of unused and back into the code in /objects/effects/forcefields.dm. I've also moved the mime's forcefield subtype in there. Fixes issue 1259.

Moved some unticked files into code/unused.
/code/datums/organs/pain.dm
/code/datums/diseases/alien_embryo.dm
/code/game/objects/effects/biomass_rift.dm

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5604 316c924e-a436-60f5-8080-3fe189b3f50e
Added a silicon check to secure lockers. Cyborgs and such should no longer be able to dump their items in lockers. Fixes issue 1260.

Added a missing 's' in the name of an artificer spell. Fixes issue 1256.

Moved construct spells out of wizard.dm and into construct_spells.dm because I do -not- like wasting so much time trying to find something because someone was too lazy to keep their stuff organized.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5605 316c924e-a436-60f5-8080-3fe189b3f50e
Fixed engineering door using the wrong label and having no access requirement

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5606 316c924e-a436-60f5-8080-3fe189b3f50e
- Replaced MAX_EXPLOSION_RANGE with MAX_EX_DEVASTATION_RANGE _HEAVY_ _LIGHT_ and _FLASH_.
- Moved explosion capping to explosion code, overridable by setting a proc parameter, which defaults to off, obviously.
- Reduced r-walls' explosion resistance from 25 to 15. They can now be destroyed by strong bombs.
- Added liquid processing to the sun part of the MC
- Added additional calls to atmos processing to the MC. You can enable this by (manually, with the debug controller verb) enabling the fast_atmos_1 .. 3 variables in the configuration datum. The intent of this is to enable it in a few rounds to see if it is possible to make atmos calls more common.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5607 316c924e-a436-60f5-8080-3fe189b3f50e
Committing a medibot fix for Giacom.
Cleaned up radiation_storm.dm a bit.
Standardised cargo crate names to lowercase.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5608 316c924e-a436-60f5-8080-3fe189b3f50e
Some additional tweaking to hardsuit protection. Medical hardsuits now have a slightly lower movement penalty instead of just being a weaker engineering hardsuit.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5609 316c924e-a436-60f5-8080-3fe189b3f50e
- All the stuff you spawn with will now have your fingerprints on it.
- Added this and the updates to explosion code to the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5610 316c924e-a436-60f5-8080-3fe189b3f50e
Fixes issue 1160. Pill names in the attack log are the same as the person who administers the pill

Fixes issue 1172. Janicarts disappear in foam
Foam is now TURF_LAYER + 0.1

Fixes issue 1248. Wirecuterrs disappearing (with gift wrap)
Gift wrap is now applied on top of an already wrapped package, to make it pretty.

Standardised sortingmachinery.dm.

Commented out some areas from the the_station_areas list which are no longer present on the station.

Added the energetic flux (revamped blackhole event) and mass hallucination event. Both are pretty mild.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5611 316c924e-a436-60f5-8080-3fe189b3f50e
Added hugging and kicking. (help and harm intent for standing and lying people respectively)
Updated the text styles of most human attack_hand interactions.

Updated the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5612 316c924e-a436-60f5-8080-3fe189b3f50e
The cameras now properly use 'network | list("bla")' in the map file. Thanks to rastaf.zero for pointing this out! As a result I've removed network_multi and related code, it should be less confusing to set these up now.

I've added some asserts with a short bit of information to help figure out why camera network lists magically become null.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5613 316c924e-a436-60f5-8080-3fe189b3f50e
Fixes issue 1257. DeptSec: General officers spawning without clothes or ID

Added the skeletal mini bar sprite.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5614 316c924e-a436-60f5-8080-3fe189b3f50e
Added more green striping to medbay

Bedsheets now have green crosses

Moved the tables around xenobio to be more of a work space than a communal table

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5615 316c924e-a436-60f5-8080-3fe189b3f50e
Moved the misc telescreen so it isn't being hidden by the sign on the other side of the wall.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5616 316c924e-a436-60f5-8080-3fe189b3f50e
Removed one of the two cigarette machines in Engineering Foyer

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5617 316c924e-a436-60f5-8080-3fe189b3f50e
Removed the windoor in the captain's restroom since it overlayed the shower, and it's cramped enough as it is in there.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5618 316c924e-a436-60f5-8080-3fe189b3f50e
Fixes issue 1179. If gravity is off, can't escape trash chutes
Fixes issue 1219. Cloning Scanner Popping Out Prematurely
Fixes issue 1182. Using wrapping paper on a bodybag
Fixes issue 1238. Reading while blind (fixes paper, photographs, and books)
Fixes issue 1253. Braindead message when converting non braindead people (rev)
Fixes issue 1188. Head revs converting unconscious people

Added is_blind(A) as a helper proc for blindness. It returns 1 if A is a fully blinded carbon mob.

Updated the loot spawner to use a list instead of a text string.

Updated gun reloading to use text styles.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5619 316c924e-a436-60f5-8080-3fe189b3f50e
Security frequency chatter now appears in cyan (Similar to how command is gold)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5620 316c924e-a436-60f5-8080-3fe189b3f50e