Added an overload to SpriteBatch.Draw()
Revised comment and removed pointless newline
Added summary of overload and descriptions of default values
Changed null value check to use HasValue
AutoPauseAndResumeMediaPlayer property

If this prop (can be set in AndroidGameActivity) be true, then the
AndroidGamePlatform will automatically pause and resume the MediaPlayer
on activation and deactivation of game (also corrects the behavior so
that on activation MediaPlayer will resume if on deactivation it has
been playing)
and if this prop set to be false, then the behavior will be handled by
user code manually (we use this in our game)
Merge branch 'develop' of https://github.com/mono/MonoGame into develop
Merge branch 'develop' of https://github.com/mono/MonoGame into develop
Merge branch 'develop' of https://github.com/mono/MonoGame into develop
Merge branch 'develop' of https://github.com/mono/MonoGame into develop
Merge branch 'develop' of https://github.com/mono/MonoGame into develop
Merge branch 'develop' of https://github.com/mono/MonoGame into androidGuidePassword
Android's Guide.ShowKeyboardInput now uses usePasswordMode parameter.
Added ShaderInfo.Dependancies which returns a list of all the unique #includes.
The content pipeline effect processor now registers #includes as dependancies.
AutoPauseAndResumeMediaPlayer property

If this prop (can be set in AndroidGameActivity) be true, then the
AndroidGamePlatform will automatically pause and resume the MediaPlayer
on activation and deactivation of game (also corrects the behavior so
that on activation MediaPlayer will resume if on deactivation it has
been playing)
and if this prop set to be false, then the behavior will be handled by
user code manually (we use this in our game)
Merge branch 'skywave_1' of https://github.com/aghajani/MonoGame into skywave_1
Merge pull request #1855 from aghajani/skywave_1

AutoPauseAndResumeMediaPlayer property
Fixed misspelling of "dependencies" in my initial commit.
Fixed misspelling of "dependencies".
Fix a NRE in Mouse.GetState() when used to initialize a static field.